Can you proliferate poison counters on a player with Hexproof?

Can you proliferate poison counters on a player with Hexproof?

Yes, you can proliferate poison counters on a player with Hexproof, as proliferate does not target and therefore is not stopped by shroud or hexproof. This means that if a player has poison counters and hexproof, you can still use proliferate to give them additional poison counters, potentially leading to a quick victory if they accumulate ten or more poison counters.

Understanding Proliferate and Hexproof

To fully grasp the interaction between proliferate and hexproof, it’s essential to understand what each of these terms means in the context of Magic: The Gathering. Proliferate is an ability that allows you to give an additional counter to any number of permanents and/or players that already have a counter, as long as the counter you’re adding is of a kind already present on the permanent or player. On the other hand, hexproof is a keyword ability that means the permanent or player it’s applied to can’t be the target of spells or abilities controlled by an opponent.

Frequently Asked Questions

1. Does Proliferate Work with Hexproof?

Proliferate can indeed work with hexproof because it does not target; thus, permanents with shroud or hexproof can be chosen.

2. Can You Proliferate Poison Counters on Players?

Yes, you can proliferate poison counters on players, and this is one of the primary strategies used in certain decks to quickly accumulate poison counters and win the game.

3. How Does Proliferate Work with Poison Counters?

Proliferate allows you to choose any number of permanents and/or players with counters on them and then give each another counter of a kind already there, which can be particularly deadly if used to proliferate poison counters.

4. What Are the Rules for Hexproof on a Player?

Hexproof on a player means that the player can’t be the target of spells or abilities controlled by opponents, but this does not prevent effects that do not target, such as proliferate, from affecting them.

5. Can You Counter a Spell if the Player Has Hexproof?

Yes, hexproof does not prevent you from countering a spell, including creature spells, as hexproof only protects against being targeted by spells or abilities, not against the spell being countered.

6. How Many Poison Counters Can a Player Have?

A player loses the game when they have ten or more poison counters; there is no limit to how many poison counters a player can have before reaching this threshold.

7. Can You Proliferate +1 Counters?

Yes, you can proliferate +1/+1 counters or any other type of counter that is already on a permanent.

8. Does Vorinclex Stop Poison Counters?

Vorinclex, Monstrous Raider can affect the placement of poison counters by halving and rounding down the number of counters opponents would place.

9. What Is the Poison Counter Rule?

A poison counter is placed on players rather than objects, and when a player has ten or more poison counters, they lose the game.

10. Does Doubling Season Work for Poison Counters?

Doubling Season does not affect poison counters as it only doubles the number of tokens and counters on permanents.

11. Does Deathtouch Deal Poison Counters?

Deathtouch does not directly deal poison counters, but certain cards with deathtouch can have additional abilities that give poison counters.

12. Does Proliferate Bypass Hexproof?

Yes, proliferate bypasses hexproof because it does not target, allowing you to proliferate poison counters on a player with hexproof.

13. Does Hexproof Stop Deathtouch?

No, hexproof does not stop deathtouch because deathtouch does not target; it’s an ability that triggers when a creature deals damage.

14. What Does Hexproof Not Protect Against?

Hexproof does not protect against effects that do not target the creature or player, such as sweepers, sacrifice effects, or spells and abilities that interact with cards in the graveyard or library.

15. Can You Proliferate 0 Counters?

Technically, proliferate allows you to choose any number of permanents or players, which includes zero, meaning you can choose not to add counters to any permanents or players if desired.

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