How to Exchange Blueprints in Rocket League: A Complete Guide
The world of Rocket League is filled with thrilling matches and, of course, a wide array of customizable items. Among these items, Blueprints play a significant role, offering players the opportunity to obtain specific cosmetic items. Exchanging these Blueprints can be a great way to acquire desired items or build your inventory. However, the mechanics behind trading and managing Blueprints can be confusing. Let’s delve into exactly how you exchange Blueprints in Rocket League.
How to Exchange Blueprints in Rocket League
Essentially, you can exchange Blueprints with other players, provided certain conditions are met. The process is similar to trading other items, with a few important caveats. Here’s a step-by-step guide:
- Launch Rocket League: Start your game on your preferred platform.
- Invite a Trading Partner: Invite the player you wish to trade with to your party. This is crucial, as trading must be done within a party.
- Ensure Trading is Enabled: Both players must have the “Allow Player-to-Player Trading” setting enabled. You can find this option under the Interface tab in the game’s settings menu.
- Initiate a Trade: Once you’re in a party, one of you must select the “Invite to Trade” button, usually located in the party menu.
- Select Blueprints: In the trading window, choose the Blueprints you wish to offer to the other player. Simultaneously, you can view the items or Blueprints they are offering.
- Confirm the Trade: Once both parties have reviewed the offered items and Blueprints, select the Accept button to complete the trade. The trade is only completed once both sides have accepted.
It’s vital to remember that you can trade unopened Blueprints; the items revealed from them are not tradeable until they are built using credits. Furthermore, built Blueprint items are only tradable on the platform they were built on. For example, if you build a Blueprint with Credits on Xbox, you can only trade that built item on Xbox.
Frequently Asked Questions (FAQs) About Rocket League Blueprints
Navigating the world of Rocket League Blueprints can lead to many questions. Here are 15 FAQs to provide clarity and help you become a savvy trader:
1. What are Blueprints in Rocket League?
Blueprints replaced Crates as the method for obtaining specific cosmetic items in Rocket League. When you obtain a Blueprint, it reveals the exact item you can build and the number of Credits required to build it. You can either pay to build the item immediately or keep the Blueprint for later use or trade.
2. Can I trade built items from Blueprints?
Yes, but with restrictions. Built items are tradable, but only on the platform on which the Blueprint was built. For example, a Blueprint built on PlayStation cannot be traded with someone on PC.
3. Can I trade unopened Blueprints?
Yes, unopened Blueprints are tradable without any platform restrictions. These can be traded with anyone as long as both players have the trade enabled and meet the requirements of playtime and credit purchasing (if applicable).
4. Are all Blueprints tradable?
Most Blueprints are tradable, but there are exceptions. Item Shop purchases (both regular Item Shop and Esports Shop) are non-tradable. These are generally specific and cannot be exchanged with other players.
5. Why can’t I trade some of my Blueprints?
Several reasons could prevent trading. Ensure:
- You have the “Allow Player-to-Player Trading” setting enabled.
- You have purchased at least 500 Credits in the game unless you have been playing before the Free to Play update.
- You have completed a minimum of 50 minutes of gameplay on each platform linked to your Epic Games Account.
6. Do I need to purchase 500 credits to trade Blueprints?
Yes, generally. Players involved in any trade must have purchased at least 500 Credits (or Esports Tokens, Starter Pack, etc.), but this restriction does not apply to players who played before the Free-to-Play update.
7. How do I get Blueprints in Rocket League?
Blueprints are obtained randomly after playing online matches. They replace the old crate system, providing a transparent method for acquiring specific items.
8. How do I build items from Blueprints?
Navigate to your inventory, select a Blueprint, and if you have enough Credits, you can choose the “Build Item” option. This will remove the Blueprint from your inventory and add the corresponding built item.
9. Can I use Blueprints on different platforms?
Unopened Blueprints can be traded on any platform. However, once a Blueprint is built, the item can only be traded on the platform where it was built.
10. What happens if I don’t have enough credits to build a Blueprint?
If you do not have enough Credits, you can save the Blueprint and build it at a later time when you have enough Credits. You may also trade the blueprint to someone else.
11. What is the value of a Blueprint?
The value of a Blueprint is determined by the rarity and desirability of the item it reveals. Some Blueprints for highly sought-after items can be more valuable than others, with players willing to pay a premium price in other traded items.
12. Can I sell my Rocket League Blueprints for real money?
Selling or purchasing in-game items for real money outside of Rocket League is against the game’s Terms of Service and EULA. Blueprints and other items can only be traded within the game’s trading system. Players who are caught doing so can face severe penalties, including account bans.
13. Are there any restrictions on how often I can trade Blueprints?
There are no hard limits on the number of trades you can perform, provided you adhere to all trading conditions (credits purchased, trade settings, etc.).
14. Can I trade Black Fennec Blueprints?
While the Black Fennec car itself is not tradable once it is built, its Blueprint is tradeable. Once built the Black Fennec is not tradeable.
15. Will the trading feature be removed from Rocket League?
Unfortunately, Player-to-Player Trading was removed from Rocket League on December 5, 2023. This decision was made to align with Epic’s overall approach to game cosmetics and item shop policies.
Conclusion
While trading was previously available, it has unfortunately been removed. Understanding how to exchange items and blueprints is still helpful for those still using the game and it’s inventory. By following these guidelines, you will be well-equipped to manage your Blueprints and build your collection in the world of Rocket League. Although the ability to trade has been removed, the game’s progression system still allows for exciting opportunities to enhance your experience.