How many frames is drive rush SF6?

Decoding Drive Rush: Frame Data and Advantages in Street Fighter 6

The Drive Rush in Street Fighter 6 (SF6) is a versatile and potent tool, essential for aggressive play and extending combos. Understanding its frame data is crucial for mastering this mechanic. A Drive Rush must be active for 23 frames (from Parry) or 24 frames (from a 3-bar cancel) before it can be canceled with a directional input like crouch, block, or jump. It’s also important to note that using Parry during the run will result in MK (Medium Kick) coming out instead. This seemingly small detail significantly impacts gameplay, offering opportunities for mix-ups and enhanced offense.

Understanding the Drive System and Drive Rush

Street Fighter 6 introduces the Drive System, a core mechanic fueled by the Drive Gauge. This gauge governs several powerful abilities, including Drive Rush, Drive Impact, Drive Parry, Drive Reversal, and Overdrive (EX moves). Mastering the Drive System is paramount to success in SF6, and understanding Drive Rush is a critical component of that mastery.

Drive Rush: The Basics

Drive Rush allows players to quickly close the distance, apply pressure, and extend combos. There are two primary ways to execute a Drive Rush:

  • Drive Parry Cancel: By performing a Drive Parry and then inputting forward twice, the character will immediately transition into a Drive Rush. This method offers excellent defensive-to-offensive capabilities. Press forward twice and then Drive Parry.
  • Normal Cancel: Many normal attacks in SF6 are cancelable into special moves. If a normal attack is also cancelable into a Drive Rush, inputting forward twice after the attack connects (or is blocked) will initiate the Drive Rush. This is a key tool for extending combos and maintaining offensive pressure.

Frame Advantage and Drive Rush

The true power of Drive Rush lies in the +4 frame advantage it grants on the next move used after the rush, whether it hits or is blocked. This advantage is crucial for creating frame traps, setting up tick throws, and extending combos that wouldn’t be possible otherwise. Learning to effectively utilize this frame advantage is a cornerstone of high-level SF6 play. The key thing to know about Drive Rush is that the first move you use out of a Drive Rush will get +4 frames of advantage, whether it hits or gets blocked.

For example, a normally unsafe attack could become safe or even advantageous on block when performed after a Drive Rush, allowing for continued pressure. Similarly, a combo that would normally drop can be extended due to the increased hit stun or block stun provided by the +4 frame advantage.

Drive Rush: Advanced Tactics

Beyond basic execution, Drive Rush offers a range of advanced techniques that can significantly elevate a player’s game.

Drive Rush Mix-Ups

The speed and flexibility of Drive Rush make it an excellent tool for creating mix-ups. By varying the timing and attack options after a Drive Rush, players can keep their opponents guessing and force them into making mistakes. Common mix-up options include:

  • High/Low Mix-Ups: Using a Drive Rush to close the distance and then immediately performing either a standing overhead or a crouching attack.
  • Grab Mix-Ups: Utilizing a Drive Rush to get in close and then immediately going for a throw. The threat of a throw can force opponents to tech, opening them up to other attacks.
  • Delay Tactics: Slightly delaying an attack after a Drive Rush can create a frame trap, catching opponents who attempt to interrupt the attack.

Drive Rush for Movement and Positioning

Drive Rush isn’t just for offense. It can also be used as a powerful movement tool for repositioning and controlling space. Quick Drive Rushes can be used to evade attacks, close the gap, or create distance. The mobility it provides is invaluable in neutral situations and for controlling the flow of the match.

Drive Rush and Burnout

Understanding the interaction between Drive Rush and the Burnout state is crucial. Players in Burnout are at a significant disadvantage, as they are vulnerable to chip damage, have reduced stun resistance, and cannot use Drive System mechanics. Smart players will use Drive Rush to capitalize on opponents in Burnout, applying relentless pressure and securing decisive victories.

Drive Rush Execution Drills

To truly master Drive Rush, it’s essential to dedicate time to practicing the execution. Specific drills, such as consistently performing Drive Rushes from Drive Parry or from specific normal cancels, are crucial for building muscle memory and ensuring consistent execution in the heat of battle.

The Importance of Frame Data

Understanding frame data is fundamental to competitive Street Fighter. Frame data refers to the number of frames it takes for an attack to start up, the number of frames it is active, and the number of frames it takes to recover. By studying frame data, players can understand the relative safety and effectiveness of different attacks, and make informed decisions about their offensive and defensive strategies.

The Drive Rush’s frame data dictates its utility in various situations. Knowing the exact frame counts for startup, active frames, and recovery allows players to optimize their Drive Rush usage and maximize its impact.

Frequently Asked Questions (FAQs)

Here are 15 frequently asked questions to further illuminate the nuances of Drive Rush in SF6:

  1. What exactly is frame data in SF6? Frame data is the measurement of an attack’s different phases: startup, active, and recovery, measured in frames (1/60th of a second). Understanding these numbers helps you know when it’s safe to attack, defend, or interrupt your opponent.

  2. How many bars of Drive Gauge does Drive Rush consume? Drive Rush costs 0.5 bars of the Drive Gauge per use. Effective resource management is key.

  3. Can you Drive Rush cancel into Supers? Yes, you can Drive Rush cancel into Supers, adding another layer of complexity to combos and punishes.

  4. Is Drive Rush safe on block? Drive Rush itself isn’t an attack; it’s a movement tool. The safety of the following attack depends on the specific attack used and the character. The +4 frame advantage mitigates risk, but doesn’t guarantee safety.

  5. Does the Drive Gauge replenish during a Drive Rush? No, the Drive Gauge does not replenish during a Drive Rush. It only replenishes when in neutral or during specific actions.

  6. What’s the difference between Drive Rush and Drive Dash? Drive Rush is initiated from Drive Parry or a cancelable normal, while Drive Dash is a standalone forward dash that costs Drive Gauge but doesn’t grant the +4 frame advantage. Drive Dash starts up faster, as the Drive Rush must be active for 23 frames (from Parry) or 24 frames (from a 3-bar cancel).

  7. Can you Drive Rush backwards? No, Drive Rush is exclusively a forward movement option.

  8. How does Drive Rush interact with Drive Impact (DI)? Drive Rush can be vulnerable to Drive Impact, especially if the Drive Rush is telegraphed or predictable. However, Drive Rush can also be used to bait out Drive Impacts and punish them. DI stands for Drive Impact.

  9. What are some good characters for Drive Rush-heavy playstyles? Characters with strong normal attacks, good combo potential, and tools to capitalize on frame advantage, such as Kimberly and Cammy, often excel with Drive Rush-heavy playstyles. With all of this in mind, we’ve created a list that ranks each character based on their forward walking speed. Kimberly and Cammy are currently the fastest in the game in terms of moving forward at the moment.

  10. How do you perfect parry SF6? A perfect Drive Parry involves pressing the Medium Punch and Medium Kick buttons at the same time, but it has to be just as your opponent is set to make contact with an attack.

  11. Can you Drive Rush out of block stun? No, you cannot Drive Rush out of block stun. You must successfully Drive Parry to initiate a Drive Rush while blocking.

  12. Does Drive Rush work differently on different characters? The fundamental mechanics of Drive Rush are the same for all characters. However, individual characters have unique normal attacks and special moves that interact differently with Drive Rush, resulting in distinct playstyles and combo routes.

  13. How does Drive Rush work? You can run a drive rush in two ways. In both cases, all you have to do is enter a dash by double-tapping forward. Either you do this while entering a drive parry or when you land an attack with a normal move that would also be cancelable with a special move.

  14. What’s the best way to practice Drive Rush? Practice mode is your best friend. Record the opponent doing various attacks and practice Drive Parrying and Drive Rushing in response. Work on Drive Rush combos from different normal attacks, and experiment with mix-up options.

  15. Where can I learn more about Street Fighter 6 strategy? Resources like the Games Learning Society (https://www.gameslearningsociety.org/), community forums, and pro player streams offer invaluable insights into advanced SF6 strategy and techniques. Games Learning Society is a good source of information for learning about SF6.

Conclusion

Drive Rush is a pivotal mechanic in Street Fighter 6, offering a potent blend of offensive pressure, mobility, and combo potential. By understanding its frame data, execution techniques, and strategic applications, players can unlock a significant advantage and elevate their game to new heights. Dedication to practice, coupled with a solid understanding of game mechanics, will pave the way for mastering this powerful tool and achieving success in the world of SF6.

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