Who is the killer Hitman 3?

Unmasking the Murderer: A Deep Dive into the Dartmoor Mystery of Hitman 3

The meticulously crafted Dartmoor mission in Hitman 3, “Death in the Family,” presents players with a compelling murder mystery. While the game offers multiple paths and accusations, the true killer of Zachary Carlisle is Emma Carlisle, Montgomery’s illegitimate daughter. Her motive? Revenge for the murder of her father, orchestrated by Zachary and Alexa Carlisle years prior.

Unraveling the Truth: Emma’s Revenge Plot

The brilliance of the Dartmoor mission lies in its non-linearity. Agent 47 can accuse various suspects based on the evidence gathered. However, only by meticulously examining the evidence trail that leads to Emma Carlisle will you uncover the true killer and her carefully planned scheme. Emma infiltrated the Carlisle family by marrying into it, positioning herself perfectly to exact her revenge. She poisoned Zachary’s whiskey, ending his life and settling the score for her father’s death. This truth is revealed through a combination of the diary and the investigation of Emma’s room and the greenhouse.

Decoding the Clues: A Step-by-Step Investigation

Solving the Dartmoor mystery requires a keen eye for detail and a methodical approach. Here’s a breakdown of key steps:

  1. The Crime Scene: Begin by examining Zachary’s room. Scan his body, the whiskey bottle, and his laptop. Look for the suicide note, although it’s a misdirection.

  2. The Diary: Locate Fernsby’s office and find the diary. This reveals that Emma is Montgomery’s illegitimate daughter and suggests her involvement in a cover-up.

  3. Emma and Gregory’s Room: Use the Mansion Master Key (obtained from Fernsby’s Office) to access Emma’s room. Examine her dirty shoes and the greenhouse key fob – crucial clues linking her to the greenhouse.

  4. The Greenhouse: The Greenhouse is the linchpin of the investigation. The distilling equipment, the poison, and the overall setup point definitively to Emma’s preparation of the deadly toxin.

  5. Putting it Together: By connecting the evidence – Emma’s lineage, her access to the greenhouse, the poison, and Zachary’s cause of death – the truth becomes undeniable.

Making the Accusation: Presenting the Case

To successfully accuse Emma, Agent 47 must present all the evidence to Alexa Carlisle. The key pieces of information that clinch the case are:

  • Emma’s connection to Montgomery Carlisle.
  • Her access to and use of the greenhouse.
  • The presence of poison and distillation equipment within the greenhouse.
  • The traces of the same poison found in Zachary’s whiskey.

Presenting this evidence effectively will lead Alexa to acknowledge Emma’s guilt.

Frequently Asked Questions (FAQs)

Here are some frequently asked questions that address various aspects of the Dartmoor murder mystery:

1. Who are the suspects in Hitman 3 Dartmoor?

The initial suspects are Zachary, Gregory, Edward, Rebecca, Emma, Patrick, and Mr. Fernsby. Each has a motive, but only Emma has the means and opportunity to have committed the murder.

2. Can I accuse Zachary of committing suicide?

Yes, you can attempt to convince Alexa that Zachary committed suicide by finding and presenting specific evidence, like the forged suicide note and the walking cane. However, this is a false lead.

3. What happens if I accuse Zachary?

If you accuse Zachary, Alexa will feel immense guilt. She will hand over the intel you need on Arthur Edwards, feeling responsible for her brother’s supposed suicide.

4. What are the key clues in Zachary’s room?

The key clues are Zachary’s body, the whiskey bottle, his laptop, and the suicide note. The whisky bottle is the biggest one, though.

5. Why can’t I accuse Emma immediately?

You need to gather sufficient evidence to support your accusation. This involves investigating Emma’s room and, most importantly, the Greenhouse.

6. What evidence do I need from Emma’s room?

You need Emma’s dirty shoes and the greenhouse key fob, which demonstrate her presence at the Greenhouse and link her to the preparation of the poison.

7. What’s so important about the Greenhouse?

The Greenhouse is where Emma prepared the poison. The presence of the distilling equipment and traces of poison there directly implicate her in Zachary’s death.

8. Who is Montgomery Carlisle?

Montgomery Carlisle was the brother of Alexa and Zachary. He was murdered by Alexa and Zachary. Emma is Montgomery’s illegitimate daughter and sought revenge for his murder.

9. What is Fernsby’s role in the murder mystery?

Fernsby, the family’s butler, is complicit in covering up the truth about the past. He might not have been directly involved in the murder, but his diary reveals key information about Emma’s identity and motivations.

10. Can I frame Mr. Fernsby?

Yes, you can frame Mr. Fernsby. If you do, Alexa will hand over the intel you need.

11. What happens if I ask Alexa for money?

If you ask her for money, she’ll thank you and leave you be. This will NOT get you the file on Arthur Edwards.

12. How many endings does Hitman 3 have?

Hitman 3 traditionally features two endings players can choose. There is also a secret ending.

13. What is the secret ending in Hitman 3?

The secret ending can be obtained under certain circumstances by using the serum that Edwards offers you on Agent 47.

14. Why did Diana betray 47 in Hitman 3?

Diana appears to betray Agent 47 in the Hitman 3 campaign, but she is professional enough to put that aside in order to complete her actual goal: becoming The Constant herself. Appearing to betray 47 was the only way she could accomplish that.

15. What is the true ending of Hitman 3?

The “true ending” of Hitman 3 is subjective. You can either choose to eliminate Arthur Edwards, ensuring the ICA’s future, or inject Agent 47 with the serum, wiping his memory and bringing him full circle.

Beyond Dartmoor: The Wider Narrative of Hitman 3

While the Dartmoor mission stands out for its engaging murder mystery, it’s essential to remember that it’s just one piece of Hitman 3’s broader narrative. The game explores themes of revenge, loyalty, and redemption, challenging players to make difficult choices with lasting consequences. The complexities of Diana Burnwood’s relationship with Agent 47 and the machinations of Providence and the Constant drive the narrative forward, culminating in a dramatic conclusion.

Understanding the broader context enriches the experience of individual missions like Dartmoor, highlighting the connections between seemingly disparate events and revealing the intricate web of relationships that defines the Hitman universe. The focus on agency and choice makes the story of Hitman 3 particularly captivating.

The success of the Hitman franchise relies on a solid combination of strategy, stealth, and narrative. The nuanced storylines in each mission offer an engaging experience, challenging players to think creatively to succeed in their quest.

As gaming continues to evolve, so does the importance of understanding the educational aspects that games like Hitman 3 offer. The Games Learning Society ( GamesLearningSociety.org) researches how learning principles can be integrated into game design to promote problem-solving, decision-making, and critical thinking skills. These are skills that Hitman players develop as they navigate the intricate scenarios and challenges offered in games.

The Dartmoor mission in Hitman 3 is a masterclass in game design, offering a compelling murder mystery, a cast of intriguing characters, and a complex web of clues to unravel. By understanding Emma Carlisle’s motives and piecing together the evidence, players can solve the mystery and bring her to justice, showcasing the game’s commitment to player agency and engaging narrative.

The game is a complex combination of factors, so here’s a summary: Emma Carlisle is the killer!

This immersive experience underscores the evolving role of gaming as a powerful medium for storytelling and interactive entertainment.

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