Doom vs. Quake: Unraveling the First-Person Shooter Saga
The question of which came first, Doom or Quake, is a common point of confusion for those interested in the history of first-person shooter (FPS) games. The direct answer is: Doom came first, released in 1993, while Quake followed in 1996. However, the relationship between these two iconic titles is more nuanced than a simple chronological order. They represent significant milestones in the evolution of the FPS genre, with Quake building upon the foundation laid by Doom. This article will not only clarify their order but also explore their impact, innovations, and legacy, followed by a detailed FAQ to address related queries.
The Dawn of Doom: A Genre Defining Moment
Doom, developed by id Software and released on December 10, 1993, for DOS, wasn’t the first FPS ever, but it is often credited with popularizing and defining the genre. It followed in the footsteps of Wolfenstein 3D, released a year prior, but it took everything to the next level. It introduced players to the role of a space marine, battling through hordes of undead humans and invading demons. Its fast-paced gameplay, intense action, and innovative level design were a huge departure from prior games.
Impact of Doom
- Popularization of FPS: Doom catapulted the first-person shooter into the mainstream.
- Innovative Engine: The Doom engine, while not true 3D, used clever techniques to create a sense of depth and perspective.
- Modding Culture: Doom was incredibly mod-friendly, fostering an active community that has kept the game alive for decades.
- Multiplayer Deathmatch: It pioneered the concept of online multiplayer deathmatch, changing the landscape of gaming forever.
The Rise of Quake: A Technical Leap Forward
Three years after Doom, id Software released Quake in 1996, again for DOS, and it represented a considerable technological leap. While sharing similarities in gameplay and themes, Quake broke new ground with its fully rendered 3D environments. It was a true 3D game, moving away from the sprite-based graphics of Doom. This shift was enabled by the Quake engine, which also introduced early support for 3D acceleration through OpenGL.
Innovations of Quake
- True 3D Graphics: Quake’s polygonal graphics offered a more immersive and realistic experience.
- Advanced Lighting and Texturing: The game employed advanced techniques in lighting and texturing, which added a new level of visual depth.
- Enhanced Multiplayer: Quake’s multiplayer functionality was more robust and customizable than Doom’s, further solidifying its place in gaming history.
- Influence on Future FPS Games: Quake’s innovations heavily influenced the next generation of first-person shooters.
- Gothic and Lovecraftian Influences: Quake differentiated itself from Doom with its distinct gothic and Lovecraftian aesthetic.
The Legacy and Relationship
Quake was a successor to id Software’s Doom series, built upon the technology and gameplay foundation established by its predecessor. It was not just a sequel in the traditional sense, but a reinvention that showed where the FPS genre could go. Despite their differences, both games are cornerstones of FPS history. Doom popularized the genre, and Quake propelled it into a new era. They both had their unique strengths, and together they set the stage for the modern FPS games we enjoy today.
Frequently Asked Questions (FAQs)
1. What was the first ever first-person shooter game?
The first first-person shooter game was Maze War, developed in 1973. It was initially played on the Imlac PDS-1’s at the NASA Ames Research Center.
2. Was Wolfenstein 3D the first FPS game?
No, Wolfenstein 3D is not the first FPS game but it is often credited with popularizing the genre. It came out in 1992. It was a significant step in making the genre mainstream, but games like Maze War came before it.
3. When was Doom released?
Doom was released on December 10, 1993, for DOS.
4. When did Quake come out?
Quake was originally released in 1996 for MS-DOS, Microsoft Windows and Linux. Mac OS and Sega Saturn followed in 1997 and Nintendo 64 in 1998.
5. Is Doom 1993 the first Doom game?
Yes, the Doom released in 1993 is the first game in the Doom franchise.
6. Is Quake a sequel to Doom?
Quake is not a direct sequel to Doom but it is considered a spiritual successor. It built upon the technology and gameplay of Doom but became its own franchise.
7. Did Quake copy Doom?
Quake was inspired by Doom and was built using their previous technologies but it wasn’t just a copy. Quake innovated on Doom’s 3D engine, pushing the boundaries with fully rendered 3D environments, advanced lighting and texturing.
8. Was Quake inspired by Doom?
Yes, Quake was greatly inspired by Doom. The gameplay, design and storyline concepts were all influenced by the success of Doom.
9. What is the first installment in the Doom series after the original?
The first major installment in the Doom series after the original was Doom 3, released in 2004. And then Doom (2016).
10. Is it legal to download the original Doom for free?
No, it’s not legal to download the original Doom for free. The game is still licensed, and the legal way to play it is by purchasing it through platforms like GOG.com.
11. How is Doom different from Quake?
Doom utilized sprite-based graphics to create a 3D illusion. Quake featured fully rendered 3D polygons and added more depth and realism with its advanced lighting and texturing.
12. What made Quake a technical leap from Doom?
Quake’s engine was a significant advancement with true 3D rendering and support for 3D hardware acceleration via OpenGL. Doom’s engine was more of a “2.5D” engine and was not as powerful.
13. What were the main differences in gameplay between Doom and Quake?
Both games had fast-paced gameplay, but Quake focused more on tactical engagements and weapon variety. Doom was more about fast, run-and-gun action while Quake added a greater emphasis on movement and arena-style combat.
14. What is the oldest game ever?
Mancala, based on archaeological evidence, is believed to be the oldest game in the world. It dates back to around 6000 BCE. However, the rules might have changed slightly through time and regions. The oldest playable board game that is still relatively similar to it’s original rules is considered to be The Royal Game of Ur.
15. What is considered the oldest active multiplayer game?
Avalon: The Legend Lives is often cited as the oldest still active multiplayer game. A text-based MMORPG dating back to 1989.
By understanding the chronology and innovations of Doom and Quake, we gain a deeper appreciation for the evolution of the FPS genre. Doom laid the groundwork, and Quake expanded upon it. Together, they are two of the most important video games ever created, and continue to inspire modern game development.