How many poison counters can you have in magic?

How Many Poison Counters Can You Have in Magic: The Gathering?

The short and direct answer is: There’s no limit to how many poison counters you can accumulate in Magic: The Gathering (MTG). However, the game dictates that a player loses the game immediately upon reaching ten or more poison counters. This means while you can technically have an unlimited number, your game ends once you hit that crucial ten mark. It’s important to understand that while there’s no hard cap on how high your poison count can go, it’s a race against the clock, where your goal is to avoid reaching the ten thresholds. Think of it not as a quantity you accumulate, but rather a game-ending condition that is tracked with counters.

Understanding Poison Counters in MTG

Unlike life totals, which can fluctuate significantly throughout a game, poison counters are a one-way ticket to a game loss. Poison counters are placed on players rather than on permanents, and their purpose is to inflict a swift loss upon reaching a certain threshold. Unlike regular damage, which reduces your life total, damage from Infect and Toxic abilities place these insidious counters directly onto the player. These counters are persistent and don’t decrease naturally unless a specific effect or card removes them (very few do). Let’s dive a bit deeper into how they work in-game and some of the key interactions surrounding them.

How Do You Get Poison Counters?

Several mechanics in MTG deliver poison counters, and they typically involve combat damage. The most prominent ways players obtain poison counters are:

  • Infect: Creatures with infect don’t deal regular damage to players. Instead, when they deal damage to a player, that player gets the same number of poison counters.
  • Toxic: Similar to Infect, but with a twist. A creature with the Toxic ability deals normal combat damage and also gives the targeted player the amount of poison counters specified by the Toxic ability (e.g., Toxic 1 gives one poison counter). Multiple instances of toxic are cumulative, so if a creature has multiple toxic abilities, they all apply.
  • Other Card Effects: Some spells and abilities can also directly place poison counters onto a player without dealing combat damage.

Why Are Poison Counters So Dangerous?

The danger lies in the straightforward nature of poison counters: once you have ten or more, you lose. This bypasses a player’s life total entirely, turning conventional game strategies on their head. Poison-focused decks aim to overwhelm their opponents quickly by ignoring the conventional 20 life starting total. In Commander, this is especially dangerous as opponents have 40 life, which is why you need to be even more strategic with your poisoning attempts.

Frequently Asked Questions About Poison Counters

1. Does Double Strike Give 2 Poison Counters?

Yes, if a creature with Double Strike and Infect deals combat damage to an unblocked player, that player will receive one poison counter during the first strike combat damage step and another during the regular combat damage step, for a total of two poison counters from that attack.

2. Can You Proliferate Poison Counters?

Absolutely! The proliferate ability allows you to choose any number of players with counters on them, including poison counters, and give each chosen player another counter of a kind already there. This can speed up the process of reaching the ten-poison-counter threshold.

3. Are Poison Counters a Permanent?

No. Poison counters are not permanents and are not found in any game zone. They are merely markers placed on a player to track how close they are to losing the game.

4. Does Toxic Give Poison Counters to Creatures?

No. The Toxic ability only gives poison counters to players. If a creature with Toxic deals combat damage to another creature or a planeswalker, it doesn’t result in poison counters. It only triggers against player targets.

5. How Does Toxic Work in MTG?

Toxic is a static ability that triggers when the creature deals combat damage to a player. It deals normal combat damage along with giving the targeted player the specified number of poison counters. Unlike the Poisonous ability, which is a triggered ability, Toxic is an instantaneous effect similar to lifelink.

6. How Do You Counter Poison Counters in MTG?

There are very few cards that directly remove poison counters. Leeches is the most direct method. Other cards like Solemnity, Vorinclex, Monstrous Raider, Melira, Sylvok Outcast and Melira, The Living Cure, and certain ‘you can’t lose the game’ cards can also help you survive by suppressing the effects of poison counters.

7. What is the Max Poison Stacks?

There is no limit to the number of poison counters a player can have. However, a player loses the game at ten or more poison counters, so any counters past the tenth are usually irrelevant.

8. Why is Toxic instead of Poisonous?

Toxic and Poisonous are similar but functionally different mechanics. They both give players poison counters equal to their N value, but Toxic is a static ability while Poisonous is a triggered ability. This distinction slightly alters how they interact with other effects. Toxic is considered slightly more reliable because it does not have to trigger to add poison counters like Poisonous does.

9. Does Deathtouch Cancel Deathtouch?

Yes, in a sense. When two creatures with deathtouch damage each other, both creatures deal damage. Deathtouch doesn’t negate the effect of an enemy deathtouch. It does not cancel the other deathtouch abilities and both would still deal damage.

10. Does Deathtouch Cause Poison Counters?

No, Deathtouch itself does not cause poison counters. Creatures with Infect or Toxic deal poison counters on hit, not just creatures with Deathtouch. Deathtouch only ensures that even a 1/1 creature can take down a larger one as all damage dealt by deathtouch creatures is considered lethal.

11. Does Hexproof Stop Proliferate?

No, Hexproof does not stop proliferate. Proliferate does not target specific permanents or players but rather selects them, thus bypassing Hexproof. Similarly, Shroud and Ward are also ineffective against proliferate.

12. Can You Proliferate for Zero?

Yes, when using proliferate, you can choose to not select any permanents or players to proliferate. The rules state that you can choose “any number,” which includes zero. This can be useful for triggering other effects that rely on using proliferate without needing to add more counters to the board.

13. Does Double Strike Cancel Deathtouch?

No, double strike does not cancel Deathtouch. Double Strike only allows damage to be dealt in an earlier combat phase and then during the regular combat phase. The opponent would take damage from a creature with Double Strike/First Strike before taking damage from a creature with Deathtouch.

14. Does Trample Count as a Counter?

No, Trample is a keyword ability, not a counter. A keyword counter will add a keyword ability, such as flying, double strike or trample. However, trample itself is an ability that allows excess combat damage to transfer from a blocking creature to a player.

15. How Do You Counter a Spell or Ability in Magic?

To counter a spell or ability means to cancel it, removing it from the stack. The countered spell does not resolve, and none of its effects occur. The countered spell is sent to the owner’s graveyard. No costs paid to cast the countered spell are refunded.

Conclusion

While you can technically accumulate an unlimited number of poison counters in Magic: The Gathering, remember that the game ends once you reach ten. Understanding how poison counters work, how they’re delivered, and how to defend against them is crucial for any MTG player. With this knowledge, you can either use the poison mechanic to your advantage or effectively mitigate its threat, further enhancing your strategic approach to the game. Good luck and watch out for those pesky poison counters!

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