The Longest Final Fantasy Games: Which Ones Will Keep You Up All Night?
The Final Fantasy series has captivated gamers worldwide with its intriguing storylines, engaging characters, and strategic gameplay. With over three decades of rich history, the franchise has seen an incredible growth, boasting multiple titles across various platforms. From the original Final Fantasy (1987) to Final Fantasy XV (2016), each installment offers an adventure that can stretch from 40 hours to 200+ hours.
But which Final Fantasy is the longest? In this article, we will provide an in-depth look at each of the mainline titles to find out the answer.
The Chronology of Final Fantasy Games: Release Dates and Playtimes
Game Title | Release Year | Playtime | Additional Notes |
---|---|---|---|
Final Fantasy I | 1987 | 6-10 hours | The original game, no time requirement listed |
Final Fantasy IV | 1991 | 12-15 hours | SNES Era, relatively short, compared to modern titles |
Final Fantasy V | 1992 | 30-40 hours | Still considered long, especially for its era, pre-FFBE (1.0.3). |
Final Fantasy VII | 1997 | 25-35 hours | This 3D outing set the tone for modern Square Enix’s narrative exploration |
Final Fantasy IX | 2000 | 20-35 hours | The "Gau-style" combat system prolonged gameplay slightly |
Final Fantasy X | 2001 | 60-90 hours | This IVALVE-based RPG shifted from pure turn-based to active-active timing mechanic |
Final Fantasy XI Online | 2002 | Permanent, with dedicated community playtime | |
Final Fantasy XIII | 2009 | 15-40 hours, story and combat pace led this game to a smaller average player base | |
Final Fantasy XIII-2 | 2011 | 10-30 hours | |
Final Fantasy XIV Online A Real Reborn | 2010 | Permanent reworked FFXIV-1 with dedicated community playerbase for over 10+ years. Last major update Patch 5.40 | |
Final Fantasy XV | 2016 | 30-45 hours, story’s dynamic battle system led player time difference. No need to focus on "twitch-rage" or a need rush |
The Final Answer: Which Final Fantasy is the Longest?
Comparing average playtimes, Final Fantasy VII stands out at 40 hours, but is often cited as a "leaned and short" experience compared to contemporary releases of its time and era with its "pure turn based" battle system; even taking the 10-hour challenge for speed run enthusiast might still require re-explosive exploration by visiting almost every area by re-battling and killing boss twice for each side-boss once and boss- only. In the time required a game with much greater challenge than any battle can beat in one speed-run 40-65 game with no completion requirements: "Speed Demos", 5 "All-In-One" Aion Quest with a special challenge.
The winner title by now, is undoubtedly Final Fantasy XI Online (MMO), providing endless storylines, character creations, and collaborative play, unending duration with the final count.
In this realm of fantasy lands, there’s time spent but there is another place left where time lost goes too: the "side-bulletins" in MMORP-Gaming Community to its side.
Note that I didn’t want to account for side material in MMOs as that extends beyond original playtime scope (though some may play extra game, as extra). While I do care the whole original content for final play is still not here because one day there maybe there it could be in MMO to finish a whole job quest which may not work.
FFXI, by way (for those asking why or asking to me that was so, or more).
On the other hand the time can also be said -hours. By all games. That a way 5, of "what time to . "play all". FFVI is really really too fast for you – or other game that play on more "saves it".
As is FFVX.
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