Can You Mulligan At Any Time? Understanding the Nuances of Mulligans in Magic: The Gathering and Beyond
The short answer is: no, you cannot mulligan at any time. In the context of Magic: The Gathering (MTG), mulligans are primarily a tool used at the very beginning of a game, before any actual gameplay has occurred. However, the rules and mechanics surrounding mulligans can be nuanced, and understanding these nuances is crucial for strategic play. Moreover, the concept of a “mulligan” extends beyond Magic, most notably into golf, with its own distinct rules. Let’s delve deeper into the world of mulligans, exploring both their limitations and their strategic importance.
Mulligans in Magic: The Gathering: When and How
In MTG, mulligans are a mechanism to address unplayable opening hands. You wouldn’t want to start a game with a hand of seven lands, or with zero lands, and mulligans are the answer. The process is specifically tied to the opening hand draw and isn’t accessible later on in the game.
The London Mulligan
The current standard mulligan rule in MTG, and in all sanctioned formats, is the London Mulligan. Here’s how it works:
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Initial Draw: You begin by drawing a hand of seven cards.
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Mulligan Option: If you’re not satisfied with your hand, you can choose to take a mulligan.
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Shuffle and Redraw: You shuffle your entire hand back into your library, draw a new hand of seven cards, then put a number of cards equal to the number of mulligans you have taken thus far to the bottom of your deck in any order.
- For example, if it’s your first mulligan, you will put zero cards to the bottom of your library. This is called your first mulligan being free.
- If you take a second mulligan, you will put one card to the bottom of your library.
- If you take a third mulligan, you will put two cards to the bottom of your library and so on.
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Repeating Mulligans: You can continue to take mulligans until your opening hand would be reduced to zero cards, at which point you cannot take further mulligans.
It’s crucial to note that once you choose to keep a hand, you cannot then go back to mulligan again. The decision is final, and you proceed to the beginning of the game.
Why Mulligan?
Mulligans are a critical part of MTG strategy. It’s about getting an opening hand that can enable you to play the game efficiently. Here are some common scenarios where you’d consider taking a mulligan:
- Mana Problems: Hands with too many or too few lands.
- Lack of Action: Hands that don’t offer any early-game plays.
- Specific Card Need: In combo decks, needing a specific piece of the combo.
- Color Problems: A hand that is mostly cards of one color when you need cards of multiple colors.
Mulligan Strategy
The baseline mulligan strategy is to keep your hand if it has between two and five lands. Mulligan if you have zero, one, six or seven lands, as these are typically considered unplayable. However, this is a very basic guide and should be adjusted based on your deck’s needs, your opponent’s deck and the specific format. You would often keep hands with only one land if that land allowed you to play a card that can get you another land.
Mulligans in Golf: A Second Chance on the Tee
The concept of a “mulligan” also exists in golf, though it’s significantly different from its MTG counterpart. In golf, a mulligan is essentially a do-over or a second chance for a poor shot.
Golf Mulligan Rules
- Tee Shot Only: Mulligans are typically allowed only on the first tee shot of a hole.
- Replay with No Penalty: If you take a mulligan, you get to replay your shot without any penalty.
- Usage Limit: The number of mulligans allowed is usually based on the agreement between players, or house rules.
- Not Universal: Mulligans are not officially part of the rules of golf, and are only permitted in friendly games or practice sessions.
Strategic Use of Mulligans in Golf
Mulligans in golf are used to correct a particularly bad or errant shot. It allows players to play a hole as if that bad shot had never happened, often as a way to mitigate mistakes and keep the game more enjoyable.
The Core Difference: Timings and Application
The biggest difference between mulligans in MTG and golf lies in their timing and usage:
- MTG: Mulligans are strictly a pre-game action. They are used before the actual game begins, primarily to address unplayable starting hands. They are a formalized rule.
- Golf: Mulligans are a mid-game, albeit early-game, action. They’re used after a shot has been taken, specifically to correct errors. They are informal and not part of the official rules.
In neither game can you take a mulligan at any random time. They are tied to specific points in the game process.
Frequently Asked Questions (FAQs)
1. Can I take a mulligan in the middle of a game of Magic: The Gathering?
No, you cannot. Mulligan actions are exclusively available before the game begins after the initial hand has been drawn. Once the game has started, the option to mulligan is no longer available.
2. How many times can I mulligan in Magic?
You can mulligan as many times as you need, until your opening hand would be zero cards.
3. Is the first mulligan free?
Yes, the first mulligan is free. When taking your first mulligan, you shuffle your hand back into your deck, draw seven new cards, and do not put any cards back on the bottom of your library.
4. Do I shuffle after a mulligan in MTG?
Yes, you must shuffle your hand back into your deck before drawing a new one.
5. Can I put cards back in any order when taking a London Mulligan?
Yes, you can put the cards on the bottom of your library in any order you choose.
6. Does the London Mulligan apply to all Magic formats?
Yes, the London Mulligan is the standard mulligan rule in all formats.
7. What is the basic mulligan strategy?
The basic strategy is to keep hands with 2-5 lands and mulligan hands with zero, one, six, or seven lands, though this is a starting point and should be adjusted based on individual decks and specific situations.
8. Are mulligans used in official golf tournaments?
No, mulligans are not part of the official rules of golf and are typically only used in informal or casual rounds.
9. How many mulligans are typically allowed in golf?
The number of mulligans allowed in golf is a matter of agreement between players, but it is common to only allow one, or occasionally two, off the first tee.
10. Can I use a mulligan later in a golf hole?
No, mulligans are almost exclusively used for tee shots. They are not used for mid-hole mistakes.
11. What happens if you don’t use your mulligan in golf?
If you don’t use your mulligan on a tee shot, it’s simply gone. You don’t get to carry it over to another tee or to a different shot on the same hole.
12. Can you “stack” mulligans in golf?
No, you cannot “stack” mulligans in golf. Usually one mulligan is used at a time, and you either replay your shot or you play the ball where it landed.
13. What is a Rule 0 deck in Commander?
Rule 0 in MTG Commander refers to decks that break the normal rules of the game. These can include using banned cards, silver-bordered cards, or adding custom mechanics, and require permission from all players before the game begins.
14. What is the 21 damage rule in Commander?
In Commander, a player who takes 21 or more combat damage from the same commander loses the game.
15. How does mulligan in Magic: The Gathering affect Commander?
Mulligan rules in Commander are the same as other formats. The first mulligan is free and subsequent mulligans follow the London mulligan rules.
By understanding the specific timing and context surrounding mulligans, you can more effectively engage with both Magic: The Gathering and the game of Golf. Remember, in both cases, these are tools that should be used strategically to maximize your chances of success.