How to use super in Street Fighter 2 turbo?

How to Use Super in Street Fighter 2 Turbo: A Beginner’s Guide

What is Super in Street Fighter 2 Turbo?

Street Fighter 2 Turbo is a iconic fighting game that requires players to understand its mechanics and special moves, including the Super move. The Super move, also known as a Super Arts or Super Combo, is a powerful attack that can be executed by characters once their Super meter is full. In this article, we’ll delve into the world of Street Fighter 2 Turbo and provide a comprehensive guide on how to use Super effectively.

How to Use Super in Street Fighter 2 Turbo?

To use Super in Street Fighter 2 Turbo, you need to understand the following:

  1. Filling the Super Meter: The Super meter is located above the character’s health bar and is filled by performing a series of combos, throwing opponents, and getting hit. The meter fills up in four stages, with the last stage allowing you to perform a Super.
  2. Activating Super: Once the Super meter is full, you can activate the Super by pressing two specific buttons (dependent on the character). The buttons are usually Heavy Punch and Heavy Kick for most characters.
  3. Selecting the Super: When you activate Super, you’ll be presented with a selection menu featuring your character’s three available Super Arts. Choose the desired Super Art by pressing the corresponding button combination.
  4. Timing and Placement: The timing and placement of your Super can be crucial in a fight. Try to land your Super during a combo or during a counterattack to maximize its effect.

Tips and Tricks

  • Master the basics: Before attempting to use Super, make sure you’re comfortable with your character’s basic moveset and combos.
  • Practice makes perfect: Filling the Super meter quickly requires practice. Focus on mastering combos and throwing opponents to fill up your meter.
  • Use Super sparingly: Don’t abuse your Super. Use it wisely to catch opponents off guard or turn the tide of battle in your favor.
  • Keep an eye on your meter: Pay attention to your Super meter and aim to fill it up when you can use your Super effectively.

FAQs

Q: Can I cancel Super into another attack?

A: No, your Super cannot be canceled into another attack. You’ll need to wait until your Super is finished to continue comboing or attacking.

Q: Can I use Super during a combo?

A: Yes, using Super during a combo can be very effective. It can help extend the combo and add extra damage to your opponent.

Q: Can I use Super to counterattack?

A: Yes, using Super during a counterattack can help you turn the tables and gain an advantage.

Q: Can I cancel into Super from a throw?

A: Yes, you can cancel into Super from a throw. This is a great way to turn a failed throw into a powerful Super attack.

Q: Can I use Super against a blocking opponent?

A: Yes, Super can still be effective against a blocking opponent. Try to land it during a combo or with a well-timed anti-air attack.

Q: Can I use Super multiple times in a match?

A: Yes, you can use Super multiple times in a match. However, each use consumes a significant amount of meter, so be sure to use it wisely.

Q: Can I use Super during a knockdown?

A: No, you cannot use Super during a knockdown. Your Super is cancelled when your opponent is knocked down.

Q: Can I use Super to finish a match?

A: Yes, using Super can help you finish a match quickly. Try to land a devastating Super to earn a quick KO.

Super Art Selection

Here is a table highlighting each character’s available Super Arts:

Character Super 1 Super 2 Super 3
Ryu Hadoken Shoryuken Metsu Shoryuken
Ken Hadoken Shoryuken Ko’ou Ken
Chun-Li Hyakuretsu Kyaku Senretsukyaku Yodan Senretsukyaku
Guile Somersault Kick Sonic Boom Flash Kick
Dhalsim Yoga Flame Yoga Fireball Yoga Explosion

By mastering the Super move in Street Fighter 2 Turbo, you’ll be able to turn the tables and gain an advantage over your opponents. Remember to practice regularly, master your character’s moveset, and use your Super wisely to dominate the competition.

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