Can You Sneak Attack Twice with Dual Wield? Decoding the Rogue’s Deadly Dance
The short answer is no, you cannot Sneak Attack twice with dual wielding on your turn. The Sneak Attack feature in Dungeons & Dragons 5th Edition is explicitly limited to once per turn, regardless of how many attacks you make. While dual wielding grants you an additional attack as a bonus action, it doesn’t circumvent this core rule. However, the “once per turn” phrasing opens up tactical possibilities for landing a second Sneak Attack outside of your own turn.
So, while you can’t double-dip on Sneak Attack during your main turn with dual wielding, the “once per turn, not once per round” concept is the key to understanding how a savvy Rogue can maximize their damage output.
Understanding the Core Mechanics
Before diving deeper, let’s clarify the mechanics that govern Sneak Attack and dual wielding.
Sneak Attack: The Rogue’s Bread and Butter
The Rogue’s Sneak Attack is their defining feature, allowing them to deal significant extra damage under specific conditions. Here’s a breakdown of the key requirements:
- Weapon Type: The attack must be made with a finesse weapon (like a dagger or rapier) or a ranged weapon.
- Advantage or Help: You need either advantage on the attack roll, or another enemy of the target must be within 5 feet of the target, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. This essentially means you need an ally adjacent to the enemy you’re attacking, or you need to be hidden or otherwise have an edge.
- Once Per Turn: This is the golden rule. You can only apply Sneak Attack damage to one attack per turn. The amount of extra damage scales with your Rogue level.
Dual Wielding: The Art of Two Weapons
Dual wielding, formally known as Two-Weapon Fighting, allows you to make an additional attack using a light weapon held in your off-hand. The rules are as follows:
- Attack Action: You must take the Attack action on your turn.
- Light Weapons: Both weapons must be light (e.g., daggers, shortswords).
- Bonus Action: You use your bonus action to make the off-hand attack.
- No Ability Modifier to Damage: By default, you don’t add your ability modifier (usually Dexterity) to the damage of the off-hand attack unless you have the Two-Weapon Fighting fighting style (available to some classes).
The Interaction: One Attack Per Turn
The core concept is that you can only Sneak Attack once per turn. It doesn’t matter if you’re dual wielding, have Extra Attack, or somehow gain additional attacks, Sneak Attack is limited.
So, if you’re dual wielding, you could apply Sneak Attack to either your main-hand attack or your off-hand attack (if you meet the criteria). However, you can’t apply it to both on your turn. This is because Sneak Attack specifies that you get the extra damage once per turn only.
The “Once Per Turn, Not Round” Loophole
The clever Rogue leverages the distinction between “turn” and “round”. A turn refers to an individual character’s action during combat. A round encompasses the turns of all creatures involved in the combat sequence.
This means a Rogue can potentially Sneak Attack on their turn and on another creature’s turn. The most common way to achieve this is through the Ready action.
Readying for a Second Sneak Attack
The Ready action allows you to choose a trigger and a specific action to take when that trigger occurs. A Rogue can use their action to Ready an attack, specifying a trigger that occurs outside of their turn (e.g., “I attack the goblin when it moves next to our fighter”).
If the trigger occurs and the Rogue’s attack hits, and the Sneak Attack conditions are met, they can apply Sneak Attack damage to that attack, even if they already used it on their own turn.
Opportunity Attacks: Another Chance
Another way to land a Sneak Attack outside of your turn is with an opportunity attack. If an enemy provokes an opportunity attack from the Rogue (e.g., by moving out of their reach), and the Sneak Attack conditions are met, the Rogue can apply Sneak Attack damage.
Optimizing Sneak Attack with Dual Wielding
Dual wielding, while not allowing two Sneak Attacks on your turn, still provides tactical advantages:
- Increased Chance to Hit: Dual wielding gives you two chances to hit and apply Sneak Attack per turn. If your first attack misses, you have another opportunity with your off-hand attack.
- Reaction Triggering: Dual Wielding enhances the chance you have to react to an enemy. You have more offensive opportunities to punish an opponent.
- Action Economy: Dual wielding allows you to deal damage and deliver sneak attack in the same turn. That is an important trade off.
- Versatility: By using the reaction action you can make your enemy more vulnerable to others, or more vulnerable to yourself.
Frequently Asked Questions (FAQs)
Here are some frequently asked questions about Sneak Attack, dual wielding, and related Rogue mechanics:
1. Can I apply Sneak Attack to both my main-hand and off-hand attack if I meet the conditions?
No. Sneak Attack can only be applied to one attack per turn. You choose which attack to apply it to if both meet the requirements.
2. Does the Two-Weapon Fighting style allow me to Sneak Attack twice on my turn?
No. The Two-Weapon Fighting style only removes the penalty to damage on your off-hand attack. It doesn’t affect the once per turn limitation of Sneak Attack.
3. If I have advantage on both attacks from dual wielding, do I get double Sneak Attack damage?
No. Advantage only improves your chances of hitting. It doesn’t allow you to apply Sneak Attack more than once per turn.
4. Can I use Sneak Attack on an opportunity attack even if I used it on my turn?
Yes! Because opportunity attacks happen on another creature’s turn, you can apply Sneak Attack to them, provided the conditions are met.
5. Does Haste allow me to Sneak Attack twice on my turn?
No. Haste grants an additional action, but it doesn’t bypass the once per turn limitation of Sneak Attack. You can use the additional action to take the Ready action, setting up a Sneak Attack on another creature’s turn.
6. Can I Sneak Attack with a ranged weapon while dual wielding?
You cannot dual wield ranged weapons. Dual wielding requires melee weapons that are light.
7. If I multiclass into Fighter and get Extra Attack, can I Sneak Attack with multiple attacks on my turn?
No. Extra Attack allows you to make multiple attacks with the Attack action, but it doesn’t change the fact that Sneak Attack can only be applied to one attack per turn.
8. Does Sneak Attack damage double on a critical hit?
Yes! If you score a critical hit, you double all the dice rolled for damage, including the Sneak Attack damage dice.
9. Can I use Sneak Attack with unarmed strikes?
No. Sneak Attack requires the attack to be made with a finesse weapon or a ranged weapon. Unarmed strikes don’t qualify, even if you’re a Monk.
10. What is the best way to consistently trigger Sneak Attack?
Positioning yourself near an ally who is engaged in melee combat with your target is the most reliable way. Advantage (gained through hiding, flanking, or other means) is also a great way to ensure Sneak Attack triggers.
11. If I have the Assassin Rogue subclass, can I auto-crit and double Sneak Attack damage on my first attack?
Yes! The Assassin’s Assassinate feature grants you a critical hit against surprised creatures. This doubles all damage dice, including Sneak Attack dice.
12. Can I use Sneak Attack with spells like Booming Blade or Green-Flame Blade?
Yes, provided the spell attack is made with a finesse weapon. The Sneak Attack damage would apply to the weapon attack portion of the spell.
13. Can you give an example of how to Sneak Attack twice in one round?
On your turn: You attack an enemy engaged with your ally, applying Sneak Attack. You use your Action to Ready an attack. The trigger is when the same enemy disengages from your ally to move towards you. On the enemy’s turn: The enemy disengages from your ally, triggering your readied action. You attack them, meeting the Sneak Attack conditions (because they were adjacent to your ally at the start of their turn), and apply Sneak Attack damage.
14. Does the feat ‘Dual Wielder’ change any of these rules?
No, the Dual Wielder feat allows you to use non-light weapons when dual-wielding and increases your AC. It doesn’t alter the Sneak Attack mechanic.
15. Can I combine the Ready action with Cunning Action to Dash away after Sneak Attacking on another character’s turn?
Absolutely! This is a classic Rogue tactic. You ready an attack, trigger it on another creature’s turn, apply Sneak Attack, and then use your Cunning Action to Dash away to safety.
Mastering the Shadows
While you can’t Sneak Attack twice on your turn with dual wielding, understanding the nuances of the Sneak Attack feature, and utilizing the Ready action and opportunity attacks, allows a Rogue to become a truly devastating force on the battlefield. Dual wielding enhances your action economy, allowing for flexible attacks with tactical versatility. Remember to learn how to coordinate with your allies, to be able to take advantage of the unique features of the Rogue. Also, remember that D&D is not just about combat! Learning and knowing the world, and understanding the characters in it, is a big part of the game. Check out the Games Learning Society at GamesLearningSociety.org to discover ways that gaming can help you to learn.
Embrace the shadows, master the rules, and your Rogue will become a legend!