How Do I Get Rid of Burning in XCOM 2?
In the intense tactical battles of XCOM 2, your soldiers will face a variety of threats, and one of the most debilitating is being set on fire. The burning status can quickly turn the tide of battle, so knowing how to extinguish those flames is crucial. Here’s how you get rid of burning in XCOM 2:
The burning status in XCOM 2 can be removed by the following methods:
- Using a Medikit or Nanomedikit: These essential items are a soldier’s best friend, and they’ll not only restore health but also clear the burning status. Keep your medics close by!
- Utilizing Specialist’s Medical Protocol: The Specialist class possesses the Medical Protocol ability, which can clear burning, as well as other harmful effects, from a targeted ally.
- Moving to a Tile that Has Water: If a tile of water is accessible, simply moving your burning soldier into that tile will immediately extinguish the flames. Remember to look around your environment for these opportunities.
- Using the Hunkering Down General Ability: In XCOM 2: War of the Chosen, the Hunkering Down ability not only provides cover but also clears status effects like burning. This is particularly handy for non-medic soldiers.
Understanding these methods will dramatically improve your survivability during heated encounters. Burning can inflict serious damage if left unchecked, so always prioritize clearing this status effect from your soldiers.
Frequently Asked Questions (FAQs) about Burning and Status Effects in XCOM 2
Here are some of the most commonly asked questions about burning and other status effects in XCOM 2, designed to help you master the game’s complex combat system:
What does burning do in XCOM 2?
Burning in XCOM 2 inflicts 1-3 damage per turn for a total of 3 turns. Critically, it also prevents the affected soldier from using special abilities and items, which can severely limit their tactical options. The afflicted soldier can still move and shoot without penalty. It’s also important to note that organic units affected by fire have a chance to panic, further disrupting your strategy. Importantly, burning cannot be inflicted on robotic enemies like SPARKs.
How long does the burning effect last in XCOM 2?
The burning effect in XCOM 2 lasts for 3 turns, dealing damage each turn. The damage ranges from 1-3, depending on various factors. This duration can feel like a lifetime in the heat of battle, emphasizing the need to clear burning as quickly as possible.
How does burning differ from other status effects like poison and acid burn?
While burning, poison, and acid burn all deal damage over time, they have different effects. Poison also lowers a unit’s movement and accuracy but cannot affect robots. Burning, as previously stated, blocks most abilities but also does not affect robots. Acid burn can affect robotic units. Each status effect presents different tactical challenges, requiring players to tailor their approach accordingly.
How do you cure poison in XCOM 2?
Just like burning, poison can be cured using a medikit or through the Specialist’s Medical Protocol. Additionally, extracting the soldier from the mission will also remove poison status. Note that Chryssalid poison is indefinite and must be cured.
Can poison wear off on its own?
Yes, poison can wear off on its own, but the duration and damage are influenced by whether or not you move the affected soldier. If you do not move, the poison will wear off, doing 1 damage on the next turn, and 2 damage on the turn after that. If you move on the turn after being poisoned, it may last for 2 additional turns doing 3 damage. It is generally more beneficial to remove it if you need the affected soldier.
How do you stop acid burns in XCOM 2?
In addition to Medikits, Medical Protocol, and water tiles, acid burns can be healed by Psi operatives with the Solace ability and by soldiers with the Fortress ability. These two abilities can prevent acid burn damage and cure the status. This is especially valuable when facing enemies that deal high amounts of acid damage.
Can robots be affected by burning or poison in XCOM 2?
Robots, such as the SPARK unit, are immune to both burning and poison. This mechanical immunity grants robots a certain resilience against biological and fire-based attacks, making them a reliable unit on the front lines. They can, however, be affected by acid damage.
What happens if a burning soldier panics?
A burning soldier who panics can potentially cause more trouble. Panicked soldiers can move erratically, fire randomly, and break cover. This is why it’s crucial to mitigate the burning status as rapidly as possible to prevent further chaos in your ranks.
How do smoke grenades interact with burning?
Smoke grenades do not directly interact with the burning status, they merely provide cover from incoming attacks by reducing accuracy. However, it’s useful to use smoke grenades to buy time to move burning soldiers into cover, or closer to water or a medic.
How do I speed up soldier healing?
The Infirmary facility is crucial for speeding up the healing process. Staffing an engineer at the Infirmary will double the rate at which your soldiers recover from injuries, including those sustained from burning, poison, or acid.
Can you get rid of the PSI Lab?
Yes, the PSI Lab can be scrapped to save space and costs. However, if you lose a PSI Operative, you would have to rebuild it to train another. It’s a matter of strategy and whether you want to keep training Psi operatives in your campaign.
Can SPARK units be healed?
The SPARK unit is mechanical and cannot be healed during a mission with medikits. Instead, you will have to use the Engineering facility to repair SPARK units after battles. This means taking care not to let them be critically damaged in combat.
What do Autopsies in XCOM do?
Autopsies in XCOM provide insight into alien physiology. They are essential to unlock new items, aircraft upgrades, facilities, and Foundry projects. You should always autopsy an alien unit as soon as the corpse becomes available. Autopsies are fundamental to progression in the game.
What happens to captured soldiers in XCOM 2?
Captured soldiers can be recovered through Council Missions (VIP Rescue) in the base game or through Covert Operations (Rescue Soldier) in War of the Chosen. Soldiers will usually have all their gear when recovered, so you can quickly get them back into the fight.
What’s the best enemy to mind control in XCOM 2?
Mutons, Heavy Floaters, and Muton Elites make good targets for mind control due to their low Will and high damage potential. Additionally, they may carry alien grenades that can be used strategically as a last resort, which they will use against their former allies.
By mastering the techniques to deal with burning and understanding its effects, you will be far better prepared to handle the many tactical challenges that await in XCOM 2. This knowledge will not only keep your soldiers in the fight longer, but also help you secure victory and the liberation of Earth.