Are eSports still growing?
The answer to the question of whether eSports is still growing is a resounding yes, with the global eSports market size surpassing USD 4.4 billion in 2022 and expected to reach USD 33.38 billion by 2032, growing at a CAGR of 22.47% throughout the projection period. The eSports industry is experiencing significant growth, driven by the ongoing digitalization, increasing smartphone usage, and rising awareness of gaming, with its audience expected to continue expanding as new video games and mobile game-based eSports emerge, captivating a broader gamer population.
Frequently Asked Questions
General eSports Growth and Trends
- Is there a future in eSports?: Yes, eSports growth will likely continue as much potential remains untapped, with its audience being only 15% of the total gamer population.
- Is the eSports industry growing?: Yes, eSports is a fast-growing market driven by digitalization, smartphone usage, and rising gaming awareness.
- Is eSports losing popularity?: Some viewers seem to be losing interest, with a 13% decrease in watched hours of the 2023 spring season of the League Championships Series.
eSports Market and Revenue
- How much is the eSports market worth?: The global eSports market size surpassed USD 4.4 billion in 2022 and is expected to reach USD 33.38 billion by 2032.
- Is eSports taking over sports?: Activate projects that in the United States, eSports will have more viewers than every professional sports league but the NFL by 2021.
Career and Industry
- Is eSports a good career?: Yes, you can have a worthwhile career in eSports, including roles like coaching, shout casting, marketing, and journalism.
- Why are eSports unprofitable?: The leagues have struggled to make money due to dissipated partnerships, slashed advertising budgets, and huge salaries for eSports players.
Future of Gaming and eSports
- How will gaming look like in 10 years?: Streaming games will be mainstream, with network infrastructure allowing for commonplace game streaming.
- What will gaming be in 2050?: The main influence on video games in 2050 will be virtual reality and game streaming.
- What is the next big thing in gaming?: Metaverse Gaming is the next big thing, offering hyper-realistic and engaging gaming experiences.
eSports Audience and Viewership
- Who is the target audience for eSports?: The target demographic has widened to 18-34, with a 70-30 men-women split, although this is slowly changing.
- How old are gamers usually?: The average age of a gamer is 33 years old, with millennials and Gen Xers actively playing.
- Will esports overtake NFL?: Activate projects that eSports will have more viewers than every professional sports league but the NFL by 2021.
Olympics and Profitability
- Will esports ever be in the Olympics?: Yes, the inaugural Olympic Esports Series was held in Singapore in June 2023, with a second edition planned for 2024.
- Are esports profitable?: Overall, eSports is a very difficult industry to be profitable in, but with careful planning and execution, it is manageable and sustainable.