Is Mastery Good on Evoker? A Deep Dive into Evoker Stats
The short answer to the question “Is mastery good on Evoker?” is: it depends on the specialization, but generally, yes, especially for Augmentation. For Devastation Evoker, it’s a very important stat, but the value fluctuates, and for Preservation Evoker, its impact is different. However, it’s not a cut-and-dry, “stack it as high as possible” scenario. Let’s delve deeper into why.
Mastery for Augmentation Evoker: A Priority, But Not the Only One
For Augmentation Evokers, mastery is arguably the best secondary stat, though not by a massive margin. The core of their gameplay revolves around Ebon Might, where their intellect directly increases party/raid damage. Mastery further amplifies this by boosting the versatility given by Shifting Sands. Here’s a breakdown:
- Mastery’s Direct Effect: Mastery increases the damage you deal with your spells. This is crucial, but the indirect impact on allies is even more significant with Augmentation.
- Shifting Sands Synergy: The versatility that Augmentation Evokers provide through Shifting Sands is directly scaled by the Evoker’s mastery percentage. If an Evoker has 20% mastery, they will boost an ally’s versatility by 20%.
- The Stat Priority: Generally, the stat priority is Mastery >> Critical Strike = Haste >> Versatility. This emphasizes the primary focus on mastery. However, critical strike and haste are quite valuable and should be balanced alongside mastery.
- Item Level Matters: Because Intellect is crucial for Ebon Might, item level often trumps secondary stats. A higher item level piece with slightly worse secondary stats could still be better.
When to Reconsider Mastery
- Over-Saturation: While high mastery is good, at very high levels, especially above 5400, its value might drop below that of critical strike or haste for some players. This is highly player-dependent and requires individual simulations using tools like Raidbots.
- Lower Haste: If you have very low levels of haste, it can become more valuable than critical strike. Having a decent amount of haste will make the class feel much smoother, with more casts and abilities.
Mastery for Devastation Evoker: Target Health Matters
Devastation Evoker’s mastery, called Giantkiller, increases spell damage based on the target’s current health. Here’s how it works:
- Higher Health = More Damage: Targets with higher health take more damage, so you’ll be doing most damage against tanky bosses, not low HP adds.
- Base Multiplier: The base mastery multiplier is 22.5% at level 70 (including a racial bonus), increased by 2.5% per 180 mastery.
- Not as Straightforward: Mastery for Devastation is not as straightforward as for Augmentation. While important, it’s essential to remember that the value decreases as the target’s health depletes.
- Item Level Priority: Just like with Augmentation, item level is always a priority due to the intellect gain.
When To Reconsider Mastery
- Diminishing Returns: As you gain substantial mastery, its value can diminish when compared to haste and critical strike. Simulation is essential to find the point of diminishing returns for your character.
Mastery for Preservation Evoker: A Different Story
Preservation Evoker mastery has an entirely different functionality. It focuses on empowered spells, healing and increased effectiveness of their healing.
- Empowered Spells: Mastery’s effectiveness for Preservation Evoker is heavily tied to the use of their empower spells.
- Not a Priority: Compared to Augmentation and Devastation, mastery is generally not a top priority for Preservation Evoker. Other stats provide a more direct and consistent benefit.
- Alternative Stats: Haste and Critical strike are typically preferred. Haste smooths out gameplay and reduces casting time, while critical strike increases healing output.
- Less Impact: While it still contributes to their healing, mastery’s impact is less pronounced compared to the other specializations.
When To Reconsider Mastery
- Reroll: If you are looking to maximize healing output as Preservation Evoker, reroll your gear into other stats.
Conclusion
Mastery is good on Evoker, but with nuances. It’s essential for Augmentation Evoker, a strong stat for Devastation Evoker, and a lower priority for Preservation Evoker. The most important takeaway is that no stat exists in a vacuum. It’s crucial to use tools like Raidbots to simulate your specific gear and talent setup. Blindly stacking mastery could be detrimental. Instead, use the stat priority guidelines and simulate your character to ensure you’re optimizing your performance. Always remember that item level provides a baseline increase in performance because of intellect.
Frequently Asked Questions (FAQs)
1. What is the general stat priority for Augmentation Evoker?
The general stat priority for Augmentation Evoker is Mastery >> Critical Strike = Haste >> Versatility. However, this can shift depending on your specific gear and sim results.
2. How does Mastery work for Devastation Evoker?
Mastery for Devastation Evoker, called Giantkiller, increases spell damage based on the target’s current health, with higher health leading to more damage.
3. Should I always prioritize Mastery for Augmentation Evoker?
While Mastery is a top priority for Augmentation Evoker, you should still balance it with critical strike and haste and always prioritize higher item level gear.
4. At what point does Mastery become less effective for Devastation Evoker?
The value of Mastery for Devastation Evoker diminishes as the target’s health decreases. The amount of mastery needed to reach diminishing returns is different for every player, use Raidbots to simulate your character.
5. Is Mastery a good stat for Preservation Evoker?
Mastery is generally a lower priority stat for Preservation Evoker compared to Haste and Critical Strike, which provide more direct benefits.
6. How does Shifting Sands interact with Mastery?
Shifting Sands increases an ally’s versatility by the Evoker’s mastery percentage. Higher Evoker mastery will mean a greater buff for the party.
7. Is Item Level more important than secondary stats?
Yes, generally, item level is often more important than secondary stats, especially for Augmentation and Devastation Evokers because of the direct benefit of intellect. Always prioritize gear with a higher item level.
8. Can I use simulation tools to check my stats?
Yes, it’s highly recommended to use simulation tools like Raidbots to simulate your character, as these tools accurately determine stat values based on your individual character profile.
9. What weapons can Evokers use?
Evokers can equip Daggers, Staves, Fist Weapons, 1H and 2H Swords, 1H and 2H Axes, and 1H and 2H Maces. They can also use off-hands but cannot dual wield.
10. What armor type do Evokers wear?
Evokers wear **Mail** armor.
11. Does Evoker have a buff?
Yes, **Shifting Sands** increases the target's versatility by the mastery % of the Evoker.
12. Can Evokers dual wield?
No, Evokers **cannot dual wield** weapons. They can use a one-handed weapon and an off-hand item.
13. What is the main stat for Evoker?
Intellect is the main stat for Evokers, which provides significant scaling for Ebon Might (Augmentation) and damage/healing for all specializations.
14. Does looting affect evokers in Minecraft?
The article mentions a “Totem of Undying” drop from Evokers in Minecraft. Looting does not increase the drop chance. This is not relevant to World of Warcraft Evokers, but the information was included in the initial article.
15. How does Evoker’s mobility work?
Evokers have superior mobility stemming from their draconic powers, including abilities like Hover that allow them to soar over the battlefield.