How do non-dedicated servers work in ARK?

How Non-Dedicated Servers Work in ARK: Survival Evolved

Non-dedicated servers in ARK: Survival Evolved function by utilizing the hosting player’s own gaming machine as both the game client and the server. This means that the player running the game is simultaneously playing and hosting the game world for other players to join. Unlike a dedicated server, which runs separately on a dedicated machine and is always online, a non-dedicated server is only active when the host player is playing. The host’s computer handles all the server-side calculations, including game logic, world simulation, and player interactions, while also rendering the game for the host player. Therefore, performance of a non-dedicated server is directly tied to the host’s computer performance. This setup makes it easier to host with minimal technical experience. It is primarily designed for smaller groups playing together, usually in local proximity. Because of this reliance on the host’s machine, there are inherent limitations concerning the number of players, the distance from the host, and the overall performance stability.

Understanding the Core Functionality

The fundamental concept is that the game instance of the host acts as both a gaming client and a server. This dual role is what defines a non-dedicated server. When you select the “Host Non-Dedicated Server” option in the game menu, the game launches in a server mode, allowing other players to connect.

How the Host’s Machine Manages the Game

  • Simultaneous Processing: The host’s computer processes game actions for all connected players, which takes additional resources. If a player’s computer is low on resources, performance suffers and the game is laggy for others.
  • World Generation and Updates: The hosting computer is responsible for generating the game world and updating it in real-time based on player actions.
  • Player Interactions: All interactions between players, creatures, and the environment are calculated and processed by the host’s machine.
  • Limited Player Distance: All players are bound by a tethering distance. If a player is too far from the host, the client won’t load the area and the player will be forced to respawn near the host.

Server Limitations and Considerations

  • Limited Number of Players: Non-dedicated servers have a limited player capacity, typically around 4 players on console and a little more on PC, due to the strain on the host’s machine.
  • Tethering: The game restricts how far players can stray from the host. This tethering effect can limit exploration and make playing in larger groups less enjoyable.
  • Dependence on the Host: The server only operates when the host is actively playing the game, which means that other players will be disconnected if the host exits or experiences a game crash.
  • Performance Dependence: The overall gaming experience on a non-dedicated server is directly dependent on the host’s computer hardware. If the host has a weak PC or inconsistent internet connection, all players might experience performance issues like lag, stuttering, or disconnections.

Advantages of Non-Dedicated Servers

  • Easy Setup: Non-dedicated servers are incredibly easy to set up; you can start playing with friends within minutes.
  • No Additional Costs: Hosting a non-dedicated server does not incur extra costs, as it uses your existing game client and computer.
  • Flexibility: The ability to quickly launch a game and invite friends makes it perfect for casual gaming sessions with local friends.
  • Shared Save: The non-dedicated save is the same as the single-player save, making it easy to switch between the two.

Disadvantages of Non-Dedicated Servers

  • Performance limitations: The host’s machine must handle both the client and the server, which may affect performance.
  • Limited Player Capacity: This type of server is not suitable for a large number of players.
  • Tethering System: This system limits how far players can move from the host.
  • Server Downtime: The server is only online when the host is playing.
  • Dependence on Host’s Hardware: The performance of the server is directly linked to the host’s computer, so low-end hosts will have poor server performance.

Frequently Asked Questions (FAQs)

1. Can I play on a non-dedicated server with friends who live far away?

While technically possible, the experience might be suboptimal due to latency and tethering restrictions. Non-dedicated servers are best suited for local gaming with players in close proximity. Performance will be poor if players are too far from each other.

2. Do I need to have a powerful computer to host a non-dedicated server?

Yes, a more powerful computer with sufficient CPU, RAM, and a good internet connection is recommended to ensure a smooth gaming experience for all players. A weak PC can lead to a very laggy experience.

3. How many players can join my non-dedicated server?

The maximum number of players is typically limited to around 4 on consoles and a little more on PC. The exact number can vary based on the game’s settings and the host’s computer capabilities.

4. Can I customize the settings on a non-dedicated server?

Yes, you can customize various server settings such as difficulty, experience rates, and resource availability, just like you would on a dedicated server.

5. Can players join my single-player game directly?

Yes, your single-player world acts as the save for your non-dedicated server. This means you can load directly into your save from the main menu.

6. What happens if the host leaves the game?

When the host exits the game, the non-dedicated server shuts down, and all connected players will be disconnected. Therefore the host must always be present for others to play.

7. How do I make my non-dedicated server private?

When setting up the server, look for a “Private Game” checkbox. Enable this and set an admin password to control who can join your server.

8. Can I transfer characters between a non-dedicated server and a dedicated server?

No, character transfers between non-dedicated servers and dedicated servers are not typically possible due to fundamental differences in server architecture and game files.

9. Can I return to a non-dedicated server if I host it again on the same map?

Yes, if you host a non-dedicated server on the same map, your previously saved world will load. Ensure you are on the same map each time you open the server.

10. Do I need to use the same mods for non-dedicated servers?

Yes, every player that joins the non-dedicated server must have the exact same mods installed and updated. If they do not, they will be unable to join.

11. Is there a player limit on non-dedicated servers?

Yes, non-dedicated servers are limited to 4 players on consoles and a little more on PC due to the resources being used for the game client.

12. What is the “tethering” system on non-dedicated servers?

The “tethering” system on non-dedicated servers limits how far other players can move away from the host before they are forced to respawn near the host.

13. Can I run a non-dedicated server and play the game at the same time?

Yes, that is the main function of a non-dedicated server – it allows the host to play and host at the same time using the same PC and the same game instance.

14. Can I change the save file for a non-dedicated server?

Yes, the save file used is the same as your single-player game, meaning you can use your single-player save as your non-dedicated save.

15. Is a non-dedicated server better than a dedicated server?

For small groups of friends in the same location, a non-dedicated server is simple, cheap, and easy to manage. However, dedicated servers offer better overall performance, stability, and scalability for larger groups and more serious players. They are superior for anyone who plans on having a server up frequently.

In conclusion, non-dedicated servers offer a convenient and cost-effective way to play ARK: Survival Evolved with a small group of friends. While they have limitations, their ease of use and simplicity make them a popular choice for casual gamers.

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