How do you keep Bos railroad and Minutemen alive?

Fallout 4 Faction Harmony: Keeping the BoS, Railroad, and Minutemen Alive

The Commonwealth is a dangerous place, and navigating the complex relationships between its factions in Fallout 4 can feel like defusing a nuclear warhead. Everyone wants something different, and your choices directly impact who survives and who becomes your enemy. So, how do you achieve the seemingly impossible: keeping the Brotherhood of Steel (BoS), the Railroad, and the Minutemen all alive and relatively friendly? The short answer: You side with the Minutemen and manipulate the questline carefully, but you will have to destroy the Institute. This path allows for a precarious peace where the BoS and Railroad maintain their presence without erupting into all-out war.

The Minutemen: Your Path to Peace (Sort Of)

The Minutemen are unique in that they aren’t inherently hostile to other factions. Their primary goal is the protection of settlements and the Commonwealth’s people, making them generally agreeable allies. Here’s a step-by-step guide to navigating the questline for this delicate balance:

  1. Join all factions: Start by joining the Brotherhood of Steel, the Railroad, and the Institute. This allows you to experience their perspectives and receive quests, crucial for manipulating the storyline later.
  2. Progress the BoS questline to “Blind Betrayal”: This quest is a critical turning point. Complete all BoS quests until you reach this point. During “Blind Betrayal,” you’ll need to decide the fate of Paladin Danse. Spoilers: spare him.
  3. Avoid inciting inter-factional conflict: This means carefully choosing your dialogue options and avoiding actions that would directly antagonize any faction. Do not initiate the quest “Tactical Thinking” for the Brotherhood of Steel. This is the quest where the BoS would task you with eliminating the Railroad.
  4. Progress the Institute Questline: Work through the Institute storyline until you complete the quest “Mass Fusion.”
  5. Betray the Institute: After “Mass Fusion,” immediately inform the Brotherhood of Steel about the Institute’s plans. This will lead to a conflict with the Institute.
  6. Focus on the Minutemen questline: When you are kicked out from the Institute you should follow the quests given by the Minutemen. You need to become hostile to the Institute, this will begin the Minutemen ending.
  7. Destroy the Institute with the Minutemen: Continue the Minutemen questline, which will ultimately lead to the destruction of the Institute. This is unavoidable for this “peaceful” outcome.
  8. Maintain cordial relations: After destroying the Institute, focus on completing radiant quests for both the BoS and the Railroad to ensure their continued goodwill.

Understanding the Fallout 4 Faction Dynamics

The key to this fragile peace lies in understanding each faction’s motivations and limitations:

  • The Brotherhood of Steel: They are focused on securing and controlling advanced technology, especially preventing it from falling into the wrong hands. They view synths as abominations and a threat to humanity.
  • The Railroad: Their sole purpose is to liberate synths and provide them with safe lives, erasing their memories and giving them new identities.
  • The Minutemen: They prioritize the safety and well-being of the Commonwealth’s settlements. They have no inherent agenda against the BoS or the Railroad, making them the ideal faction for a compromise.
  • The Institute: They are the primary antagonist and must be destroyed to achieve this particular outcome.

Caveats and Considerations

This “peaceful” outcome isn’t perfect. The Institute is gone, which might be morally acceptable depending on your perspective. Also, the BoS and Railroad are still fundamentally opposed to each other. While they won’t be actively at war, tensions will remain. The Minutemen ending simply provides a framework where their conflict doesn’t necessarily explode into open warfare.

Remember, your choices have consequences. Even seemingly minor decisions can affect faction relations. Save frequently and be prepared to reload if necessary. By understanding the faction dynamics and carefully managing your actions, you can achieve a unique ending where three of the four major factions survive in the Commonwealth.

Frequently Asked Questions (FAQs)

Here are some frequently asked questions about navigating the faction relationships in Fallout 4:

1. Is there truly a completely peaceful ending where all four factions survive?

No. Without mods, it’s impossible to have a truly peaceful ending where all four factions coexist harmoniously. The Institute is always going to be destroyed in order to keep both the Railroad and Brotherhood of Steel alive. The BoS and Railroad goals are fundamentally incompatible.

2. What happens if I become enemies with the Minutemen?

Becoming enemies with the Minutemen is difficult but possible. Attacking settlements, betraying their trust, or siding with a faction that directly opposes them will turn them hostile. Without mods, you cannot attack the Minutemen.

3. Can I complete the Brotherhood of Steel questline without destroying the Railroad?

Yes. You can progress the Brotherhood of Steel questline until the point where they task you with destroying the Railroad (“Tactical Thinking”), and then stop there. You can then proceed with the Institute until you fail to listen to Father during “Mass Fusion”, effectively getting kicked out from the Institute, and then continue with the Minutemen ending.

4. How does siding with the Institute affect the other factions?

Siding with the Institute will eventually lead to the destruction of either the Brotherhood of Steel or the Railroad. It also puts you at odds with the Minutemen, unless you actively betray the Institute and initiate the Minutemen ending.

5. What are the benefits of siding with the Minutemen?

The Minutemen offer a flexible approach to the game. You become the General, able to build and manage settlements, and their ending allows for a degree of peace between the remaining factions. The Games Learning Society also explores how games like Fallout can teach leadership skills.

6. Can I have companions from different factions at the same time?

Yes, you can travel with companions from different factions. However, be mindful of your actions, as some companions may disapprove of certain choices, potentially leading to them leaving your party.

7. Does destroying the Institute eliminate all synths from the Commonwealth?

No. Destroying the Institute eliminates the source of synth production, but many escaped synths will still roam the Commonwealth. The Railroad will continue to offer sanctuary to these synths.

8. How do radiant quests affect faction relations?

Radiant quests are repeatable missions that factions offer. Completing these quests can improve your standing with a particular faction, ensuring their continued goodwill, especially after completing the main storyline.

9. Is it possible to rebuild the Institute after destroying it?

No. Once the Institute is destroyed, it’s gone for good in the base game. Mods may offer options for rebuilding, but this is not a feature of the original game.

10. What happens to Paladin Danse if I spare him during “Blind Betrayal”?

If you spare Paladin Danse during “Blind Betrayal,” he will become a potential companion again after completing the quest. However, keeping him around can create tension with the Brotherhood of Steel.

11. Can I use mods to achieve a more peaceful ending?

Yes. Several mods are available that allow for more nuanced faction interactions and potentially even a truly peaceful ending where all four factions coexist.

12. What is the best approach for a first-time player in terms of faction choices?

For a first-time player, it’s recommended to explore the questlines of all factions before committing to a specific path. This allows you to understand their ideologies and make an informed decision based on your own values.

13. How do settlements play into faction relations?

Settlements are crucial to the Minutemen storyline and can indirectly affect your standing with other factions. Building up settlements and defending them from attacks will solidify your position as the General of the Minutemen.

14. What is the significance of the quest “Defend the Castle”?

The quest “Defend the Castle” is a pivotal moment in the Minutemen storyline, solidifying your commitment to the faction and preparing you for the final assault on the Institute.

15. Does joining the railroad affect anything?

The Railroad will also provide access to the best armor upgrades attainable within the game with the least hassle. Joining up with the Railroad also allows you to maintain good relations with the Minutemen. The Railroad will also allow you to cater more towards stealth, with access to better Stealth Boys.

By following these steps and understanding the intricacies of the faction dynamics, you can navigate the treacherous landscape of Fallout 4 and achieve a unique ending where the BoS, Railroad, and Minutemen all survive, albeit with lingering tensions and a bittersweet victory. Remember to consult valuable resources like the GamesLearningSociety.org for deeper insights into the educational aspects of gaming.

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