How does AC work in Pathfinder 2e?

Decoding Defense: A Comprehensive Guide to Armor Class (AC) in Pathfinder 2e

Armor Class (AC) in Pathfinder 2e represents how difficult it is for an opponent to successfully land a damaging blow on your character. In essence, it’s the target number an attacker must meet or exceed on their attack roll to hit you. The higher your AC, the harder you are to hit. Your AC is calculated as follows: 10 + Armor Bonus + Shield Bonus + Dexterity Modifier (up to armor’s Dex Cap) + Circumstance Bonus + Status Bonus + Item Bonus + other permanent modifiers. Understanding each component is crucial for both character optimization and effectively navigating combat encounters.

Breaking Down the AC Formula

Let’s dissect each element of the AC calculation to understand its significance.

1. The Base: 10

Everyone starts with a base AC of 10, representing a baseline level of inherent dodging and awareness.

2. Armor Bonus

This bonus comes directly from the armor you’re wearing. Different armor types offer varying levels of protection, reflected in their armor bonus. Heavy armor offers the highest armor bonus, while light and unarmored options offer less. Remember, this bonus doesn’t stack with other armor bonuses, you only get the armor bonus from the armor you wear.

3. Shield Bonus

Similar to armor, a shield provides a bonus to your AC. This bonus is generally lower than that of armor, but it can be a crucial addition to your defenses. Some shields require you to Raise a Shield, which costs an action, to gain the AC bonus, whereas some have it passively.

4. Dexterity Modifier (and Dexterity Cap)

Your character’s Dexterity score influences their ability to dodge attacks. Your Dexterity modifier is added to your AC, but most armors have a Dexterity cap, limiting how much of your Dexterity bonus contributes to your AC. This encourages strategic armor choices based on your character’s Dexterity score. For example, if you have a Dexterity modifier of +4, but your armor has a Dexterity cap of +2, only +2 of your Dexterity modifier will apply to your AC.

5. Circumstance Bonus

Circumstance bonuses are situational and arise from specific conditions or actions. For instance, taking cover grants a circumstance bonus to AC. Spells, feats, and class features can also provide temporary circumstance bonuses to AC.

6. Status Bonus

Status bonuses are magical or temporary effects that influence your AC. Spells like “Blur” or “Haste” can grant a status bonus to AC. These bonuses often come with durations and might be dispelled.

7. Item Bonus

Item bonuses are derived from magical items specifically designed to enhance your defensive capabilities. A “Ring of Protection” is a classic example, providing a constant item bonus to AC.

8. Other Permanent Modifiers

This category encompasses a wide range of permanent effects that can alter your AC. Ancestry features, class abilities, and feats might grant permanent bonuses or penalties to your AC. For instance, some ancestries might have inherent resilience that grants a permanent bonus to AC against certain types of attacks.

The Importance of AC in Combat

AC is arguably one of the most critical statistics in Pathfinder 2e combat. A high AC significantly reduces the likelihood of being hit, thereby mitigating damage and increasing your character’s survivability. Prioritizing AC is essential for characters in melee combat roles, as they are more likely to be targeted by enemy attacks. However, even ranged combatants and spellcasters benefit from a respectable AC, as it can provide a crucial buffer against opportunistic attacks.

Factors Affecting AC

Several factors beyond the core calculation can impact your AC during combat:

  • Flanking: Being flanked by two or more enemies can negate certain defensive bonuses, making you easier to hit.
  • Conditions: Conditions like “Prone,” “Stunned,” or “Paralyzed” can significantly reduce your AC, leaving you vulnerable to attacks.
  • Terrain: Uneven terrain or difficult environments might impose penalties on your AC.
  • Enemy Abilities: Certain enemy abilities might specifically target your AC, bypassing your defenses or reducing your AC temporarily.

Strategies for Enhancing Your AC

There are numerous ways to improve your AC in Pathfinder 2e:

  • Choosing the Right Armor: Select armor that aligns with your character’s build and Dexterity score, maximizing your AC bonus while adhering to the Dexterity cap.
  • Utilizing Shields: Employ shields to gain an additional AC bonus, especially in situations where you anticipate heavy incoming attacks.
  • Investing in Feats: Certain feats, such as “Toughness” or “Diehard,” can improve your survivability, indirectly enhancing your effective AC.
  • Acquiring Magical Items: Seek out magical items that grant bonuses to AC, such as rings of protection, amulets of natural armor, or enchanted armor.
  • Casting Defensive Spells: Utilize spells like “Shield,” “Blur,” or “Mirror Image” to temporarily boost your AC or create illusions that deflect attacks.
  • Taking Cover: Strategically position yourself behind cover to gain a circumstance bonus to AC, making it harder for enemies to target you.
  • Buffs and Support: Party members with support abilities can provide valuable AC buffs, enhancing your defenses in critical moments.
  • Debuffing Enemies: Reducing an enemy’s attack rolls or applying conditions that penalize their accuracy can indirectly improve your effective AC.

By understanding the intricacies of AC and employing effective strategies, you can significantly enhance your character’s survivability and contribute to the success of your party. You can engage more deeply with the Pathfinder 2e community and find valuable resources, including character optimization tips and combat strategies, at the Games Learning Society website, GamesLearningSociety.org.

Frequently Asked Questions (FAQs) About AC in Pathfinder 2e

Here are 15 frequently asked questions to further clarify the mechanics of AC in Pathfinder 2e:

1. Does natural armor stack with regular armor?

No, natural armor bonuses do not stack with armor bonuses from worn armor. You only use the highest armor bonus you have. For example, if you are wearing full plate (+8 armor bonus) and have a natural armor bonus of +2, you only gain the +8 from the full plate.

2. How does the Raise a Shield action affect AC?

The Raise a Shield action typically provides a temporary bonus to your AC against melee attacks until the start of your next turn. The amount of the bonus depends on the shield. Some shields provide a passive bonus, but may have a reaction that allows you to bolster your AC more for the incoming attack, at the cost of the shield taking damage.

3. What happens if my Dexterity modifier is higher than my armor’s Dexterity cap?

Only the portion of your Dexterity modifier up to the armor’s Dexterity cap is added to your AC. Any excess Dexterity bonus is lost. Choosing the right armor for your Dexterity is critical.

4. Can I use a shield while wielding a two-handed weapon?

Generally, no. You typically need a free hand to wield a shield effectively. Certain feats or abilities might alter this restriction, but as a general rule, two-handed weapons and shields are mutually exclusive.

5. How do I calculate AC against different types of attacks (melee, ranged, spells)?

Your base AC applies to all types of attacks, unless specifically modified by feats, abilities, or conditions. Some spells or abilities might target specific saving throws instead of AC.

6. Does concealment affect AC?

Concealment provides a chance for attacks to miss you entirely. It doesn’t directly modify your AC, but it introduces an element of uncertainty for attackers. If an attacker has concealment, they must succeed on a flat check or the attack automatically fails.

7. What’s the difference between AC and saving throws?

AC determines whether an attack hits you, while saving throws determine whether you resist the effects of spells or abilities. AC is primarily used against physical attacks, while saving throws are used against magical or special effects.

8. How do conditions like “Prone” or “Stunned” affect AC?

Conditions like “Prone,” “Stunned,” or “Paralyzed” typically impose penalties to your AC, making you easier to hit. The specific penalty depends on the condition. For example, prone gives a -4 to AC vs melee attacks.

9. Can I stack multiple circumstance bonuses to AC?

No, circumstance bonuses from the same source do not stack. You only apply the highest circumstance bonus available.

10. How does flanking affect AC?

Flanking negates certain defensive bonuses, such as the bonus from raising a shield, making you easier to hit. This typically requires two or more enemies positioned on opposite sides of you.

11. Are there feats that directly increase my AC?

Yes, there are various feats that directly or indirectly increase your AC. These might provide bonuses to your armor, shield, or grant special defensive abilities.

12. Do magical items that grant AC bonuses stack with my armor?

Yes, magical item bonuses to AC typically stack with your armor bonus, provided they are different types of bonuses (e.g., an armor bonus from your armor and an item bonus from a ring).

13. How does cover work in relation to AC?

Taking cover grants a circumstance bonus to AC, representing the protection afforded by the obstacle. The amount of the bonus depends on the type of cover.

14. Can enemies reduce my AC with their abilities?

Yes, certain enemy abilities can reduce your AC temporarily. These abilities might inflict conditions or debuffs that penalize your defenses.

15. What’s a good AC for a character at a specific level?

A “good” AC depends on the level of the character and the challenges they face. As a general guideline, an AC of 18 + your level is considered respectable. The article states the following: Fair AC is 18+level. poor to average AC is 15+level or lower.

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