Can you dash and use a bonus action spell?
You can dash and use a bonus action spell in the same turn, but it depends on the specific class features and abilities you have, with rogues and monks being notable examples that can utilize Dash as either an action or a bonus action under certain conditions. The key to understanding this lies in the rules for bonus actions and how they interact with movement and spells, including the restriction that if you use a bonus action to cast a spell, the only other spell you can cast in the same turn is a cantrip with a casting time of one action.
Understanding Dash and Bonus Actions
To delve deeper into the mechanics of dashing and using bonus action spells, it’s crucial to understand the rules of combat and character abilities in D&D 5e.
Dash Action and Bonus Action
The Dash action allows a character to gain extra movement for the current turn, equal to their speed after applying any modifiers. Meanwhile, a bonus action is a special type of action that can be taken in addition to a character’s regular action and movement, but its use is restricted to specific abilities and spells.
Frequently Asked Questions
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Can you use a bonus action if you dash? Yes, provided you have the ability to use Dash as a bonus action, such as through the Cunning Action of a rogue or the Step of the Wind feature of a monk.
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What is the rule for bonus action spells? A spell cast with a bonus action is especially swift, but you mustn’t have already taken a bonus action this turn, and you can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
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Can rogues use Dash as an action and a bonus action? At rogue 2, you get the ability to dash as either a normal or bonus action, but not both in one turn, thanks to Cunning Action.
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Can a monk dash as an action and bonus action? Yes, a monk can dash as an action and then use Step of the Wind to dash again as a bonus action, significantly increasing their movement.
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What are the rules for the dash in 5e? When you take the Dash action, you gain extra movement for the current turn, equal to your speed after applying any modifiers.
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Can you double dash with Step of the Wind? Yes, a monk using Step of the Wind can dash twice on a turn, once as an action and once as a bonus action.
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Can you triple dash as a rogue? Yes, a rogue can dash three times, by moving their speed as part of an action, taking their normal action to Dash, and then using Cunning Action to Dash as a bonus action.
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Can you dash out of combat? Dash trades your ability to attack this turn for greater mobility, which can be used to quickly move into or out of combat.
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How many dash actions can you take? A creature can dash for 3 + its Constitution modifier before rolling for exhaustion.
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Can you cast two spells in one turn if one is a bonus action? Yes, but the only restriction is that if you use a bonus action to cast any spell, the only other spell you can cast in the same turn is a cantrip with a casting time of one action.
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Can you use a bonus action every turn? Yes, every turn you have movement, one action, one Bonus Action, and one Reaction, but what you can do with them is determined by your abilities and the rules.
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What are the rules for bonus action 5e? During each round of combat, players are allowed to use one bonus action, but D&D 5e lacks universal bonus actions, and they depend entirely on a character’s abilities.
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Can you use feline agility and dash at the same time? You would have to activate Boots of Speed and then Feline Agility before dashing to benefit from the increased speed.
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Can you hold an action to dash? You can’t use Dash as part of a Ready action, but you can move your speed on your turn and then move your speed again as part of the Ready action.
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Can you always dash anytime? As a Top Dasher, you will always be able to Dash, but this doesn’t mean it will always be busy, and it’s recommended to dash in areas that are in high demand, indicated by the map.
These FAQs and explanations are designed to provide clarity on the complex interactions between dashing, bonus actions, and spells in D&D 5e, helping players and Dungeon Masters alike to navigate the rules and create exciting, balanced, and engaging adventures.