Is Growth Spiral Banned in Commander? The Truth Revealed
The short answer is: No, Growth Spiral is not banned in Commander. While this seemingly innocuous little spell saw bans in other formats like Standard, Historic, and Pioneer, it remains perfectly legal within the chaotic and often unpredictable landscape of Commander. Now, let’s delve deeper into why, and explore the broader context of Commander bans with some frequently asked questions.
Understanding Commander Bans
Commander, also known as EDH (Elder Dragon Highlander), is a unique format emphasizing social interaction, creative deckbuilding, and games that unfold over a longer timeframe. Because of this, the banlist is maintained by the Commander Rules Committee (RC), an independent body, rather than Wizards of the Coast. Their philosophy centers on promoting diverse and enjoyable gameplay experiences. Cards are banned not solely for raw power, but also for their potential to create unfun or oppressive play patterns. This is a crucial distinction that explains why Growth Spiral remains legal while cards like Paradox Engine, which can lead to infinite combos and long, solitaire-style turns, do not.
Growth Spiral, while efficient, simply isn’t game-breaking enough in the Commander context. It provides mana ramp and replaces itself with a card, which is good, but not format-warping. The RC focuses on cards that significantly restrict deckbuilding options, create repetitive game states, or unduly pressure other players. Growth Spiral doesn’t fall into these categories. It’s a value card, but it’s not the kind of card that dictates entire strategies or stifles creativity.
Why Growth Spiral Was Banned Elsewhere
To understand why Growth Spiral isn’t banned in Commander, it’s helpful to look at why it was banned in other formats. In Standard and Historic, Growth Spiral fueled decks built around cards like Wilderness Reclamation and Nexus of Fate. These decks could generate enormous amounts of mana and take multiple turns in a row, effectively locking opponents out of the game. Growth Spiral provided the early ramp and card draw necessary to make these strategies consistent and oppressive.
The faster, more focused nature of those formats meant that these decks were significantly more problematic than they would be in the more diverse and interactive environment of Commander. In Commander, while you might see Growth Spiral in a deck with Wilderness Reclamation, the presence of three other opponents, each with their own agendas and answers, makes it much harder to dominate the game in the same way.
Commander Ban Philosophy: Fun First
The Commander Rules Committee emphasizes player experience above all else. They aim to foster a format where a wide variety of decks can thrive, and where games are memorable and engaging. This is why cards that might be perfectly reasonable in other formats are banned in Commander. For example, Erayo, Soratami Ascendant flips into Erayo’s Essence easily, and this can put a huge tax on spells cast by your opponents. It’s not about raw power, it’s about creating an environment where everyone feels like they have a chance to participate.
The Rules Committee also takes into account the social contract of Commander. Players are encouraged to discuss power levels and house rules before a game begins, ensuring everyone is on the same page. This level of self-regulation is a key aspect of the format’s success.
FAQs About Commander Bans
Here are some frequently asked questions to further clarify the nuances of the Commander banlist and its philosophy:
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Are cards banned in other formats automatically banned in Commander? No. The Commander banlist is independent and based on the format’s specific needs and goals. Cards are assessed based on their impact within a multiplayer, highlander (one-of) environment.
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What is the most common reason for a card to be banned in Commander? The primary reasons are creating repetitive, unfun gameplay experiences, restricting deckbuilding options, or allowing a single player to dominate the game unfairly.
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How often is the Commander banlist updated? The Commander Rules Committee updates the banlist periodically, usually several times a year. They monitor the format closely and make changes as needed.
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Is it possible for a card to be unbanned in Commander? Yes. The RC has unbanned cards in the past when they felt the format had evolved enough to handle them.
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Who makes the decisions about which cards are banned in Commander? The Commander Rules Committee, a small group of dedicated players and community leaders, makes these decisions.
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Where can I find the official Commander banlist? The official Commander banlist can be found on the Commander RC’s website.
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Are pre-constructed Commander decks subject to the banlist? Yes, pre-constructed decks must adhere to the banlist. However, Wizards of the Coast usually ensures that their pre-cons are legal upon release.
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What about cards that are “banned as commander”? Some cards are deemed too powerful or problematic to lead a deck, but are still allowed in the 99 of other decks. An example in the excerpt is Dihada, Binder of Wills, or Najeela, the Blade-Blossom.
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Why are some cards that seem “broken” still legal in Commander? The high variance and multiplayer nature of Commander often mitigate the impact of powerful cards. Also, what may seem broken to one player may not to another.
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How does the banlist affect competitive Commander play? Even in competitive Commander (cEDH), the banlist is followed. However, cEDH often has a faster, more combo-oriented playstyle.
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What are some other notable cards banned in Commander? Some other cards include Paradox Engine, Leovold, Emissary of Trest, and Prophet of Kruphix.
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Why are ante cards banned in Commander? Ante cards involve wagering cards from your collection, which is generally frowned upon and often illegal.
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Are silver-bordered cards legal in Commander? Generally, no. However, “Unfinity” cards without acorn-shaped holofoil stamps are legal.
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What is the role of the Commander community in shaping the banlist? The Commander Rules Committee actively seeks feedback from the community and takes it into consideration when making decisions. You can reach them through their official channels.
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Where can I learn more about game design principles that inform decisions like banning cards? The Games Learning Society is a great place to start! You can find resources and information about the intersection of games, learning, and design at https://www.gameslearningsociety.org/.
Conclusion: Growth Spiral’s Place in Commander
Growth Spiral is a fine card. It’s a solid, value-oriented piece of ramp that helps smooth out your draws. However, it is not a format-defining, game-warping threat. In the context of Commander, where interaction, social dynamics, and diverse strategies are paramount, Growth Spiral simply does not warrant a ban. So, feel free to include it in your Simic or Bant decks – just don’t expect it to single-handedly win you the game. Remember to focus on creating fun and engaging experiences for everyone at the table, and the spirit of Commander will thrive. It’s important to understand the reason a card is not banned in a format to understand the format overall. Commander has some banned cards that might be legal in other formats, so one has to carefully assess if they should run the card in the deck.