Journey to Balance: How to Access the Balance School in Wizard101
Accessing the Balance School in Wizard101 is a pivotal moment for aspiring wizards. Unlike the other schools which are readily available in Ravenwood, the Balance School has a unique location and requires a bit of questing to reach. The path to the Balance School takes you to the world of Krokotopia. Specifically, you will need to progress through the main storyline until you reach the Krokosphinx region. Once there, you’ll find the Balance Tree and School located just outside the entrance to the sphinx. This area is only accessible after completing the Pyramid of the Sun in Krokotopia. So, in short, to get to the Balance School, you need to:
- Progress through the main quests in Krokotopia.
- Complete the Pyramid of the Sun.
- Gain access to the Krokosphinx region.
- Find the Balance Tree and School just outside the entrance to the Krokosphinx.
This journey is crucial for those wishing to study the unique magic of Balance, and it sets the stage for understanding why this school is located outside of Ravenwood.
Understanding the Balance School
The Balance School is a unique school in Wizard101. It stands apart from the others because it isn’t tied to the traditional elemental or spiritual forces that define the other magical disciplines. Instead, it’s said to have been created by the Order of the Fang to be the most powerful of all magics, drawing its power from all the other schools. This gives Balance Wizards a versatile range of spells that involve elements from the other schools. This makes them valuable both in solo play and, especially, in group play. Balance wizards are known for their buffing capabilities and for their ability to donate power to other players. Although often cited for their usefulness in group-play, they can sufficiently play solo as well.
Why the Balance School is in Krokotopia
The location of the Balance School in Krokotopia is deeply rooted in the game’s lore. The story goes that Arthur Wethersfield, a powerful wizard, traveled to Krokotopia to study Balance magic. He then brought this knowledge back to Ravenwood. Because the Balance School already existed in Krokotopia, establishing another school in Ravenwood would have been costly and unnecessary. This historical context is why new wizards don’t get a direct path to the Balance School, adding a layer of adventure to its acquisition.
Frequently Asked Questions (FAQs) About the Balance School
1. Is the Balance School the best school to start with in Wizard101?
The answer to this is subjective, but it’s not generally considered the easiest for beginners. Starting with Myth can be challenging due to its reliance on minions and a less straightforward damage profile early on. Death is often considered a better starting option because of its drain spells that heal while dealing damage. Balance has its own set of hurdles that can take some time to overcome, but it is very useful in group play.
2. Can I change my school after starting in Wizard101?
No, once you choose your school at the beginning of the game, you cannot change it. However, you can create a new character with a different school on the character select screen.
3. What is the easiest school to solo in Wizard101?
Death is widely considered the easiest school to solo. Its drain spells keep you alive and deal damage at the same time, and Death wizards also have high health and resistance.
4. What is the strongest school in Wizard101?
While opinions vary, Storm is generally regarded as having the highest damage output in the game. However, this power comes at the cost of lower health and accuracy.
5. Is Balance a good school for solo play in Wizard101?
Balance can be played effectively solo, though it might not be as straightforward as Death or Fire. Balance Wizards are designed to buff others and themselves, so they are more effective in group play but are still capable of soloing. They are not generally the most effective at dealing heavy damage.
6. What are the opposite schools in Wizard101?
Each school has an opposite, where they tend to do more damage against. Fire is the opposite of Ice, Storm is the opposite of Myth, and Life is the opposite of Death. The Balance School does not have an opposite.
7. Which school has the highest damage output in Wizard101?
Storm consistently has the highest damage output. Fire is often close behind.
8. Is Wizard101 free to play?
Yes, Wizard101 is free to play up to a certain point. To access all areas of the game and additional content, players must purchase a membership or individual zone access.
9. What is the age limit for Wizard101?
To create an account, the player must verify that they are 18 years of age or older with a valid credit card.
10. What is the best Balance pet in Wizard101?
The Snappy Gryphon is a highly recommended pet for Balance wizards. It offers a universal blade and a feint item card. Another solid choice is the Balance Hamster, which gives a universal blade and a Sharpened Blade item card.
11. What is the best school to have as a secondary school for balance?
Death is often recommended for a secondary school for Balance, especially early on, because Death has a spell called “feint” which can greatly improve a Wizard’s damage output. The universal blades and hex of a balance wizard make feint extra powerful.
12. What can you do in Wizard101 without a membership?
Free-to-play players can explore the first areas of the game, enjoy mini-games, practice PvP and derby races, decorate their dorm, own pets, catch fish, and start a garden.
13. What schools does the “Sun” school resist against in Wizard101?
The “Sun” school in Wizard101 is associated with Fire, Life, and Storm and resists against those three.
14. What are the best overall schools in Wizard101?
The best schools for soloing include Fire, Ice, Life, and Death. The best schools for supporting others are Balance, Life, Ice, and Death. Storm, Fire, Myth, and Life have the best damage output. And, lastly, the best schools for mastering another school include Balance and Death.
15. What is the hardest boss in Wizard101?
Many consider Jotun, Ullik, and Grettir as some of the hardest bosses in Wizard101, particularly for their intended levels. They have large health pools which present a challenge for the average player.
By following the steps to get to the Krokosphinx region and understanding the strengths and weaknesses of the Balance School, players can embark on a unique and rewarding journey. The Balance school is a rewarding and strategic choice for those looking to play a flexible and versatile role in Wizard101.