Are healers good in CC?

Are Healers Good in Clan Castle? A Deep Dive into Their Defensive Utility

The short answer is: No, generally, Healers are not good in a Clan Castle (CC) for defense. While they can heal defending troops, their limitations often make them a less effective choice compared to other options. The 14 housing space they occupy in the Clan Castle is rarely justified by their limited defensive impact. Let’s delve deeper into why this is the case and what better alternatives exist.

Why Healers Fall Short in Clan Castle Defense

Limited Healing Targets

The primary drawback of Healers in a defensive Clan Castle is their restricted healing target. They only heal the following:

  • Other Clan Castle troops: This means if your CC is empty or contains only non-ground troops, the Healer is essentially useless on defense.
  • Skeletons from Skeleton Traps: A negligible amount of healing considering these traps are often quickly destroyed by attackers.
  • Defending Heroes: While this can be beneficial, it’s often not enough to make up for their lack of offensive capabilities.

Crucially, Healers cannot heal defensive buildings, which is where most of the damage mitigation is truly needed during an attack. Their primary ability, healing, is therefore severely limited when used defensively.

Lack of Offensive Power

Healers have no attack capability whatsoever. They are purely a support unit. This means that during defense, they contribute absolutely nothing to damaging or slowing down the attacking forces. They won’t help to clear out enemy troops and can be easily overwhelmed and destroyed if left exposed.

Housing Space Inefficiency

Healers consume a significant 14 housing space in the Clan Castle. This space could be used by a variety of other more useful defensive troops that can deal damage or effectively slow down the enemy push. Opting for a Healer instead of these troops is a generally less efficient use of your precious CC space.

Vulnerability

Healers are flying units, but they are still vulnerable to air defenses and, due to their low health, can be easily targeted and destroyed by defensive air traps. If a Healer is deployed against an air-heavy attack, such as Dragons or Balloons, they can be eliminated almost instantly.

Better Alternatives for Clan Castle Defense

Given the limitations of Healers in Clan Castle defense, there are much better options. Here are a few popular examples:

  • Lava Hound: A strong tank with a large hitpoint pool that distracts and delays enemy troops, giving your defenses more time to attack.
  • Super Minions: Versatile air troops that inflict substantial damage and can take out ground units as well. They are a fantastic all-around defensive option.
  • Dragon: A powerful air unit with decent damage output and a good health pool, effective in both single-target and splash damage situations.
  • Electro Dragon: An expensive but powerful troop that can inflict chain lightning damage on multiple units. Excellent for crowd control.
  • Valkyrie: A powerful ground melee unit that can do splash damage to ground units.

These troops provide more defensive utility than a healer, dealing damage, slowing the enemy push, and helping take down the attacking army.

Healers in Offense: A Different Story

While Healers fall short in defense, they excel in offense. For example, in Queen Walks or with troops like Giants or P.E.K.K.As, Healers can be game changers. They enable these troops to withstand significantly more damage, making them more effective at destroying enemy bases.

Frequently Asked Questions (FAQs) about Healers

1. Do Healers double the health of troops?

Healers don’t double health but can effectively allow a troop to withstand double the damage by continuously healing them during battle. The healing amount per second is critical to this effect.

2. Can Healers heal ground units?

Yes, Healers can heal any ground troop. However, they don’t heal buildings.

3. Can Healers heal other healers?

Yes, healers can heal each other, but this often isn’t effective because of the lack of offensive capability.

4. What level Archer Queen is needed for a Queen Walk?

A good starting point for a successful Queen Walk is a level 20 Archer Queen. However, higher levels (30+) offer more comfortable results against tougher bases.

5. How many Healers are used in a Queen Walk?

Generally, 4-5 Healers are used in a Queen Walk. At Town Hall 10 and above, 5 Healers are recommended due to the higher risk of being targeted by seeking air mines.

6. Are Healers effective against spells in Clash Royale?

The Battle Healer in Clash Royale works effectively with troops not instantly defeated by spells, due to her high hitpoints and healing abilities.

7. Can Healers heal P.E.K.K.As?

Yes, Healers can heal P.E.K.K.As. They can heal any ground unit.

8. Is a Healer good in a Clan Castle on defense?

No. Healers are not recommended for defense due to their lack of offensive power and limited healing targets in a defensive situation.

9. What are some good troops for Clan Castle defense instead of Healers?

Lava Hounds, Super Minions, Dragons, Electro Dragons, and Valkyries are much better defensive choices than healers.

10. What is the housing space for a Healer in Clash of Clans?

Healers take up 14 housing space in a Clan Castle.

11. Does the Healer have any offensive capabilities?

No, the Healer has no offensive capabilities. It is a support troop focused solely on healing.

12. Are Healers vulnerable to air defenses?

Yes, Healers are vulnerable to air defenses and traps, making them easily targeted and destroyed if they are deployed in the path of them.

13. Can healers work with heroes?

Yes, Healers can heal defending heroes if they are damaged. However, this isn’t a good enough reason to justify using them as defense.

14. Is the Battle Healer in Clash Royale a strong card?

Yes, the Battle Healer is considered one of the strongest Rare cards due to its high hitpoints and healing abilities.

15. What is the main objective of a Healer in attack?

The main objective of a Healer in attack is to keep high-hitpoint troops like Giants, P.E.K.K.As, or the Archer Queen alive for an extended duration by continuously healing them, allowing them to sustain more damage.

Conclusion

While Healers play a pivotal role in offensive strategies, their limitations make them a poor choice for Clan Castle defense. The 14 housing space is far better utilized with more versatile and impactful defensive troops that can inflict damage and slow down attacking armies effectively. Understanding their strengths and weaknesses will enable you to build a far more robust defensive strategy for your base.

Leave a Comment