What Game Engine Does Elden Ring Use?
Elden Ring, the highly-anticipated action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment, has taken the gaming world by storm since its release in February 2022. One question that has been on gamers’ minds is what game engine Elden Ring uses. In this article, we will explore the answer to this question and delve deeper into the technical aspects of the game’s development.
What is the game engine used by Elden Ring?
The answer to this question is not a simple one, and it’s not surprising, given FromSoftware’s history of creating proprietary game engines for their titles. However, in Elden Ring’s official press release, it was mentioned that the game uses the "Fox Engine" as its foundation, but with significant customizations.
The Fox Engine is a proprietary game engine developed by FromSoftware, first introduced with Dark Souls II in 2014. Since then, it has been refined and used in several of their games, including the Dark Souls series, Armored Core: Verdict Day, and Sekiro: Shadows Die Twice.
Key Features of the Fox Engine
The Fox Engine is designed to focus on creating highly immersive and dynamic game worlds. Here are some key features of the engine:
Feature | Description |
---|---|
Multi-Threading Support | The engine takes advantage of multiple CPU cores, allowing for smooth and efficient rendering and processing |
High-Level Graphics Capability | The engine features advanced shaders, particle systems, and animations, enabling complex graphics designs |
Dynamic Sound Engine | The engine incorporates advanced audio features, such as real-time reverb and echo, creating an immersive soundtrack |
Physically Based Rendering | The engine incorporates physically based rendering, simulating real-world lighting and shading effects |
Scripting Support | The engine supports script writing and has a built-in scripting system for authoring game logic |
Customization and Optimization
Despite being a proprietary engine, Elden Ring’s developers, FromSoftware, have optimized the engine to work with new components and technologies. In a Reddit AMA session with the game’s director, Hidetaka Miyazaki, some of the key customization achieved through the engine were mentioned, such as:
- Reworking the rendering pipeline to better accommodate the game’s high-detailed visuals
- Tuning of physics and animation systems to improve fluidity and responsiveness
- Extension of the game’s artificial intelligence (AI) capabilities to enhance non-playable character (NPC) behaviors
These customizations and optimizations demonstrate FromSoftware’s dedication to developing a game engine that is capable of creating a vast open world, a deep and complex game story, and an immersive combat system, all of which are essential to Elden Ring’s experience.
Conclusion
In conclusion, Elden Ring uses the Fox Engine as its base, but with significant customizations to suit its needs. While the exact details of the customizations may remain proprietary, we have a glimpse of the engine’s capabilities through its technical features and optimization for the game’s development. Elden Ring’s success is a testament to FromSoftware’s ability to push the boundaries of game engine technology, creating an unforgettable gaming experience that sets the standard for action RPGs.