What game rating system does Japan use?

Decoding Japan’s Game Rating System: A Comprehensive Guide

Japan utilizes the Computer Entertainment Rating Organization (CERO) as its primary game rating system. CERO provides age-based ratings for video games sold in Japan, helping consumers make informed decisions about the appropriateness of game content.

Diving Deep into CERO: Japan’s Rating Authority

The Computer Entertainment Rating Organization (CERO) is a non-profit organization based in Tokyo responsible for rating video game content in Japan. Modeled after systems like the ESRB (Entertainment Software Rating Board) in North America and PEGI (Pan European Game Information) in Europe, CERO aims to inform consumers, especially parents, about the content of video games and their suitability for different age groups. CERO assesses not only the main stories of games but also all recorded expressions, including hidden commands and tricks, ensuring a comprehensive rating.

CERO’s Rating Categories: Understanding the Labels

CERO’s rating system is based on a tiered approach, with each rating corresponding to a specific age group. These categories provide a clear indication of the type of content within the game:

  • CERO A (All Ages): Suitable for all ages. Content is deemed appropriate for everyone. This is roughly equivalent to the ESRB’s “E” rating.

  • CERO B (12+): Suitable for ages 12 and over. May contain mild violence or suggestive themes.

  • CERO C (15+): Suitable for ages 15 and over. May contain more intense violence, suggestive themes, or mild language.

  • CERO D (17+): Suitable for ages 17 and over. May contain strong violence, suggestive themes, strong language, or depictions of drug use.

  • CERO Z (18+): Suitable for ages 18 and over. Contains explicit content, including graphic violence, sexual content, and depictions of illegal activities. This rating is often applied to games with disturbing gore elements. Often the most violent games are given a Z rating.

These ratings are prominently displayed on game packaging, allowing consumers to easily identify the target audience for each game.

How CERO Differs From Other Rating Systems

While CERO shares similarities with rating systems like the ESRB and PEGI, there are notable differences. For instance, CERO tends to be more sensitive to sexual content and depictions of underage characters compared to its Western counterparts. Additionally, CERO’s “Z” rating is often associated with intense gore and violence, while similar content might receive an “M” (Mature) rating from the ESRB or a “PEGI 18” rating in Europe.

The Impact of CERO on the Japanese Gaming Market

CERO’s rating system has had a significant impact on the Japanese gaming market. It provides a framework for self-regulation within the industry, encouraging developers to be mindful of the content they create. Retailers also play a role in enforcing CERO ratings, often restricting the sale of “Z”-rated games to minors.

The rating system also impacts game development. For example, you will commonly see Japanese versions of games with violence levels lowered to receive a higher rating. Some games will even have a Z rated version with the gore intact, and then a censored version to reach more players.

Understanding CERO is essential for anyone interested in the Japanese gaming market, whether as a consumer, developer, or researcher. It offers valuable insights into the cultural values and sensitivities that shape the industry. Check out the Games Learning Society to learn more about the cultural and educational impacts of games.

FAQs: Unraveling the Mysteries of Japan’s Game Ratings

1. Is CERO the only rating system used in Japan?

No, while CERO is the primary rating system for console and mobile games, films in Japan are rated by Eirin (Motion Picture Producers Association of Japan). Eirin classifies films to indicate their suitability for minors, considering factors like sexual and violent content.

2. What does the CERO Z rating signify?

The CERO Z rating is reserved for games suitable only for adults ages 18 and over. These games often contain explicit content, including graphic violence, sexual content, and depictions of illegal activities.

3. How does CERO compare to the ESRB in the United States?

CERO and the ESRB both aim to provide age-based ratings for video games, but they differ in their sensitivities. CERO tends to be more sensitive to sexual content, especially involving underage characters, while the ESRB may be more lenient in certain areas. Generally CERO is considered more strict.

4. Do Japanese console manufacturers support CERO ratings?

Yes, all three major video game console manufacturers (Nintendo, Microsoft, and Sony) support CERO ratings and generally prohibit “Z”-rated games from being published on their platforms.

5. Can a game be refused a rating by CERO?

Yes, CERO has the authority to refuse a rating to games that contain excessively offensive or harmful content. This can effectively prevent the game from being sold in Japan.

6. How does CERO handle hidden content in games?

CERO evaluates not only the main story but also all recorded expressions, including hidden commands and tricks. This ensures a comprehensive rating that reflects the entire game experience.

7. Is it illegal for minors to purchase “Z”-rated games in Japan?

While retailers are generally expected to restrict the sale of “Z”-rated games to minors, there isn’t a strict legal prohibition against it. The industry relies on self-regulation and responsible retailing.

8. Does CERO consider online interactions in its ratings?

While CERO primarily focuses on the content within the game itself, the potential for online interactions and user-generated content is a growing concern. They focus on what is included with the base game.

9. How often does CERO update its rating criteria?

CERO regularly reviews and updates its rating criteria to reflect evolving societal values and concerns. This ensures that the rating system remains relevant and effective.

10. Does CERO work with other international rating organizations?

CERO maintains communication with other international rating organizations like the ESRB and PEGI to share information and best practices. However, each organization operates independently.

11. Are there specific content descriptors used by CERO?

While CERO’s primary focus is on age-based ratings, they also use content descriptors to provide more specific information about the types of content present in a game, such as violence, language, or sexual themes.

12. What is the role of parents in understanding CERO ratings?

CERO ratings are designed to assist parents in making informed decisions about the games their children play. Parents are encouraged to familiarize themselves with the rating system and consider their children’s maturity levels when selecting games.

13. How does the Japanese school system influence game ratings?

The Japanese school system’s grading system, where anything below a “C” is a failure, has influenced the way games rate player performance. It’s common to see an “S” rank above “A” to signify truly exceptional performance, a concept separate from the rating of the game itself.

14. Does Japan censor video games based on CERO ratings?

Yes, games may be censored in Japan to meet the requirements of a specific CERO rating. For example, gore and extreme violence might be reduced in localized versions of games.

15. Is zero-rating for games legal in Japan?

The legality of zero-rating (providing access to specific content without it counting against a user’s data cap) in Japan, as in other countries, is a complex issue related to net neutrality. While not explicitly banned, it’s subject to scrutiny to ensure fair competition and consumer choice.

For additional insights into the intersection of games and learning, visit the Games Learning Society website: https://www.gameslearningsociety.org/.

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