How many cities is too much Civ 5?

How many cities is too much Civ 5?

In Civilization 5, the ideal number of cities varies depending on the victory condition and the civ being played, but generally, having more than 10 cities can be considered too much, as it can lead to inefficient management and reduced productivity. The key to success lies in finding a balance between expansion and development, with the number of cities being a crucial factor in achieving this balance.

Understanding City Development in Civ 5

To determine the optimal number of cities, it’s essential to understand the tall and wide city development strategies, where tall cities have a larger population and focus on science and culture, while wide cities have a smaller population and focus on military and expansion.

Frequently Asked Questions

How many cities should I have in Civ 5?

The ideal number of cities in Civ 5 depends on the civ and the victory condition, but generally, 3-4 cities are considered optimal for a tall strategy, while 6-12 cities are considered optimal for a wide strategy.

What is the maximum city size in Civ 5?

The maximum size of a city in Civ 5 is 11 tiles in diameter, with the city being able to work tiles that are at most 3 tiles away from its main city tile.

Should I take over city-states in Civ 5?

City-states can be captured, but not razed, and taking them over can provide strategic advantages and resources, but also risks warmonger penalties.

What is the warmonger penalty in Civ 5?

The warmonger penalty is a diplomatic penalty imposed on players who declare war too frequently, making it harder to maintain diplomatic relationships with other civs.

How do I get rid of the warmonger penalty in Civ 5?

The warmonger penalty can be reduced by liberating cities and returning them to their original civ, or by waiting for the penalty to expire.

Can I destroy my own city in Civ 5?

No, players cannot destroy their own cities in Civ 5, but enemies can capture and raze them.

Can I destroy city-states in Civ 5?

No, city-states cannot be razed, but they can be captured and annexed.

What happens if a city rebels in Civ 6?

If a city rebels in Civ 6, it will break away from the empire and become a free city, which can be liberated or captured by other civs.

Should I trade with my own cities in Civ 6?

Yes, trading with domestic cities in Civ 6 can boost their performance and productivity, especially for newly established cities and wonder-building cities.

How many cities should Babylon have in Civ 5?

Babylon can have a single city, but it’s recommended to have 2-4 cities to control strategic defense points and expand its territory.

What is the best pantheon in Civ 5?

The best pantheon in Civ 5 depends on the playstyle, but popular choices include God of War for military-focused civs and Goddess of Festivals for culture-focused civs.

What is the ideal number of cities in Civ 6?

The ideal number of cities in Civ 6 is 10 cities by turn 100, with 2-3 additional cities founded within the first 40 turns.

Can you raise city-states in Civ 5?

No, city-states cannot be razed, but they can be captured and annexed, providing strategic advantages and resources.

What are the benefits of settling next to rivers in Civ 5?

Settling next to rivers in Civ 5 provides access to fresh water, allowing for farm construction and food production, as well as strategic defense and trade route opportunities.

Why is the warmonger penalty bad in Civ 5?

The warmonger penalty is bad because it harms diplomatic relationships with other civs, making it harder to trade, ally, or make peace, and can lead to declared wars and isolation.

How do you destroy cities in Civ 5?

Cities in Civ 5 can be destroyed using nuclear weaponry or by capturing and razing them, leaving behind city ruins that can be cleaned up or replaced with improvements.

Leave a Comment