How many magic items should a level 20 character have?

How Many Magic Items Should a Level 20 Character Have?

A level 20 character in D&D 5e is the pinnacle of power, a hero who has faced down countless foes and emerged victorious. The question of how many magic items such a character should possess is a complex one, often debated among DMs and players alike. The straightforward answer, according to official rules, is that a level 20 character should have approximately six permanent magic items. However, this is not a hard limit, and the actual number can vary based on a number of factors.

This number of six serves as a guideline for DMs, a point of reference for game balance. It’s not a strict cap, but going far beyond this can lead to an unbalanced game, often making characters too powerful, which can diminish the fun of the game. The key thing is to maintain a balanced and enjoyable play experience.

Understanding the Guidelines

The “six magic items” rule is best understood as a recommendation, not a hard and fast limitation. It assumes a standard game where magic items are relatively rare and powerful. It also assumes that at least a few of those items will require attunement, which further limits a character’s access to magic. Attunement is a critical mechanic in 5e. A character can only be attuned to a maximum of three magic items at a time. This means that while a character might possess more than six magic items, they can only actively benefit from three at a time (plus, any other magical items not requiring attunement).

The Importance of Attunement

Attunement ensures that characters can’t just stockpile powerful magic items and use them all at once. It creates choices: Do you attune to the powerful armor, the +3 weapon, or the ring of invisibility? This element of decision making is essential to preventing characters from becoming completely overpowered. Items that do not require attunement usually have weaker or more situational effects, or are consumables.

The “Too Many” Threshold

So, when does the number of magic items become excessive? There is no single official numerical limit beyond attunement, however, a DM must be mindful. If characters have so many items that they can trivially bypass challenges or become virtually invincible, then there are too many. In such situations, the game becomes less engaging and challenging. It’s also crucial to consider the rarity of the magic items; six common items have a vastly different impact than six very rare items.

The Role of the DM

The Dungeon Master has the ultimate say in how many magic items are distributed and what power level those items have. DMs should consider their player’s play style and character concepts. Also, they must consider the campaign setting and desired level of challenge. If the campaign is supposed to be low magic or grimdark, then magic items should be exceptionally rare. Conversely, in a high magic campaign, the flow of magic items might be higher.

FAQs about Magic Items for High-Level Characters

To help you navigate the sometimes complex world of magic items in D&D 5e, here are some frequently asked questions.

1. How many permanent magic items should a level 15 character have?

There isn’t a hard rule for this, but you can expect a level 15 character to have around 3 to 5 permanent magic items. It is very situational and will rely on how often magic items have been awarded throughout the campaign, but this is a good guide. Remember to balance the power and utility of the items.

2. How many consumable magic items should characters have at different levels?

The article suggests 1 rare consumable every level from 11 to 15, 1 very rare consumable every level from 16 to 19, and 1 legendary consumable at level 20. This is a rough guide, and DMs can adjust it based on the campaign’s needs. This rule is more about rewarding and allowing more high powered encounters.

3. When should you give players their first magic weapons and armor?

Magic weapons typically appear between levels 3 and 5, while magic armor often shows up a bit later, between levels 7 and 10. These are general guidelines, and DMs can deviate to suit their campaign.

4. Is a +1 weapon considered a magic item?

Yes, a +1 weapon is indeed a magic weapon, with all the implications that entails. This means it overcomes resistance to non-magical damage.

5. What is the deck of many things?

The Deck of Many Things is a powerful and unpredictable magic item that can have spectacular effects, both good and bad. It is best introduced carefully into a campaign, as it can dramatically change the game’s course.

6. Can magic items be combined?

Yes, you can fuse two magic items to create a single, more powerful item. This is a fun way to introduce new and unique items but keep in mind its new power may require an increase in the rarity.

7. How do players learn the properties of magic items?

The identify spell is the quickest way to learn about an item’s properties. Characters can also learn about an item by focusing on it during a short rest while in physical contact.

8. Is it okay to give magic items at all levels?

Yes, it is generally good to give magic items at all levels. It’s best to consider the context and the campaign setting you are in. However, it’s good to consider the impact they will have.

9. What should DMs avoid when handing out magic items?

Avoid giving out too many items, especially if they do not require attunement or if they are too powerful. This can lead to an unbalanced game and diminishing the excitement of acquiring new magic. Always think before handing out an item!

10. How many magic items should a level 5 party have?

A level 5 party could have 1 to 2 magic items each, depending on the rarity. A common or uncommon combat item and a utility item are appropriate. Always take into consideration your players and play style.

11. Can a character go beyond level 20?

Yes, after reaching level 20, a character can continue to grow in power through Epic Boons and Ability Score Improvements. This allows for continued character development beyond the standard level cap.

12. What classes are considered the most powerful at level 20?

Wizards are generally considered the most powerful class at level 20 due to their access to incredibly powerful spells like Wish, and their ability to freely cast 1st and 2nd level spells. The level of utility and pure power they have is incredibly potent.

13. How much damage can a level 20 character do?

A level 20 character’s average damage output per round ranges from about 21 to about 43, depending on the class and build. This takes into account a multi-round fight, rather than just a single powerful nova round.

14. Is it possible for a level 20 party to defeat a Tarrasque?

Yes, a level 20 party can defeat a Tarrasque using the rules as written (RAW). A well-coordinated party with strong damage output can bring down the Tarrasque, although it might still be a difficult fight.

15. How does sorcerer work at level 20?

At level 20, a sorcerer can amplify their spells using their raw magical energy. They can spend sorcery points to increase the level of their spells instead of using higher-level spell slots. This increases the power of their spellcasting significantly.

Final Thoughts

Magic items are a crucial part of the D&D experience. Using the guidelines presented here, a DM can ensure a balanced and fun experience. Remember that the “six magic items” rule is a general guideline and not a strict rule. Always prioritize the fun of the game and try to cater to your group and campaign. By considering the number, type, rarity, and attunement of items, you can create a memorable and balanced magic item experience for your players. Happy gaming!

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