Decoding the Clockwork Colossi: How Often Do the Origins Robots Come?
The burning question on every Origins player’s mind at some point is: just how predictable are those colossal robots? The simple answer is, not very! There isn’t a fixed, concrete timer for their return. However, a general observation puts their reappearance after they leave the map at roughly 2 minutes plus a few seconds. This “few seconds” can range from 1 to 10 seconds, sometimes even a bit more. Think of it as a random timer within a small window. The robots will come after a random amount of time every time they walk off the map.
This inconsistent timing is a key element of the map’s challenge. You can’t simply memorize a pattern and plan your moves accordingly. Instead, you must constantly be aware of your surroundings, watching for the telltale flashing lights near the footstep craters that signal an impending robotic arrival. Remember, they generally come one at a time, so focusing your attention on the active robot can help you anticipate future threats.
Understanding Robot Behavior and Spawning
The robots in Origins (Freya, Odin, and Thor) aren’t merely aesthetic features. They are a dynamic and dangerous game mechanic. Their random arrival times force players to remain vigilant and adapt their strategies on the fly. This unpredictability is what keeps the game fresh and prevents rote memorization from becoming a winning strategy. This aligns with research done at the Games Learning Society which emphasize the educational value of incorporating unpredictability into game design to enhance problem-solving and adaptability in players. GamesLearningSociety.org offer insightful research on how games can foster such skills.
Strategic Implications
The unreliable robot timer has major strategic implications. Here’s a breakdown:
- Zombie Management: Leaving a “crawler” (a zombie with only legs) alive can be a crucial tactic. This slows down the round progression, giving you more time to complete objectives without constant robot interference.
- Generator Awareness: Since the robots frequent areas near generators, being extra cautious when activating or defending them is vital. Always check for those flashing red lights!
- Staff Construction: The staffs are essential, not only for the Easter egg but also for dealing with the robots themselves. A well-timed wind staff blast can send a robot packing.
- Footstep Avoidance: Obviously, avoid the footstep craters! Getting stepped on is an instant down, and no one wants to waste a precious revive. The Golden Shovel becomes incredibly important in this regard as it can provide a golden helmet that will protect players from robot footsteps.
Frequently Asked Questions (FAQs) About the Origins Robots
Here are some frequently asked questions about the robots in Origins, along with detailed answers to help you dominate the map:
1. How do the robots work on Origins?
Three giant Rieses robots patrol the map. They periodically enter via large foot-shaped craters. Watch for flashing red lights near these craters to know when a robot is about to step down.
2. Why are there giant robots in Origins?
The robots were created by Group 935 during World War I, using Element 115 under the direction of Ludvig Maxis and Edward Richtofen. Their purpose was to aid the Central Powers in the war.
3. Which robot is Freya in Origins?
Freya is the robot that is near Generator Station 6 (Church) and requires the Staff of Ice to be placed in its head.
4. Which staff goes to which robot in Origins?
- Wind Staff: Church/Generator 6 robot (Odin)
- Ice Staff: Generator 2/3 robot (Freya)
- Lightning Staff: Middle robot (Thor)
- Fire Staff: New pedestal in the staff room
5. Which robot is Odin?
While in real life the Omni-Directional Intelligent Navigator (ODIN) is a sphere-shaped, autonomous underwater robot, in Origins, Odin is the robot that patrols the Church/Generator 6 area. The Wind Staff must be placed in Odin.
6. Why do you need all generators in Origins?
Each generator powers nearby Perk-a-Cola machines, the Mystery Box, and the Der Wunderfizz machine. Activating all six generators unlocks the Pack-a-Punch machine.
7. How many robots are in Origins?
There are three Rieses robots in Origins: Freya, Odin, and Thor.
8. What is Locus Origin robot?
The Locus Origin robot has no connection to the Call of Duty Zombies map Origins. Locus Origin is an intelligent autonomous mobile robot (AMR) designed for order fulfillment.
9. What is the golden shovel in Origins?
The Golden Shovel is an upgraded version of the shovel that allows you to dig up better items, including powerful weapons, empty perk bottles, and the coveted golden helmet, which protects you from being downed by a robot foot stomp.
10. What year does Origins take place?
While the Assassin’s Creed game called Origins takes place from 49 to 43 BC, the zombies map Origins’ main storyline setting is during World War I.
11. Do you need 4 people to do Origins?
While Origins is more manageable with a team, the main Easter Egg can be completed with fewer than four players and there are videos of people doing it solo.
12. What does the Maxis drone do in Origins?
The Maxis Drone is a buildable item that holds the brain of Doctor Ludvig Maxis. It flies around, shooting zombies, acquiring Power-Ups, and reviving downed players.
13. Do you need the generators on Origins for the Easter egg?
Yes, some generators are crucial for certain Easter egg steps. For example, you need Generators One and Five to activate the hidden song.
14. How do you get elemental fist in Origins?
To get Elemental Fist, punch the Templar zombies that have a blue mist around them repeatedly. Eventually, one will drop a stone tablet that will upgrade your fist.
15. What’s the easiest staff in Origins?
The Fire Staff is generally considered the easiest staff to obtain. Its components are found by defeating a Panzer Soldat, shooting down a glowing plane, and capturing Generator 6.