Why can’t i use my Deer Knight Wizard101?

Why Can’t I Use My Deer Knight in Wizard101?

Are you frustrated because you can’t seem to cast your Deer Knight spell in Wizard101? This powerful Death spell, known for its area-of-effect damage and shield-removal capabilities, can be a game-changer, but there are specific requirements that must be met before it’s ready to be unleashed. The primary reason you can’t use your Deer Knight spell is likely due to the Archmastery system and its associated school pip requirement.

The Deer Knight spell, since a significant update, now demands both a specific number of regular pips and one Death school pip to be cast. Simply having enough normal pips is no longer enough. You need to have that vital school pip ready. This is a major change from when the spell only required power pips. Here’s a breakdown of what you need to consider:

  • Pip Requirements: Deer Knight needs a total of 3 power pips and 1 Death pip to be cast.
  • Archmastery: The system that controls how you generate school pips is called Archmastery. The rate at which your “Power Orb” fills, which then converts power pips into school pips, is determined by your Archmastery stat.
  • Power Orb: To create a school pip, your Power Orb needs to fill up. You can see this Orb in the lower-left corner of your screen. Once full, it will transform a power pip into a school pip for whatever school your Archmastery is currently set to.
  • Cracked Archmastery Opal: You can purchase a Cracked Archmastery Opal from the Gem Shop in the Shopping District. This item allows you to choose which school your Archmastery will be associated with, enabling you to generate the necessary school pip.
  • Active School: Ensure your Archmastery is set to the Death school when you need to generate the death pip for Deer Knight. You may need to switch your school manually if you have been using a different school for casting other spells.

In short, if you’re struggling to use Deer Knight, it’s highly likely because you’re missing that Death school pip. Make sure your Archmastery is set to Death, and your Power Orb is filling to convert a power pip into a Death pip. This change makes planning your strategy all the more important!

Frequently Asked Questions (FAQs) about Deer Knight and Archmastery

Here are 15 common questions that will provide more information and help you better understand how to use Deer Knight:

How Does Deer Knight Work?

Deer Knight is a powerful Death spell that hits all opponents with a damage-over-time (DOT) effect. Not only does it damage enemies every turn, but it also removes shields. This makes it extremely useful against enemies who frequently use defensive buffs. Many Death wizards find it to be an excellent spell, making it much more efficient than single-target spells and even other DOT spells. It costs 3 pips and 1 death pip, making it one of the most cost effective spells for its damage output and utility.

What is Archmastery in Wizard101?

Archmastery is a new stat in Wizard101 that determines how quickly your Power Orb fills up. A filled Power Orb converts a regular power pip into a school pip, based on the school to which your Archmastery is attuned. Think of it like Shadow Pip rating, but for creating school-specific pips. The higher your Archmastery stat, the faster your Power Orb will fill, giving you more frequent access to school pips.

What Do School Pips Do?

School pips are special pips that can be used just like power pips, but only for spells associated with their respective school. When you cast a Death spell like Deer Knight, you can use a death school pip. This eliminates reliance on mastery amulets. However, you must fill your Power Orb to be able to generate school pips, unlike mastery amulets that allow for free school pips.

Where Can I Get Archmastery Gear?

Archmastery gear is available through various sources in Wizard101. You can find them in gear packs, some vendor shops, and dropped by enemies throughout the world. You can also find items in the bazaar that will grant you a higher stat. Look for gear pieces with an Archmastery stat on them to increase the speed at which your Power Orb fills. The Cracked Archmastery Opal, available in the Gem Shop, is also crucial for selecting the school for your school pips.

How Do I Change My Archmastery School?

To change your Archmastery school, you need to use an item that allows you to do this. Cracked Archmastery Opals can be purchased from the Gem Shop in the Shopping District for gold. When used, these opals let you change which school your Archmastery is currently focused on, which is important for generating the correct school pips you need for casting spells from different schools.

How to Get the Deer Knight Spell?

The Deer Knight spell is obtained through the Knight’s Spellemental Pack (formerly the Knight’s Lore Pack). This pack drops spellements which are needed to learn the spell. The Knight’s Spellemental Pack is a lore pack that contains spells such as Deer Knight, Catalan, Handsome Fomori, Burning Rampage, and Sacred Charge. Once you collect enough spellements, you can craft the Deer Knight Spell.

Can I Craft Deer Knight?

Yes, the Deer Knight spell can be crafted through a recipe. You will need: 6 Deer Knight treasure cards, 100 Perfect Onyx, 200 Ghost Fire, 100 Blood Moss, 100 Bone, 50 Springs, 50 Sunstones, and 12 Amber. The recipe can be purchased from the vendor, Grady, for 60,000 gold.

Where Can I Get Deer Knight Treasure Cards?

Deer Knight Treasure cards are often found in common treasure card drops in various worlds or can be crafted using treasure card recipes. They are also rewards from certain quests and events. It’s good to actively farm them when you get a chance since it can be a challenge to get 6 of them.

What is the Best Way to Get Amber?

The most reliable sources of Amber are Gladiator Dimachaerus in Mount Olympus and Cronus in Tartarus. Farming these bosses is a good way to obtain Amber when you need crafting materials. These bosses have higher drop rates for amber than most other enemies.

Does Loremaster Drop Deer Knight?

Yes, Loremaster can drop the Deer Knight spell and its spellements during special events such as Christmas in July and during the month of December. This is usually when holiday packs, such as the Yuletide packs, are available in the crown shop. This is not a consistent method and can only be done during specific events.

What Are Spellements?

Spellements are items used to upgrade or learn spells in Wizard101. By collecting a certain number of spellements for a spell, you can permanently learn it. This is the core mechanic behind getting spells from lore packs like the Knight’s Spellemental Pack. They are a new method of learning spells that make it more grindy than the past methods, but it allows more players to have access to these spells.

Why Am I Not Getting Spellements?

Spellements are Badge Restricted drops, so you won’t get world-specific spellements until you’ve completed the previous world and not yet completed the next world. This prevents players from farming spellements from multiple worlds. This was put in place to prevent players from obtaining end game gear at too low of a level.

Can I Get Deer Knight from a Pet?

Yes, a Deer Knight pet is available through hatching. It can also be found in the Harrowing Nightmare Pack and Purreau’s Plentiful Pet Provisions Pack. These pets are only available in the crown shop during the Halloween season. Keep in mind that hatching is the most common way to get this pet.

How do I start with more pips in a battle?

You can start with more pips, especially power pips, by equipping items that give you a starting pip or starting power pip bonus. These items are often found in higher-level gear sets. Combine this with a high power pip chance for an almost guarantee of starting with two power pips.

What is the hardest Boss in Wizard101?

While there are several challenging bosses in Wizard101, Jotun, Ullik, and Grettir are considered some of the most difficult for their intended level (40). Their high health and combined strength can make them a real challenge for lower-level players. Even more so when considering Malistare has around 10,000 health and is the final boss of the first arc.

By understanding these aspects of Deer Knight, Archmastery, and related game mechanics, you’ll be better equipped to use this powerful spell and other similar spells in your Wizard101 adventures. Ensure you focus on having the correct pips, Death school pip, and the right gear to maximize your potential with your Death Wizard.

Leave a Comment