How much damage do Thunder gauntlets do?
The Thunder gauntlets deal 1d8 thunder damage on a hit, and if the target willingly moves 5 feet or more before the start of the user’s next turn, the target takes an additional 1d8 thunder damage. This thunder damage is a significant aspect of the Thunder gauntlets‘ capabilities, making them a formidable option in combat.
Understanding Thunder Gauntlets
To get a comprehensive understanding of the Thunder gauntlets, it’s essential to explore various aspects of their functionality and application in different scenarios.
FAQs About Thunder Gauntlets
Here are 15 FAQs that provide more insights into the Thunder gauntlets:
- Do Thunder gauntlets count as two-weapon fighting?: Yes, Thunder gauntlets can be used for two-weapon fighting if you have the dual-wielding feat, as you are considered to be holding them even when not using them as weapons.
- Do Thunder gauntlets use Strength?: The damage roll of Thunder gauntlets can use Strength or Intelligence as the ability modifier, depending on the user’s preference or build.
- Do Thunder gauntlets count as unarmed?: No, Thunder gauntlets are considered simple melee weapons and do not count as unarmed strikes.
- How strong are the Pyrogale Gauntlets?: While specific strength is not defined, Pyrogale Gauntlets are presumably powerful, given their association with elemental forces.
- What type of damage is a Thunder gauntlet?: Thunder gauntlets deal thunder damage, specifically 1d8 on a hit.
- Can you infuse your Thunder gauntlets?: Yes, Thunder gauntlets can be infused as they are considered simple weapons, but pre-level 9, you can only infuse one due to strict RAW.
- What is the max damage for gauntlets?: At extremely high Strength levels, such as 1500, the maximum damage for a gauntlet can reach up to 107, considering the use of Haki.
- Does Thunder gauntlet stack with propulsion armor?: No, Thunder gauntlets do not stack with propulsion armor as they are considered an item, not armor.
- Do Thunder gauntlets work with booming blade?: Yes, Thunder gauntlets can work with cantrips like Booming Blade and Green Flame Blade because their properties transfer over from the base armor.
- Can light weapons be dual wielded?: Only specific light melee weapons can be dual-wielded, and while Thunder gauntlets are weapons, they are not classified as light, requiring a feat for dual wielding.
- Do fists count as dual wielding?: No, fists do not count as dual wielding; they are considered an unarmed strike.
- Can you use flurry of blows and two-weapon fighting?: No, you cannot combine Flurry of Blows with Two-Weapon Fighting as Flurry is considered superior and already encompasses the concept of rapid strikes.
- What is the best Artificer subclass?: The Battle Smith is considered the best Artificer subclass due to its overall feature quality and multiclassing opportunities.
- How do you improve Thunder gauntlets?: Thunder gauntlets can be improved by infusing them as armor for more protection or as a weapon for more damage, with a common strategy involving the use of a shield and selective infusion.
- Are Artificers good in D&D?: Yes, Artificers are good in D&D, especially for players interested in a half-caster role that doesn’t solely focus on dealing damage, with their Infuse Item feature being particularly defining.
Conclusion
In conclusion, Thunder gauntlets are a unique and powerful tool in combat, dealing 1d8 thunder damage and offering various strategic advantages through their ability to be used in conjunction with other abilities and feats. Understanding how Thunder gauntlets work, including their damage output and how they interact with other game mechanics, is crucial for maximizing their potential in gameplay. Whether through infusion, dual-wielding, or use with cantrips, Thunder gauntlets offer a depth of playability that can significantly enhance a character’s combat effectiveness.