How to Calculate Damage in Dungeons and Dragons 5e
Calculating damage in Dungeons & Dragons 5th Edition (5e) might seem daunting at first, but it follows a logical and consistent system. Essentially, damage is determined by rolling dice and adding modifiers based on the weapon or spell used. Here’s a comprehensive breakdown:
1. The Attack Roll: Before damage is even considered, you need to determine if your attack hits. This involves rolling a d20 (a 20-sided die) and adding your relevant modifier. This modifier is usually your Strength modifier for melee weapons or your Dexterity modifier for ranged weapons. When casting a spell that requires an attack roll, you add your spellcasting ability modifier (e.g., Intelligence for wizards, Wisdom for clerics). You also add your proficiency bonus if you are proficient with the weapon or if the spell’s description requires you to. You compare the result to the target’s Armor Class (AC). If your attack roll equals or exceeds the target’s AC, your attack hits, and you proceed to calculate damage.
2. The Damage Roll: Once you’ve hit, it’s time to roll for damage. The specific dice you roll are determined by the weapon or spell you used. For instance, a longsword might do 1d8 slashing damage, while a fireball spell might do 8d6 fire damage. This information is always found in the weapon or spell description.
3. Adding Modifiers to Damage: After rolling the damage dice, you may need to add additional modifiers. Typically, for weapon attacks, you add the same ability modifier used for the attack roll (Strength for most melee attacks, Dexterity for finesse weapons and ranged weapons) to the damage roll. For example, if your Strength modifier is +3 and you hit with a longsword (1d8), you would roll 1d8 and add 3 to the result. However, most spells do NOT add any ability modifier to their damage, meaning you simply roll the dice indicated in the spell description. The spell description will tell you if an ability modifier is needed.
4. Critical Hits: When you roll a 20 on your attack roll (a natural 20), you score a critical hit. This automatically hits, regardless of the target’s AC. For damage, you roll all damage dice twice. You still only add your modifier once after the dice are rolled. For example, a critical hit with a longsword (1d8) with a Strength modifier of +3 would be 2d8 + 3.
5. Damage Types: Damage comes in various types, such as slashing, piercing, bludgeoning, fire, cold, poison, and more. Some creatures have resistances or vulnerabilities to specific damage types. A creature resistant to fire damage, for example, would only take half damage from a fire attack, while a creature vulnerable to fire would take double damage. This will also be specified in the creature’s stats.
6. Average Damage: While actual damage rolls vary, you can calculate average damage for planning and quick estimations. To find the average of one die, divide the number of sides by 2, then add .5 (e.g. the average of a d6 is 3.5). To get the average of multiple dice, multiply the number of dice by the average of one die. Add that to the attack modifier. For example, 2d6 +3 would be (2*3.5) + 3 = 7 + 3 = 10 average damage. Note that the average will not apply to critical hits.
Frequently Asked Questions (FAQs) about Damage in 5e
1. Do you add your proficiency bonus to damage?
No, generally, you do NOT add your proficiency bonus to damage rolls. Your proficiency bonus is added only to attack rolls, saving throws, and skill checks where you are proficient. The only exception is if a specific class feature, feat, or other ability explicitly states that you can add your proficiency bonus to your damage.
2. Do you add your ability modifier to spell damage?
Most spells do NOT add your spellcasting ability modifier to their damage rolls. You only roll the damage dice specified in the spell description. Some spells do explicitly state that you add a modifier, so always check the spell’s text carefully.
3. When do you add your Strength modifier to damage?
You add your Strength modifier to damage rolls when attacking with a melee weapon unless the weapon is a finesse weapon. When you make a melee weapon attack, you always add the Strength modifier, even if you do not add it to the attack roll due to a feat, etc.
4. When do you add your Dexterity modifier to damage?
You add your Dexterity modifier to damage rolls when attacking with a ranged weapon (e.g., bow, sling) and when attacking with a melee weapon that has the finesse property. Finesse weapons allow you to use either your Strength or Dexterity for attack and damage rolls.
5. How do you calculate damage with a critical hit?
On a critical hit, you roll all damage dice twice and then add the appropriate damage modifier (Strength, Dexterity, or other as specified). You add the modifier only once, after all the dice are rolled.
6. How do damage resistances and vulnerabilities work?
If a creature has resistance to a certain damage type, it takes half damage of that type. If a creature has vulnerability to a certain damage type, it takes double damage of that type.
7. What is considered magic damage?
In 5e, there is no damage type called “Magical Damage”. Damage is either from a magical source or a non-magical source. Fire damage, for instance, is fire damage regardless if it comes from a torch or a fire spell. The distinction is whether something is magical or not. This impacts how damage resistance and immunity work for some creatures.
8. Do you use the same ability modifier for attack and damage?
Usually, yes. For melee weapons, the ability modifier is usually Strength and for ranged weapons, the modifier is usually Dexterity. A finesse weapon, however, allows you to use either Strength or Dexterity. However, you have to use that ability for both attack and damage. Spells usually use your spellcasting ability modifier for attack rolls but do not add it to damage.
9. How does Two-Weapon Fighting affect damage?
When using Two-Weapon Fighting, you attack with your off-hand weapon as a bonus action. You do not add your ability modifier to the damage roll of your off-hand attack, unless it is the only modifier, such as an attack using the feat “Dungeon Delver” on a dagger.
10. How do you calculate average damage?
To calculate average damage, find the average of a single die by dividing the number of sides by 2 and adding 0.5, then multiply that by the number of dice. Add in any ability modifiers or other bonuses to calculate your final average damage. For instance a damage of 2d6 + 3 would be an average of 10. (7+3)
11. What is the most powerful damage spell in 5e?
The most powerful damage spell is often considered to be Meteor Swarm. This 9th-level evocation spell deals a massive amount of fire and bludgeoning damage in a large area.
12. How do you increase your damage output?
You can increase your damage output by:
* Increasing your relevant ability score (Strength for melee, Dexterity for ranged, spellcasting ability for spells.)
* Gaining magic items that add to damage rolls.
* Using spells and abilities that augment damage, such as Hunter’s Mark or Hex.
* Choosing feats that enhance damage.
* Selecting a fighting style such as Dueling or Archery.
13. How is damage calculated when using armor?
Armor provides an Armor Class (AC) value, which the attack roll must equal or exceed to hit. Armor doesn’t directly reduce damage. Damage is reduced based on resistance or immunity, not by the type of armor you’re wearing.
14. Do modifiers stack in 5e?
Yes, modifiers stack in 5e unless they are from the same source. For example, if you have a magic sword that adds +1 to damage and another ability that gives you +2 to damage, you’d add both for a total of +3. However, two spells cannot stack on the same modifier.
15. What happens if you have multiple damage types?
If an attack deals multiple damage types, you roll damage for each type separately, unless otherwise stated. So a magical greatsword that deals 2d6 slashing damage and 1d4 fire damage would require you to roll each die type separately. The resistance or vulnerability of the target is based on each damage type specifically.
By understanding these concepts and referring to your weapon/spell descriptions, you’ll be able to accurately calculate damage and keep your D&D 5e battles flowing smoothly. Don’t hesitate to consult the Player’s Handbook or Dungeon Master’s Guide for more specific details and rules.