What happens if you disable Mr House?

What happens if you disable Mr House?

Disabling Mr. House will ultimately lead to his death, as he will spend the remaining time locked in a metal coffin with no access to the outside world, and his life support system will eventually fail, resulting in his demise within a year. This raises questions about the moral implications of such an action, leaving it up to the player’s conscience to decide whether this fate is a more humane outcome or a worse punishment than outright killing him.

Understanding the Context

To fully comprehend the consequences of disabling Mr. House, it’s essential to understand the role he plays in the Fallout: New Vegas universe. As the self-styled President, CEO, and Sole Proprietor of the New Vegas Strip, Mr. House is a central figure with significant influence over the region.

Frequently Asked Questions

1. Can you kill Mr House or disable him?

Yes, both options are available, and the choice between killing or disabling Mr. House has different implications on the game’s storyline and the player’s karma.

2. What happens if you refuse to give Mr House the chip?

Refusing to give Mr. House the Platinum Chip will seal off the entire The House Always Wins quest sequence, affecting the player’s ability to pursue certain storylines.

3. Can I give Mr House the chip then kill him?

Yes, it is possible to give Mr. House the Platinum Chip, allowing him to upgrade the Securitrons, and then kill him, which can be a strategic move depending on the player’s objectives.

4. What happens if you put Mr House back in?

If the player chooses to put Mr. House back in his machine after strengthening the NCR, weakening the Legion, following Yes Man, and exposing House, he will lose his immortality but live for about a year, during which he can get his affairs in order.

5. How to kill or disable Mr House in Fallout NV?

To kill or disable Mr. House, the player must follow specific steps, including accessing his penthouse, using the Platinum Chip to control the Securitrons, and then confronting Mr. House directly.

6. Does killing Mr House give bad karma?

Yes, killing or disabling Mr. House results in a -50 Karma penalty, reflecting the moral implications of the player’s actions.

7. Can you still collect snow globes after killing Mr House?

If the player kills Mr. House, they cannot collect snow globes from Jane; instead, any globes already in their inventory remain there, weightless and unable to be removed.

8. Is Mr House a good guy?

Mr. House‘s character is complex, and his actions can be seen as both beneficial and harmful, making him neither purely good nor evil in the context of Fallout: New Vegas.

9. Can you betray Mr House after giving him the chip?

Yes, the player can betray Mr. House after giving him the Platinum Chip, as this action does not prevent future betrayals or changes in allegiance.

10. Does Mr House kill the Kings?

If the player follows Mr. House‘s storyline, the ending may mention that he sent his Securitrons into Freeside and wiped out the Kings, indicating his willingness to eliminate threats to his control.

11. What are the consequences of killing Mr House?

Killing Mr. House leads to the quest The House Has Gone Bust! being started and failed, with the player then needing to meet Yes Man to proceed with the game.

12. Do I let Mr House live?

The decision to let Mr. House live or die depends on the player’s conscience and strategic objectives, considering the implications on the game’s story and the New Vegas region.

13. What happens if you demolish Mr House bunker?

Demolishing Mr. House‘s bunker effectively sides the player with the Legion, limiting future storyline options.

14. Can you side with Mr House without destroying the Brotherhood?

The player can choose to side with Mr. House but cannot convince the Brotherhood to join forces without destroying them, as there is no accessible quest stage for a peaceful solution in the final version of the game.

15. How old is Mr House in Fallout?

Mr. House is 261 years old at the time he meets the Courier, making him one of the oldest characters in the Fallout franchise, with a unique perspective and longevity due to his life support systems.

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