Why doesn’t Kratos say boy anymore?

From “Boy” to Atreus: The Evolving Father-Son Dynamic in God of War

Kratos’s shift from constantly calling Atreus “boy” to addressing him by his name in God of War Ragnarok signifies a profound evolution in their relationship. It’s a deliberate narrative choice mirroring Atreus’s growth, independence, and Kratos’s increasing respect for him as an individual with his own agency. This change demonstrates Kratos’s willingness to shed his emotionally stunted Spartan persona and embrace a more nurturing and understanding role as a father, recognizing Atreus’s burgeoning adulthood and the importance of acknowledging his son’s identity.

The Significance of “Boy” in God of War (2018)

In the 2018 reboot, “boy” wasn’t merely a term of endearment. It represented several key aspects of Kratos’s character and his relationship with Atreus:

  • Control and Authority: Kratos, a man of few words, often used “boy” as a way to maintain control and assert his authority over Atreus. It served as a constant reminder of the power dynamic between father and son.

  • Emotional Distance: Calling Atreus “boy” allowed Kratos to keep his emotions at bay. It was a way to avoid vulnerability and maintain the stoic façade he had cultivated over decades.

  • Lack of Understanding: Initially, Kratos struggled to understand Atreus’s emotions, needs, and desires. “Boy” was a generic label that prevented him from truly connecting with his son on a deeper level.

  • Teaching and Guidance: The word “boy” was employed for teaching and guiding Atreus through survival and combat, reflecting Kratos’s role as a mentor shaping his son into a warrior.

The Transformation in God of War Ragnarok

By God of War Ragnarok, the dynamic shifts considerably. Atreus is older, more skilled, and more assertive. He has his own opinions, goals, and secrets. Continuing to call him “boy” would feel infantilizing and disrespectful. This evolution demanded a change in how Kratos addressed his son, and the conscious decision to use “Atreus” reflects:

  • Respect for Individuality: Using Atreus’s name acknowledges his identity as a separate person with his own thoughts, feelings, and aspirations.

  • Recognition of Growth: It signifies Kratos’s awareness of Atreus’s maturation and his growing competence as a warrior and a strategist.

  • Emotional Availability: By using Atreus’s name, Kratos becomes more emotionally available, demonstrating a deeper connection and a willingness to engage with his son on a more personal level.

  • A More Egalitarian Relationship: The change in address signals a shift towards a more balanced and egalitarian relationship, where Atreus is seen less as a subordinate and more as a partner.

The Impact on the Narrative

This seemingly simple change has a profound impact on the narrative of God of War Ragnarok. It underscores the themes of growth, change, and the complexities of family relationships. The shift contributes to:

  • Enhanced Emotional Depth: The narrative benefits from increased emotional depth, allowing for more nuanced and heartfelt interactions between Kratos and Atreus.

  • Character Development: It facilitates the development of both characters, showing Kratos’s capacity for growth and Atreus’s journey toward self-discovery.

  • Relatability: As confirmed by game director Eric Williams, the intentional narrative arc allows players to relate to the dynamic “whether I’m a parent or a child, or I’m somewhere in between, or I remember both sides of it’.”

  • A Satisfying Conclusion: This change helps to bring the Norse saga to a satisfying and emotionally resonant conclusion.

Frequently Asked Questions (FAQs)

Here are some frequently asked questions regarding the shift in Kratos’s vocabulary:

1. Will Kratos still call Atreus “boy” in Ragnarok?

Yes, but sparingly. It’s been confirmed that Kratos only uses the term “boy” a handful of times in God of War Ragnarok, mostly as a callback or a joke. The primary mode of address is “Atreus”.

2. Why did the developers decide to make this change?

The developers wanted to show the evolution of Kratos and Atreus’s relationship, emphasizing Atreus’s growth and Kratos’s increasing respect for him. The narrative arc allows players to relate to the dynamic “whether I’m a parent or a child, or I’m somewhere in between, or I remember both sides of it’.”

3. Does Atreus appreciate being called “Atreus” more than “boy”?

While Atreus doesn’t explicitly state his preference, the game implies that he appreciates being acknowledged as an individual and respected for his own abilities and choices.

4. Does Kratos ever use terms of endearment other than “boy”?

While Kratos remains stoic and reserved, his actions and tone convey a growing affection and care for Atreus throughout God of War Ragnarok. He doesn’t necessarily use other explicit terms of endearment, but his protective instincts and willingness to listen to Atreus speak volumes.

5. How does this change affect Kratos’s character development?

This change highlights Kratos’s journey from a rage-filled warrior to a more compassionate and understanding father. It shows his willingness to shed his old ways and embrace a new role in Atreus’s life.

6. Does Atreus leave Kratos at the end of Ragnarok?

Yes, Atreus decides to embark on his own journey to find the remaining giants and fulfill his destiny. It’s a bittersweet moment that underscores the theme of letting go and allowing children to forge their own paths.

7. Is Atreus actually Loki?

Yes, it’s revealed in the first game, God of War (2018), that Atreus’s mother, Faye, wanted to name him Loki. This is a significant plot point that influences Atreus’s journey in God of War Ragnarok.

8. How old is Atreus in God of War Ragnarok?

Atreus is approximately 14 years old in God of War Ragnarok.

9. Is Kratos a good father in Ragnarok?

Kratos strives to be a better father in God of War Ragnarok than he was in the past. While he still struggles with expressing his emotions, he makes a conscious effort to listen to Atreus, support his decisions, and protect him from harm. His approach differs substantially from his own father, Zeus, and the cycle of patricide in Greek mythology.

10. What are the key themes explored in God of War Ragnarok?

Key themes include family, destiny, growth, change, sacrifice, and the complexities of relationships. The Games Learning Society, GamesLearningSociety.org, often discusses how games explore complex social themes.

11. Does God of War Ragnarok contain any profanity?

Yes, the game contains some strong language, including “shit” and “fuck”, although it isn’t excessive.

12. Is God of War Ragnarok suitable for children?

God of War Ragnarok is rated M for Mature due to its violence, gore, and strong language. It’s not recommended for children.

13. How does Atreus’s heritage affect his powers?

Atreus’s heritage as the son of a god (Kratos) and a giant (Laufey/Faye) gives him unique abilities, including superhuman strength, agility, and the ability to speak and understand multiple languages. He also possesses the power of “Spartan Rage” like his father.

14. Why was Atreus sick in God of War (2018)?

Atreus was sick because he was suppressing his divine nature. His inability to fully understand and control his powers caused internal turmoil, leading to his illness.

15. Where can I learn more about the narrative and thematic elements of video games?

You can find more information on the educational aspects of video games and their impact on learning at the Games Learning Society website: https://www.gameslearningsociety.org/.

Conclusion

The evolution of Kratos’s vocabulary, specifically his shift from “boy” to “Atreus,” encapsulates the core narrative of growth, change, and the deepening of a father-son bond in God of War Ragnarok. It’s a testament to the power of subtle character development and its profound impact on the overall emotional resonance of the game. This change cements God of War Ragnarok not just as an action-packed adventure, but as a story about the complexities of family, the burdens of the past, and the hope for a better future.

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