Can you mutate twice?

Mutating Mayhem: Unleashing the Power of Multiple Mutations

Absolutely! The short answer is a resounding yes, you can mutate multiple times in Magic: The Gathering! In fact, the mutate mechanic is practically designed to encourage stacking mutations, creating monstrous, multi-ability behemoths that can dominate the battlefield. The more mutations, the more chaos (and fun!) you can unleash. The Mutate mechanic has brought an unprecedented degree of customization and potential for explosive plays to the game.

The Art of the Mutate Stack

The beauty of mutate lies in its flexibility. When you mutate a creature, you’re essentially merging it with another creature. This creates a single creature permanent with combined characteristics. The card on top determines the name, creature type, power, and toughness. However, the resulting creature inherits all abilities from all merged creatures. It’s like building a Frankenstein’s monster of card abilities!

When you mutate onto an existing mutated creature, you get to choose which creature goes on top. This decision is crucial, as it determines the final creature’s name, type, power, and toughness. Careful consideration of the top creature is essential for optimizing your strategy. You can tailor the creature’s attributes to suit the current game state while retaining the synergistic abilities from the underlying mutations.

Cards like Nethroi, Apex of Death and Necropanther explicitly reward multiple mutations with their triggered abilities. Every time your creature mutates, these abilities trigger, generating value and snowballing your advantage. This dynamic makes mutate strategies extremely potent in the late game. As you accumulate mutations, your creature becomes an unstoppable force, bristling with powerful effects.

Frequently Asked Questions (FAQs) about Mutate

Here’s a deep dive into some of the most common questions surrounding the mutate mechanic:

1. What is the legend rule in mutate?

The legend rule applies as normal. If you mutate under a legendary creature, it’s still legal to cast another copy of that legendary creature (or mutate into it), but controlling two legendary permanents with the same name will force you to choose one to keep, sacrificing the other to the graveyard. However, a mutated creature comprised of multiple cards only cares about the name of the card on top. Furthermore, legendary creatures with Mutate can be mutated under an existing creature without conflicting with any versions of themselves that already exist on the battlefield.

2. What happens when a mutated creature dies? What happens when a mutated creature leaves the battlefield?

When a mutated creature dies or leaves the battlefield, all of its components go to the appropriate zone. So, if it dies, each card ends up in the graveyard. Any ability that triggers “whenever a creature you control dies” or similar will trigger only once for the entire mutated creature, not for each individual component. If the zone it goes to is another zone that is not the battlefield, each of its components is also send to that zone, such as your hand.

3. What happens when you copy a mutate spell?

When you copy a mutate spell on the stack, the copy resolves first. This copied spell merges with the target creature, triggering any “Whenever this creature mutates” abilities. The original mutate spell then resolves, merging again and triggering the abilities again. This can lead to explosive chain reactions, especially with cards that benefit from mutation triggers.

4. Can you clone a mutated creature?

Yes! The characteristics added to a permanent by a mutating creature spell are copiable values. So, if you clone a mutated creature, the copy will possess all the abilities, power, toughness, and other characteristics of the mutated creature. This creates another powerful threat on the board, doubling down on your mutant strategy.

5. Are human clones legal? (In Magic, of course!)

While the legality of human cloning in the real world is a complex ethical issue, in Magic, cloning creatures is perfectly legal and a powerful strategy! Cards like Clone and Spark Double allow you to replicate your mutated monstrosities, overwhelming your opponent with sheer power. Remember, no ethical debates here, just strategic card play.

6. Does Volo, Guide to Monsters copy mutate spells?

Absolutely! Volo’s ability triggers when you cast a creature spell that doesn’t share a creature type with any creature you control or in your graveyard. A mutate spell is still a creature spell while on the stack, so if the creature type of the mutate spell is unique, Volo will create a copy. The copy will target the same creature as the original, resulting in another mutation. This creates fantastic value, allowing you to double your mutate triggers and create even more formidable creatures.

7. Do mutated creatures have summoning sickness?

The mutated creature’s ability to attack or use abilities with the tap symbol depends on the base part. If the creature being mutated already existed on the battlefield under your control since the beginning of your most recent turn, the mutated creature will not have summoning sickness. The merged creature inherits the “summoning sickness” status from the underlying creature. So, if your base creature could attack or use abilities with the tap symbol, your mutated creature can too.

8. What happens if you blink a mutate creature?

If you flicker (exile and then return to the battlefield) a mutated permanent, all the components return separately. The mutated creature is exiled as a single permanent, but when it returns, the individual creatures that made up the mutation enter the battlefield as separate creatures. This can be detrimental, as you lose the combined abilities and potentially expose your creatures to removal.

9. Do mutations last forever?

In Magic, the effects of mutation are permanent as long as the creature remains on the battlefield. The combined abilities and changed characteristics remain until the creature leaves the battlefield. There’s no “de-mutation” over time unless an effect specifically removes abilities or transforms the creature.

10. Does mutate count as a creature spell for triggering abilities?

Yes, a mutating creature spell is indeed a creature spell, even though it doesn’t directly enter the battlefield as a creature. It targets a creature on the battlefield and merges with it upon resolution. This means it triggers abilities that trigger upon casting creature spells, like that of Volo, Guide to Monsters.

11. Do mutated creatures keep creature types?

A mutated creature’s creature types are determined by the card on top. However, it’s important to remember that it inherits all abilities from all merged creatures, regardless of their creature type. The top card dictates the type, but the abilities from all the underlying components are retained.

12. Does blinking a creature cause summoning sickness upon its return?

Generally, yes. If you blink a creature, it’s treated as a new permanent entering the battlefield. Unless you’ve controlled it continuously since the beginning of your most recent turn, it will be affected by summoning sickness. This means it can’t attack or use abilities with the tap symbol during that turn.

13. Is Volo a wizard?

In the lore of the Forgotten Realms, Volo is indeed a wizard! He’s a widely traveled sage and adventurer known for his (often inaccurate) guides and insatiable curiosity. His magic is often portrayed as specialized in rare and unusual spells. In Magic: The Gathering, his card reflects his penchant for studying and copying unique creatures.

14. Does Volo create tokens or copies?

Volo’s ability creates copies of creature spells on the stack, not tokens. These copies resolve and enter the battlefield as actual creature permanents (or merge with existing creatures if they are mutate spells). This is an important distinction because abilities that affect token creation, such as Doubling Season, do not interact with Volo’s ability.

15. How does Volo work with mutate triggers?

Volo works synergistically with mutate. When you cast a mutate spell with a unique creature type (that doesn’t share a creature type with a creature you control or in your graveyard), Volo creates a copy of that mutate spell. Both the original and the copy target the same creature and resolve independently. The mutate triggers that occur because of this combination can be game-winning.

Mutate: More Than Just a Mechanic

The mutate mechanic is more than just a way to combine creatures; it’s a gateway to creative deck building and unique gameplay experiences. By understanding the nuances of the mechanic and the interactions with other cards, you can unlock the full potential of these monstrous combinations.

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