Decoding the Arcane: What Counts as a Spell in Magic: The Gathering?
In the mystical realm of Magic: The Gathering (MTG), spells are the lifeblood of any strategy. Simply put, a spell is any type of card that a player casts during the game, except for lands. While typically cast from your hand, some spells can be cast from other zones, like your graveyard or library, depending on card abilities. Understanding what constitutes a spell, and what does not, is crucial for mastering the game and crafting winning decks.
Diving Deeper: Understanding the Spell Definition
A “spell” refers to a card while it is on the stack. The stack is a zone where spells and abilities wait to resolve. Here’s the breakdown of a card’s life cycle:
- In your hand: It’s a card (e.g., creature card, enchantment card, sorcery card).
- While casting it: It’s a spell and goes on the stack (e.g., creature spell, enchantment spell, sorcery spell).
- After resolving: It either becomes a permanent on the battlefield (e.g., a creature, enchantment, artifact, planeswalker) or goes to the graveyard (e.g., an instant, sorcery).
This distinction is essential because many cards in Magic interact specifically with spells, and not with cards in other zones. Understanding the stack is also integral in playing the game.
The Exception: Lands
It’s important to note that lands are never considered spells. Playing a land is a special action that doesn’t use the stack. You simply put a land onto the battlefield during your main phase when the stack is empty. Opponents can’t respond to you playing a land with instants or abilities.
Abilities vs. Spells: A Critical Distinction
It’s easy to confuse abilities and spells. While they both have effects, they function very differently. Spells are cast, and abilities are activated or triggered. When an ability is activated or triggered, it is put onto the stack.
- Activated Abilities: These abilities require a cost (e.g., mana, tapping a creature) to activate. They are identified by the colon “:” separating the cost from the effect (e.g. “{Tap}: Draw a card.”)
- Triggered Abilities: These abilities automatically trigger when a specific event occurs (e.g., “When a creature enters the battlefield, you gain 1 life.”).
- Static Abilities: These abilities have a constant effect while the card is on the battlefield (e.g., “Creatures you control get +1/+1.”). Static abilities do not use the stack, and they cannot be countered.
Activated and triggered abilities on the stack aren’t spells, and can therefore be countered by cards that counter abilities. Spells aren’t abilities, and abilities aren’t spells.
Control and Ownership
You control spells you cast and permanents that enter the battlefield under your control. You also control abilities that come from permanents you control. Only you can make decisions for things you control, including activating activated abilities of permanents you control. This is fundamental to understanding how interactions play out in the game.
FAQs: Mastering the Spellbook
Here are some frequently asked questions to further clarify the concept of spells in Magic: The Gathering.
1. Do Instants Count as Spells?
Yes! Instants are spells. Instants are cards that can be cast at virtually any time you have priority, including in response to other spells or abilities.
2. Do Sorceries Count as Spells?
Absolutely. Sorceries are spells that can only be cast during your main phase when the stack is empty and you have priority.
3. Are Activated Abilities Considered Spells?
No, activated abilities are not spells. They are put onto the stack when activated, but are treated distinctly.
4. Is “Playing” a Card the Same as “Casting” a Spell?
Not exactly. “Playing” a card encompasses both casting it as a spell or putting it onto the battlefield as a land. To “cast” a spell is to play a card, but not all cards are spells.
5. Was Summoning Ever Considered a Spell?
Older versions of Magic referred to casting creatures as “summoning.” However, summoning is now just casting a creature spell. Summoning sickness refers to the restriction on attacking or using tap abilities of creatures that have just entered the battlefield.
6. What’s the Difference Between a Spell and an Ability?
Spells are cast, and abilities are activated or triggered. Spells are cards on the stack, while abilities are effects that come from permanents or spells.
7. Does Copying a Spell Count as Casting a Spell?
No, copying a spell does not count as casting a spell. A copy is put directly onto the stack without being cast.
8. What Counts as a Noncreature Spell?
A noncreature spell is any spell that is not of the type creature. This includes instants, sorceries, enchantments, artifacts, and planeswalkers that aren’t also creatures.
9. Are Creatures Spells or Abilities?
Creatures are spells while they are on the stack. However, abilities triggered by casting them or by entering the battlefield are abilities, not spells.
10. Do Mana Abilities Use the Stack?
No, mana abilities do not use the stack. Tapping lands for mana, for example, is a mana ability and cannot be responded to.
11. What is an Arcane Spell?
Arcane was a subtype for instants and sorceries. It was featured in the Kamigawa block and often interacted with spirits.
12. Does a Storm Spell Count Itself?
No, the original storm spell does not count itself. The copies created by the storm ability are put directly onto the stack, without being cast, so they don’t trigger storm again.
13. What is a Permanent Spell?
A permanent spell is a spell that will enter the battlefield as a permanent (artifact, battle, creature, enchantment, or planeswalker) if it resolves.
14. Can You Tap a Creature with Summoning Sickness?
No, a creature with summoning sickness cannot use tap abilities that require it to tap as a cost. It can, however, use static or triggered abilities, or activated abilities that don’t have a tap cost.
15. Does Magical Damage Come from Spells?
Yes, if a spell deals damage and has a magical school trait or a magical tradition, it will deal magical damage.
Beyond the Basics: Strategic Implications
Understanding what counts as a spell has significant implications for strategic gameplay:
- Countering Spells: Knowing which cards and abilities can counter spells is critical for controlling the board and disrupting your opponent’s plans.
- Spell-Based Synergies: Many decks rely on synergies that trigger when you cast spells. Recognizing which actions qualify as casting a spell is essential for maximizing these synergies.
- Strategic Timing: Understanding the stack and how spells resolve allows you to time your plays effectively, maximizing their impact and minimizing your vulnerability.
Embrace the Magic
Mastering the concept of spells in Magic: The Gathering is a journey that deepens your understanding and appreciation of the game’s intricate mechanics. Armed with this knowledge, you’ll be better equipped to navigate the arcane world of MTG and craft your own magical victories.
To further enhance your understanding of game-based learning and the educational potential of games like Magic: The Gathering, be sure to check out the resources available at the Games Learning Society website, GamesLearningSociety.org.