Using Grenades in Fallout 4
Before we dive into the world of nuclear waste and irradiated mutants in Fallout 4, let’s clear up the basics: how do you use grenades in Fallout 4? The answer is surprisingly easy, and once you get the hang of it, you’ll be fragging’ ghouls like a pro. Here’s a step-by-step guide:
Basic Grenade Mechanics
Grenades in Fallout 4 use a timer, and once you throw a grenade, it’ll take a few seconds to reach detonation. During this time, you have the opportunity to change your mind (literally!) and recall your grenade using the ‘Recall Grenade’ command. Alternatively, you can take cover and wait it out.
Grenade Timing
Mastering the timing of grenading is crucial. Here’s a general rule of thumb:
- 1-2 seconds: Grenades explode within this timeframe. It’s usually too slow for most enemies.
- 2-6 seconds: Grenades explode rapidly, ideal for clusters of moderate-level enemies.
- 6 seconds or more: Grenades usually take too long to detonate, making them less effective against quicker foes.
Tips and Tricks: Bullet Points
- Use height to your advantage: Throw grenades against walls, cliffs, or other elevated spots to create more casualties.
- Lead the charge: Target enemies as you enter combat, setting them up for a well-placed grenade volley.
- Cover fire: Use pistols, SMGs, or suppressors to take out baddies while your explosive devices take their sweet time to arm.
- Recall grenades carefully: Avoid recalling projectiles too late, as this won’t change their trajectory—just cancel the detonation and leave you with an un-expended grenade.
Grenades and Modifiers
Different grenade types can significantly alter behavior. Some mods, on the other hand, amplify or curtail the effectiveness of your explosives:
- Shock Grenades
- Electrically based, stunning or disoriented enemies for a short duration (up to 3 seconds).
- Can disable robotic enemies entirely.
- Weak against heavily damage-resistant enemies (like Super mutants).
- Homing Mines
- Tracking targets visually or via noise, making quick work of unaware foes.
Modifiers include the ‘Gunslinger’ Perk, which doubles grenade splash damage, and attachments like ‘Scatters**
Advanced Techniques: Table Edition
Here’s a breakdown of other grenade types, along with their unique booby-trap settings:
Grenade Class | Grenade Sound | Effect | Recall Time |
---|---|---|---|
Incendiary | 1 | Burns surrounding enemies for moderate damage per second. | 3 seconds. |
Acid | 2 | Deploys corrosive acid, hurting enemies in close proximity. | 6 seconds |
Cryo | 3 | Freezes solidified water for a decent duration. | 9 seconds |
8 FAQs and Answers
Do grenades affect allies?
grenades can indeed affect friendly comrades, especially in the early game! Make sure to throw them away from your squad, lest they become unfortunate victims.
Are grenades affected by armor?
No, unless the enemy wears a modified armor piece that enhances explosive mitigation.
Can I dual-wield hand grenades?
Not directly via default. However, certain mods allow you to dual-pulse Grenades, provided you invest in specific perks.
What are some good weapon combinations?
- Prairie Merc’ SMG paired with Shock grenade : Quickly disable and/or kill with high-DR enemies.
- Shotgunner’s Double-barreled Shotgun combined with Incendiary grenades : Burn up foes close-up.
Can grenadier weapons use other magazines?
In some cases, unique weapon combinations work with standard Magazines.
What’s this "sticky grenade" thing for?
A "sticky grenades" homing (see below). Allows for guided explosions based on target noise or thermal signatures!
Is there some kind of Grenade AI?
Enemies that detect sound-based triggers might react to un-armed grenades, but aren’t generally too concerned due to short delay.
Have I reached my grenade limit
The total Grenade C-quest slots are typically capped, unless you invest perks like "Explosives Expert". Some exceptions apply!