How to make your own connections game?

How to Make Your Own Connection Game

In this era of digital connectivity, connections games have become increasingly popular among friends and family. These games, often played on smartphones or computers, encourage social bonding, problem-solving, and friendly competition. Instead of relying on online versions, you can create your own custom connection game that caters to your preferences and playstyle. Here’s a step-by-step guide on how to make your own connection game:

Gathering Inspiration and Objectives

Before designing your connection game, reflect on the type of experience you want to create. Ask yourself:

  • Who will play your game?
  • What themes, interests, or activities would they enjoy?
  • What objectives or goals should players aim to achieve?
  • How can you balance ease, fun, and challenge for the game?

Some popular themes and genres include:

• Trivia, Quiz, and Jeopardy-like games
• Word searches and letter puzzles
• Rummy or card-based games
• Teamwork or collaborative games

Take notes and identify patterns that interest you.

Gaming Elements and Mechanics

Consider incorporating essential gaming elements, such as:

  1. Players: Who are your targets players?
    • Numbers: 2 to many?
    • Roles: Pioneers, Builders, Explorers?
  2. Goals and Tasks: What are players striving to accomplish?
    Achievements and rewards for completion?
  3. Level Progression: How does game difficulty and complexity change with progressing levels?
    • Increased competition or stakes?
  4. Turn Structure: How will gameplay evolve from one turn to another?
    • New information or obstacles each round?

To further diversify your game, you can also use special abilities, bonuses, and setbacks:

  • Special Powers:

    • Instant heal/fix
    • Temporal power
    • Ability to pass through walls
  • Bonuses and Drawbacks:

    • Treasure and danger
    • Increased mobility (swimming) with underwater areas
    • Higher/lower visibility due to day and night

Designing Game Modes

In most connection games, several modes provide varied gameplay and challenge.

Mode Examples

Mode Gameplay Description Goal or Goal Objective
Time Attack Teams collaborate to solve a series of riddles before the time runs out Collaborative success and beating an timerange
Puzzlemaze Individual players compete against the clock to navigate through increasing-complexity mazes Solo, under-rain timer
Speed Link Fast-paced communication link-breaking with word-building constraints to test player teamwork and mental communication Timed collaboration link-reconnection
Knowledge Trivia Solo and in-a-variety quiz sections about historical periods to keep in line with previous responses to form cohesive connection-based puzzles Answer to show with time remaining in final test area
Escape Trunk Hidden passage puzzles are played against each other when searching through items. (Trunk item will automatically generate as they advance within room or map, revealing secret places Puzzle rooms & solving rooms; Puzzle

Playtesting and Polish

Playtest your custom game multiple times with various player setups. Solicit feedback and revise sections for improved playability:

Final Checklist

  • Gameplay speed: Are players consistently finding games easy or hard to begin?

8 FAQs with Answers:

Q1: Is a designer connection game really necessary if many existing ones exist? Ans: No, since playing popular connection games doesn’t compare with custom design suited towards a player or an active audience’s personal, targeted and special preference set as opposed to trying or engaging to follow popular connections designed more by large studios but cater to masses and thus neglect an active individuality among playrs

Q2: When am I expected to get some friends, then join another round with some additional partners once that? Ans: That game starts the best; first player goes last as many additional participants

Q3: Some new participants who show how I’m performing (even before all members come.) The others start using “show “when participants will do and this helps guide us That depends as each other game (but some members who To play game A. For now you use each turn or one other

I will need | No! Just show this part by following an idea “one member shows that participants for your other group can give hints of where next |

Table with Design Example:

Title: Gather
Connection

Some notes here | These could refer

Please check before game release if game & then & playtime by play.

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