Can you play Deathloop non lethal?

Can You Play Deathloop Non-Lethal? Unraveling the Loop’s Morality

The short answer is: No, you cannot complete Deathloop entirely non-lethally. While the game encourages stealth and offers tools for quiet traversal, Arkane deliberately removed the option for non-lethal takedowns. This design choice was intended to streamline the experience, allowing players to focus on utilizing their powers and weaponry without feeling burdened by the moral implications of subduing versus eliminating enemies. While a fully non-lethal run isn’t possible, stealth plays a HUGE role!

Stealth and Mayhem: The Dual Nature of Deathloop

Deathloop masterfully blends stealth with intense action. You’ll spend a significant amount of time sneaking, planning your routes, and utilizing Visionary leads to strategically position yourself. However, the game also pushes you to embrace the chaos. Colt’s arsenal of powers and weapons is designed for explosive encounters, and the game encourages you to experiment and create mayhem. Think of it as a carefully orchestrated dance between shadows and bullets.

The beauty of Deathloop lies in its forgiving nature. Because the loop resets each day (or upon death), there are few lasting consequences. This allows you to try different approaches, embracing both stealth and lethal combat without the weight of permanent repercussions. Want to try that risky assassination? Go for it! If it fails, you’ll simply reset and try again. This freedom is core to the game’s design. You could try to use stealth in one loop, and complete disregard it in the next one, focusing on the “frenetic firefights” the game encourages.

It is important to understand that Deathloop differs from some of Arkane’s other games. In Dishonored, for example, the moral choices you made had a tangible impact on the game world. Deathloop abandons this system, prioritizing gameplay freedom over moral consequence. While some may miss this aspect, it allows for a more streamlined and action-packed experience.

Mastering the Loop: Strategies for Stealth

Despite the lack of non-lethal takedowns, stealth remains a crucial element for success in Deathloop. Here are a few tips to maximize your stealth skills:

  • Utilize Colt’s Powers: The Shift ability (teleportation) is invaluable for navigating environments undetected. Aether (invisibility) allows you to slip past enemies entirely. Karnesis (telekinesis) can be used to manipulate objects and create distractions.
  • Observe Enemy Patterns: Pay close attention to the patrol routes of Eternalists and Visionaries. Understanding their routines will allow you to predict their movements and avoid detection.
  • Exploit Environmental Opportunities: Blackreef is filled with environmental hazards that can be used to your advantage. Lure enemies into traps, use distractions to create openings, and take advantage of verticality to remain hidden.
  • Upgrade Your Weapons and Trinkets: Equip weapons with silencers (like the Spiker) for silent takedowns. Find and equip Trinkets that enhance your stealth abilities, such as reduced footstep noise or increased movement speed while crouched.
  • Master the Art of Distraction: Use radios, environmental objects, and even your own voice to lure enemies away from key locations.
  • Plan your routes strategically: Think of how to best move around the areas to remain unseen.

Why No Non-Lethal Options?

Arkane’s decision to omit non-lethal takedowns was a conscious design choice. According to the developers, the option to choose between lethal and non-lethal approaches in previous games, particularly Dishonored, sometimes led to player paralysis. Players often felt compelled to pursue the non-lethal route, even if it wasn’t the most enjoyable or efficient way to complete a mission. By removing this choice, Arkane aimed to liberate players, allowing them to embrace the game’s combat mechanics and experiment with different approaches without feeling burdened by moral considerations. It’s a bold design choice, and one that prioritizes action and experimentation over moral complexity.

Deathloop is a game about breaking the rules and experimenting with different approaches. While a fully non-lethal playthrough isn’t possible, stealth remains a crucial element for success. Embrace the chaos, experiment with your powers and weapons, and enjoy the freedom that the loop provides.

Frequently Asked Questions (FAQs) About Deathloop

Here are some frequently asked questions about Deathloop, covering various aspects of the game:

1. How many endings does Deathloop have?

Deathloop has three endings. These are determined by a simple choice you make at the end of the game when confronting Julianna.

2. Is there a time limit in Deathloop?

No, there is no ticking time limit in Deathloop. Instead, each expedition into one of the four districts consumes one of four time periods: Morning, Noon, Afternoon, and Evening. After the Evening, the loop resets.

3. Can Julianna invade my game in Single Player Mode?

Yes, even in Single Player Mode, the AI Julianna can invade your runs and disrupt your progress. However, in this mode, you won’t be invaded by other players. If you are playing in Friends Only, only your friends can invade.

4. Can you beat Deathloop in one day?

The game’s central objective is to execute a perfect loop in a single day, meaning killing all eight Visionaries in the correct order within one loop. Achieving this requires extensive investigation and planning across multiple loops.

5. What is the ESRB rating for Deathloop?

Deathloop is rated M for Mature 17+ by the ESRB due to blood and gore, intense violence, strong language, and suggestive themes.

6. Are there difficulty settings in Deathloop?

There is no traditional difficulty selection in Deathloop. The difficulty is managed by an internal “Loop Stress system” that adjusts dynamically based on the player’s performance.

7. What happens if you don’t shoot Julianna at the end of Deathloop?

If you choose not to shoot Julianna (or yourself) at the end, the loop resets, and Julianna interprets this as a truce. You re-enter the loop.

8. Which Deathloop ending is considered the “best”?

The ending where Colt shoots Julianna before she finishes counting down is often considered the “best” ending because it concludes the loop. Some players find this ending more definitive.

9. Is there a silent sniper rifle in Deathloop?

Yes, the Spiker is a nail gun that can be used as a silent sniper rifle. A headshot with the Spiker is almost always an instant kill.

10. Why does Julianna hate Colt?

Julianna claims that Colt tried to free her by murdering her in every loop, after originally trying to make sure Julianna did not go through this. Julianna grew to hate Colt and retaliates by hunting him.

11. How gory is Deathloop?

Deathloop contains violence, blood, and some gore, including decapitations and limb dismemberment. The game’s cartoonish art style and the enemies teleporting back to the past on death cleans up a bit of the gore.

12. Do you lose weapons every day in Deathloop?

Initially, you lose your weapons and trinkets if you run out of reprises (lives) in a day. However, early in the game, you gain the ability to infuse items with Residuum, allowing you to keep them across loops.

13. Does Deathloop get harder as you progress?

Yes, Deathloop gets harder as you progress. As you complete more leads and kill more Visionaries, the enemies become more aggressive and alert.

14. Who is the hardest Visionary to kill in Deathloop?

Charlie and Fia are often considered the two hardest Visionaries to kill. The easiest way to kill them is to find them when they think they’re alone in Fristad Rock.

15. Is Colt Julianna’s dad?

Yes, Julianna is Colt’s daughter. She was born after Colt had a relationship with Lila Blake.


This game has tons of different mechanics, making it the perfect subject of research for organizations such as the Games Learning Society. To learn more about the intersection of games and learning, visit GamesLearningSociety.org. Deathloop provides an engaging and educational way to understand the complex concepts of time loops and consequences in game narratives!

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