Mastering Mortal Kombat: The Art of Non-Jumping Fatalities
So, you want to deliver the ultimate finishing move without accidentally leaping into the air like a startled ninja? You’ve come to the right place. The secret to performing fatalities involving upward directional inputs, without the unintended jump, lies in a simple yet crucial technique: hold Block or Stance Change while inputting the “Up” direction. This will ensure your character executes the fatality command correctly, keeping their feet firmly planted on the ground and delivering a truly bone-shattering finale.
Demystifying Fatalities: Staying Grounded
The classic Mortal Kombat series has been thrilling gamers for decades, and the iconic fatalities are a huge part of the appeal. However, the inclusion of “Up” in some fatality inputs often leads to frustrating accidental jumps. Here’s the breakdown:
-
Holding Block/Stance Change: For fatalities with “Up” in the beginning or middle of the sequence, hold either the Block button (usually R2 or RT) or the Stance Change button (often L2 or LT) simultaneously. This tells the game you intend to input the direction, not to jump.
-
“Up” as the Final Input: If “Up” is the last directional input in the fatality sequence, you typically do not need to hold any additional button. Simply input the direction, and your character should perform the fatality as intended.
-
Practice Makes Perfect: Muscle memory is key. Spend some time in training mode practicing the fatality inputs until they become second nature. This will reduce the likelihood of errors in the heat of battle.
-
Distance Matters: Remember that fatalities also require you to be at a specific distance from your opponent. “Close” means practically touching, “Mid-Range” is about a jump distance away, and “Far” is a full screen away. Getting the distance wrong is another common reason fatalities fail. Always be sure to correctly input the distance to ensure a good fatality.
Fatalities and the Mortal Kombat Series
The Mortal Kombat series has a lot of history regarding fatalities, and many people find the information overwhelming. Fortunately, this article has many answers.
Frequently Asked Questions (FAQs)
Here are 15 frequently asked questions to further clarify the ins and outs of fatalities in the Mortal Kombat universe:
-
Can I perform fatalities without unlocking them?
Absolutely! In many Mortal Kombat games, including MK11 and MK1, as long as you know the correct input sequence for a fatality, you can execute it, even if it’s not unlocked in your move list. However, be aware that in some games, like MK1, performing locked fatalities doesn’t unlock them.
-
What are “Easy Fatalities,” and how do they work?
Easy Fatalities are simplified fatality inputs that can be performed using a single button combination. However, they require “Easy Fatality Tokens,” which are often purchased with premium currency. Without these tokens, Easy Fatalities will not work.
-
Why can’t I do fatalities in story mode?
Fatalities are typically disabled in story mode cutscenes to maintain narrative flow. While you may get to witness some gruesome moments, you usually won’t be able to input fatalities yourself during the story.
-
Where can I find Easy Fatality Tokens?
Easy Fatality Tokens are usually available in the Premium Shop within the game. You’ll typically need to purchase them using Time Krystals or Dragon Crystals, depending on the Mortal Kombat game you play.
-
Why won’t my Easy Fatalities work, even though I’m inputting the correct command?
The most common reason is that you’ve run out of Easy Fatality Tokens. Check your inventory to ensure you have tokens available before attempting to use Easy Fatalities.
-
Do I need to be a certain distance away from my opponent to perform a fatality?
Yes! Fatalities require specific distances, such as “Close” (right next to the opponent), “Mid” (about a jump distance away), or “Far” (full screen distance). The correct distance is essential for the fatality to trigger.
-
How do I know the correct fatality inputs for each character?
The fatality inputs are listed in the character’s move list within the game. You can access the move list from the main menu or during a match by pausing the game. Online resources and communities, like the Games Learning Society, are also excellent sources for finding fatality inputs. Here’s a link to the Games Learning Society: https://www.gameslearningsociety.org/.
-
Can I perform brutalities in Invasions mode?
Yes, you can perform brutalities in Invasions mode. Unlocking new brutalities often involves leveling up your characters by playing through Invasions or online matches.
-
Are there secret fatalities in Mortal Kombat 11?
Yes, each character in MK11 has two fatalities. The second fatality is often hidden behind unlocks in the Krypt, a special exploration mode.
-
Can you do Fatalities in invasion?
Yes, you can. If you want to see every one that your chosen character has to offer, you need to complete the various Invasion challenges first. Once you’ve unlocked a new Fatality, it will be added to your Kombatant’s Move List. But you can still perform Fatalities even if you don’t have it unlocked in Invasion mode.
-
What if the announcer doesn’t say “Finish Him/Her!”?
A Fatality can only be done after winning a match – two out of three rounds in the fight. At this point, the announcer will say “Finish him!” or “Finish her!” and you will have to perform the correct button sequence to initiate the Fatality.
-
Can I use the “Block” or “Stance Change” method for all fatalities to prevent jumping?
While it’s most crucial for fatalities with “Up” in the middle of the sequence, holding Block or Stance Change can sometimes help stabilize your character during other fatality inputs as well. Experiment and see what works best for you.
-
Who has the goriest Fatality in MK11?
Geras: “Peeling Back “(Mortal Kombat 11)
-
What is the most brutal Fatality in Mortal Kombat?
Liu Kang’s second Fatality is undoubtedly the most brutal in Mortal Kombat 1.
-
Did Mortal Kombat 1 have fatalities?
Yes, Each character in Mortal Kombat 1 has two unique Fatalities, one that’s available from the start of the game and one that you’ll discover by playing that character.
By mastering the art of holding Block or Stance Change during upward directional inputs, and by understanding the nuances of fatality distances and requirements, you’ll be delivering gruesome finishing moves with style and precision in no time. Now go forth and FINISH THEM!