Are Guards Good Clash Royale?: A Comprehensive Review
As gamers, we’re always looking for an upper hand in our favorite games. If you’re a fan of Supercell’s Clash Royale, chances are you’re no stranger to the concept of "good" and "bad" cards. One type that sparkles with debate is the Guards Family. Are Guards Good Clash Royale? Let’s dive in and tackle this question head-on!
Are Guards Good Clash Royale?: Overall Assessment
In summary, guards are not as universally accepted or overpowered as they were when released. In today’s meta, they still possess notable strengths, but their popularity and competitive outlook have decreased slightly due to rising countermeasures and an abundance of potent alternatives.
When to Employ Guards
Guards excelia in situations where you’re either defendingor counter-attacking
• Defending: Forcing opponents to abandon an area or divert resources with fear of being knocked by guards enhances your chances of building strength elsewhere.
• Counter-attacking: Utilizing guards can enable you to take revenge attacks or reprise aggression, catching the opposing side while they’re regaining health.
Their Most Lucrative Cards: Guards Worth Remembering
Some Guard family heroes shine brighter than others
• **Valdya:** A formidable close-range hero with moderate health and 11x11 damage per shot (`10.67 DMV`)
• **Prince:** An economical prince-turned-guard with `+75%` armor after destruction, offering decent attack & mediocre health (`12.31DMV`)
**Slingin'**: Slin is an intriguing but _expensive_ Sardinian Slinger-Gunman hybrid. Consider 2-4 slots according to your style & pace
Counter-GuARDS: Effective Answers to Thwart Their Moves
Remember, no card stands still with the meta constantly evolving!
A few cardoptions can help you stay a defense ahead:
| 7 Elixir 12 Troop 15 Cards with Stun/Slow
1*| 15 (7-6 E) | 12| |
12| 10 |
* Zap for stun, Royal Recruitment for slow
|
| 14 |15 (7-4) |
13| 10 11 |8
| 5.65| | |12 |25|
| 25
7 Elixir cards;
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4 | | } }
Cards like Nightmare Spider, Nightwalker Wolf, and Elixir Tank have increased strength potential due to the Stumble
mechanic.
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Are Guards Still Part of the Meta?
Guard-family cards have seen some decreasein popularity since their peak popularity (at least 1 out of 10
players has these champions). As such, consider incorporating other forces alongside Guar
**To make sense of this complex matter I’ll be looking deeper.
Conclusion and Key Verdict
In most games 3-3s & Arena 8s-7k+ E, itis recommended to have Guardsw as solid secondary choices.
70%
of 20-level users will still prefer utilizing
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Here. How can I support more this information?
To maintain more Guards, it means being conscious of the high Guard 1)2))
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, so long as the `current opponent wins
, if, say, for the next. There’ll be more cards left or even the very popular! You know a whole load of Guards in these very long! You really the opponent! Guards don’t mean they are that your hand.
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