Did XCOM 2 Flop? Examining the Success of Firaxis’ Tactical Masterpiece
The short answer is a resounding no, XCOM 2 did not flop. In fact, it was a considerable success, both critically and commercially. While the initial launch had its share of technical hiccups, the game quickly cemented itself as a modern classic within the turn-based tactics genre. Let’s delve into the details to understand why XCOM 2 was far from a failure.
XCOM 2: A Commercial Success Story
Initial Sales Performance
XCOM 2 had an impressive start. Within its first week of release, it sold over 500,000 digital copies on Steam alone. This feat is particularly noteworthy because, unlike its predecessor, XCOM: Enemy Unknown, which was released simultaneously across multiple platforms, XCOM 2 initially launched only on PC. This early success indicates a strong interest in the title and a dedicated PC gaming audience that was eager to get their hands on the sequel. The sales figures far outpaced those of XCOM: Enemy Unknown at its launch, even considering the latter’s broader availability on multiple platforms.
Continued Success and Sales Figures
The sales numbers didn’t stop there. It’s been reported that the game has now sold over 800,000 units, solidifying its commercial viability. While specific profit figures aren’t always publicly available, it is extremely unlikely given these numbers that the game was not a financial success for Firaxis. The strong sales, coupled with consistently high critical reception and continued interest from fans, point towards a highly profitable title for the studio. This success is further underscored by the release of the highly-regarded War of the Chosen expansion, which further contributed to the game’s longevity and profitability.
Beyond Raw Numbers: The Long-Term Impact
The success of XCOM 2 goes beyond raw sales figures. The game has significantly impacted the tactical strategy genre, revitalizing it with its challenging gameplay, strategic depth, and replayability. Its influence can be seen in subsequent games in the genre, and the title has a dedicated fanbase that continues to engage with the game and its mods. This long-term interest is a key indicator of a successful title, making XCOM 2 far from a flop. The continued discussions around the game and the anticipation for a potential third installment are proof of its lasting impact on the gaming community.
Critical Acclaim and Player Reception
Praised for Tactical Depth and Difficulty
XCOM 2 wasn’t just a commercial hit; it also garnered significant praise from critics. Reviewers and players alike celebrated its deep strategic gameplay, challenging difficulty, and the increased tactical options it offered compared to the first game. The game’s ability to make players feel emotionally invested in their squad members, coupled with the high stakes of each mission, contributed to its appeal. Many reviewers even called it the best tactical game in the genre.
Addictive and Replayable Gameplay
One of the key factors contributing to XCOM 2’s success was its addictive and highly replayable nature. The combination of turn-based combat, base management, and squad customization provided a compelling gameplay loop that kept players coming back for more. The semi-random generation of missions, along with the difficulty levels, ensured each playthrough could offer a unique challenge.
Minor Criticisms and Technical Issues
Of course, no game is perfect. XCOM 2 did face some criticism at launch, particularly regarding technical issues like optimization problems and bugs. However, these issues were largely addressed through patches and updates. Overall, the positive reception of the game overwhelmingly outweighed any minor criticisms.
Legacy and Influence
XCOM 2’s legacy is undeniable. It has not only solidified the XCOM franchise’s place in the gaming landscape, but has also proven that deep, engaging turn-based tactics games can still be commercially viable and critically successful. The game has become a benchmark for the genre, and its influence can be seen in many tactical games that have followed.
Frequently Asked Questions (FAQs)
1. How many copies of XCOM 2 have been sold?
XCOM 2 has sold over 800,000 copies to date. It sold over 500,000 digital copies on Steam within its first week of release.
2. Is XCOM 2 profitable for Firaxis?
While exact profit figures are not publicly available, given the strong sales and continued player interest, it is highly likely that XCOM 2 was a profitable title for Firaxis.
3. Is XCOM 2 better than XCOM 1?
Many consider XCOM 2 to be the better game overall due to the increased variety in enemies, playstyles, and the additions brought by the expansions. Both games are great and highly-regarded, but the depth found in XCOM 2 gives it an edge for many players.
4. Is XCOM 2 worth playing today?
Absolutely. XCOM 2 remains a highly-regarded tactical experience and is definitely worth playing. The base game and the War of the Chosen expansion together provide significant replay value and depth.
5. Has XCOM 3 been confirmed?
Yes, Firaxis has confirmed that XCOM 3 is still in development. The developers have expressed their enthusiasm and fondness for the XCOM series, which signals a high probability for the development of a third iteration.
6. What is the strongest unit in XCOM 2?
Many players consider the Reaper class to be the strongest unit in XCOM 2. Other powerful classes include Grenadiers, Rangers, and Specialists.
7. Is XCOM 2 addictive?
Yes, XCOM 2 is widely known for being highly addictive due to its compelling combination of tactical combat, resource management, and squad customization. The ‘one more mission’ loop often keeps players engaged for hours.
8. Is XCOM 2 luck based?
While luck does play a role in XCOM 2, as it does in any turn-based strategy game with hit percentages, it’s more about risk management and strategic planning than pure chance. The game is based in part off board games where dice rolls play a significant role.
9. Are XCOM 2’s displayed percentages accurate?
The percentages shown in XCOM 2 are not strictly true accuracy indicators. They are more like ‘Chance-Not-To-Mess-Up’. Values above 100% give the best possible accuracy, while values below 100% can introduce more deviation to shots.
10. Is XCOM 2 suitable for kids?
XCOM 2 contains graphic violence and mature themes, making it unsuitable for young children. Parents should be aware of these aspects before allowing their children to play.
11. Should I play XCOM 1 before XCOM 2?
It is generally recommended to play XCOM 1 before XCOM 2 to understand the lore and mechanics in order. However, XCOM 2 is also an excellent starting point due to its enhanced mechanics.
12. Is XCOM 2 a complex game?
XCOM 2 can be difficult for newcomers due to the sheer number of options and mechanics available. However, it becomes more manageable with time and practice. Tutorials will guide the player through initial mechanics.
13. Can you play XCOM 2 infinitely?
Yes, you can play XCOM 2 indefinitely. The game continues to generate side missions even after the main campaign is complete. As long as you are willing to continue playing, the game will continue providing missions.
14. Are XCOM 2 missions scripted?
While they appear random, some missions in XCOM 2 are scripted. For example, the second mission is always a Lost mission.
15. Is it okay to lose soldiers in XCOM 2?
Yes, losing soldiers is a normal part of XCOM 2. The game is designed to challenge you and make you learn from mistakes. Do not be discouraged by losses and deaths, it’s part of the game.