Decoding Tourism: Your Guide to Cultural Domination in Civilization VI
So, you’re aiming for a Culture Victory in Civilization VI, eh? Smart choice! It’s arguably the most rewarding, showcasing your civilization’s prowess and leaving your mark on the world stage. But the burning question remains: What exactly generates Tourism in Civ VI?
Simply put, Tourism is generated by various sources. The most important sources are:
- Great Works: Art, Writing, Music (acquired from Great People).
- Wonders: Both Natural and World Wonders, and especially wonders that directly grant tourism.
- National Parks: Carefully placed to maximize appeal and tourism output.
- Rock Bands: Late-game units that can tour other civilizations to generate Tourism.
- Seaside Resorts & Ski Resorts: Tile improvements built by builders after unlocking advanced civics and technologies
- Artifacts: Obtained by Archaeologists from dig sites
- Certain Buildings: Buildings within entertainment and water park districts.
- Policies and Civics: Government policies that increase tourism output.
- Civilization and Leader Abilities: Unique abilities that boost tourism.
Now, let’s dive deeper and explore how to maximize these sources and strategically build your cultural empire!
The Pillars of Cultural Power: Unlocking Tourism in Civ VI
Great Works: The Heart of Your Cultural Engine
Great Works are arguably the single most important source of Tourism. Acquired through Great People (Great Writers, Artists, Musicians), these masterpieces are housed in buildings like Museums, Opera Houses, and Libraries. The more Great Works you collect, and the better the theming bonuses you achieve (matching eras and/or civilizations), the more Tourism you generate. Always prioritize acquiring Great People relevant to your chosen victory path.
Wonders: Monuments to Lasting Influence
Wonders, both natural and man-made, are potent tourism generators. Natural Wonders provide base Tourism yields just by existing within your borders. World Wonders, built with significant production, can offer even greater Tourism output, especially later in the game. Wonders that grant direct Tourism boosts or have slots for Great Works are especially valuable. Remember Eleanor of Aquitaine (France or England) who gains double tourism from all Wonders!
National Parks: Nature’s Showcase
National Parks are a fantastic way to leverage the natural beauty of your empire for Tourism. Formed by placing a Naturalist unit on a tile with breathtaking appeal, National Parks generate significant Tourism based on the appeal of the surrounding tiles. Plan your city placement and tile improvements to maximize appeal near potential park sites.
Rock Bands: The Cultural Offensive
Unleash the power of Rock ‘n’ Roll! Rock Bands are late-game units that can be sent on tour to other civilizations, generating massive Tourism. These units are powerful because they can be deployed directly at your competitors’ lands to massively enhance the Tourism that you are generating. Upgrade them to increase their effectiveness and target civilizations that are resisting your cultural influence.
Tile Improvements: Seaside Resorts & Ski Resorts
These tile improvements can generate tourism. Seaside Resorts can be built after the unlocking the advanced civic “Sanitation”. Ski Resorts can be built after unlocking the tech “Flight”.
Policies and Civics: Guiding Your Cultural Strategy
Certain policies and civics provide significant bonuses to Tourism output. Look for policies that boost Tourism from specific sources (like Great Works or Wonders) or provide general Tourism multipliers. Adjust your government to maximize these benefits. Consider this also in light of how you are attempting to win. If you are looking for a quick win, policies that boost tourism against civilizations with different governments from you might be more useful than those that increase tourism against all players.
Civilization and Leader Abilities: Unique Cultural Strengths
Each civilization and leader has unique abilities that can impact their Tourism generation. Some civilizations, like France (Eleanor), are specifically designed for Culture Victories, with abilities that provide substantial Tourism bonuses. Understanding your civilization’s strengths is crucial for formulating a winning strategy.
Frequently Asked Questions (FAQs)
1. How important is Appeal for Tourism generation?
Appeal is crucial for determining the Tourism output of National Parks and certain tile improvements like Seaside Resorts. High Appeal tiles generate more Tourism, so plan your districts, wonders, and improvements to maximize appeal in strategic locations.
2. How do Open Borders and Trade Routes affect Tourism?
Open Borders and Trade Routes both provide a significant bonus (+25%) to Tourism generated towards civilizations you have these agreements with. Maintaining positive relationships with other civilizations is vital for maximizing your cultural influence.
3. What is Cultural Domination, and how do I achieve it?
Cultural Domination is achieved when your accumulated foreign tourists exceed the number of domestic tourists of every other civilization in the game. This means you need to attract more tourists to your civilization than any other civilization can retain within their own borders.
4. How do I defend against a Culture Victory from another civilization?
Focus on generating your own Culture and Tourism. The more Culture you generate, the more domestic tourists you attract, making it harder for other civilizations to achieve Cultural Domination over you. Also, you can attack the civilizations, destroy improvements, and pillage key Great Work holding districts.
5. What are the best Wonders to build for a Culture Victory?
Wonders that provide Tourism bonuses, Great Work slots, or Appeal boosts are all valuable. Examples include the Eiffel Tower (Appeal), Christo Redentor (Tourism), and the Bolshoi Theatre (Great Work slots).
6. How do Rock Bands work, and how can I maximize their effectiveness?
Rock Bands generate Tourism by performing concerts in other civilizations. Their effectiveness depends on their promotions (earned through experience), the number of open venues in the target civilization, and the target civilization’s culture output.
7. Should I focus on building many cities or a few large ones for a Culture Victory?
A balance is ideal. You need enough cities to house your Great Works, Wonders, and National Parks. However, focusing too much on expansion can dilute your Tourism output. Prioritize quality over quantity.
8. How do I manage Amenities to ensure my cities are happy and productive?
Amenities are crucial for city growth and productivity. Ensure your cities have sufficient amenities from luxury resources, entertainment complexes, and other sources to avoid penalties to growth and production. This will help your overall tourism yield.
9. What is the role of Religion in a Culture Victory?
Religion can indirectly support a Culture Victory by providing additional Faith, which can be used to purchase Great People or Naturalists. Certain religious beliefs can also provide Tourism bonuses.
10. How do I use Spies to sabotage other civilizations’ Culture efforts?
Spies can be used to steal Great Works, sabotage production in key cities, or disrupt tourism infrastructure in rival civilizations. This can slow down their progress and give you an edge.
11. What are the best policy cards for a Culture Victory?
Policy cards that boost Tourism output, Great Person generation, or Culture generation are all valuable. Some examples include:
- Tourism Infrastructure: +100% Production toward Buildings that generate Tourism.
- Heritage Tourism: +100% Tourism from Great Works of Writing.
- Online Communities: +50% Tourism to civs with a trade route.
12. How do I deal with civilizations that are culturally more advanced than me?
Focus on neutralizing their cultural advantages through diplomacy, espionage, or even warfare. Target their key cities, steal their Great Works, and disrupt their tourism infrastructure. You can also try switching to policies that increase tourism against civilizations with different governments from you.
13. Is it worth building Ancient Walls in every city before researching Steel?
Yes! This grants you the potential to obtain a Themed Archaeological Museum that will significantly boost Tourism after you obtain Archaeologists and excavate artifacts.
14. What’s the best way to get Great People for Great Works?
Invest in buildings and districts that grant Great Person Points, such as Libraries, Museums, and Holy Sites. Use faith to purchase Great People with faith if you found a religion.
15. Where can I learn more about game-based learning?
Check out the Games Learning Society at GamesLearningSociety.org or at https://www.gameslearningsociety.org/ for resources and research on the intersection of games and education.
By mastering these strategies and leveraging the various sources of Tourism in Civilization VI, you’ll be well on your way to achieving Cultural Domination and establishing your civilization as a beacon of artistic and cultural excellence! Now, go forth and make the world your museum!