Is there anything in Vault 118?

Diving Deep: What Treasures and Secrets Await in Vault 118?

Yes, there is indeed plenty to discover within Vault 118 in Fallout 4’s Far Harbor DLC. This isn’t just another empty vault; it’s a stage for murder, intrigue, and some unique loot! Prepare yourself for a trip to the Cliff’s Edge Hotel, because underneath lies a vault unlike any other: one inhabited by the digitized minds of pre-War socialites trapped in robot bodies. Be ready to encounter complex quests, engaging characters, and some valuable items worth grabbing during your visit.

Loot and Notable Items Inside Vault 118

Vault 118 is not only rich in narrative but also contains several items of interest for the resourceful Sole Survivor:

  • Vault 118 jumpsuit: Found in the entrance area, on the counter. A stylish reminder of your stay.
  • Fencebuster: Located in the atrium, tucked away in a corner. Perfect for bypassing those pesky locked doors and containers.
  • Red paint: Another find in the atrium corner, unique because this is the only copy of this item in the entire game outside of the Nuka-World add-on.

These items alone make a visit worthwhile, but the real treasure of Vault 118 lies in its story and the experience it offers.

Unraveling the Mystery: The “Brain Dead” Quest

The main draw of Vault 118 is the “Brain Dead” questline. This quest unfolds as a classic whodunit, with you, the Sole Survivor, tasked with solving the murder of Ezra Parker. The suspects? A colorful cast of eccentric robot personalities uploaded with the minds of pre-War high society. This quest features a unique and memorable experience, and the way you choose to handle the situation has consequences.

Vault 118: A Blend of Luxury and Desperation

Vault 118 provides a unique atmosphere by combining the luxury of pre-War high society with the desperation of vault life. You will encounter robots who still act as if they are living the high life, even though they are trapped in metal bodies. It’s a fascinating exploration of class, identity, and the lengths people will go to maintain a semblance of normalcy, even in the most abnormal circumstances.

Frequently Asked Questions About Vault 118

Here are 15 frequently asked questions about Vault 118, to help you better understand this captivating location:

1. Who is the real killer in Vault 118?

The real killer is revealed through the “Brain Dead” quest. As you investigate, you’ll uncover a web of secrets and rivalries, ultimately leading you to the culprit: either Ezra Parker or Gilda Broscoe depending on your choices and the evidence you present.

2. What choices do I have in the “Brain Dead” quest?

In “Brain Dead Part 2,” you can either immediately report Ezra to Maxwell or wait for Ezra to leave the vault before accusing him. Each choice has consequences for how the quest plays out. Letting Ezra go will give him a head start, but there are other outcomes if you reveal him before he leaves.

3. Can I build in Vault 118?

Yes, you can build in Vault 118. All floor surfaces can be built on, offering ample opportunity to create your own unique space within the vault. Almost all items can be scrapped, letting you create your own space.

4. What can’t I scrap in Vault 118?

The only item that you cannot scrap in Vault 118 is the Overseer’s terminal. This terminal is a static element within the environment and remains untouched by the Sole Survivor’s construction efforts.

5. Is Vault 118 part of a DLC?

Yes, Vault 118 is a location introduced with the Far Harbor DLC for Fallout 4. This DLC expands the game’s map to include a vast island off the coast of Maine.

6. Where is Vault 118 located?

Vault 118 is situated on the Northeastern area of The Island, specifically to the West of Far Harbor and Southeast of the National Park Visitor’s Center. Access to the vault is through the Cliff’s Edge Hotel.

7. Is there anything notable in Vault 111?

Vault 111, the starting vault in Fallout 4, contains several items of interest including 3 weapons, 1 special weapon and 1 Pip-Boy game. It’s your starting point so loot it well before you leave for the commonwealth.

8. Is there anything significant in Vault 114?

Vault 114, located East of Diamond City inside the Park Street Station, holds 1 Bobblehead, 1 Book, and 1 Safe. This vault is a place you’ll visit during the main questline.

9. Is there a Vault 101 in Fallout 4?

Vault 101, the iconic vault from Fallout 3, is only mentioned in Fallout 4 and Fallout 76. It does not physically appear in Fallout 4.

10. What happens if I let Ezra go in Fallout 4?

If you let Ezra go in Fallout 4, he will attempt to escape the vault. This will change the dynamic of your conversation with Maxwell. You will need to decide whether to lie about Ezra or reveal his guilt before he can make his escape.

11. What makes Vault 11 so sad?

Of all the cruel experiments Vault-Tec executed on unsuspecting victims, the one taking place at Vault 11 has to be the worst. Vault 11’s inhabitants were instructed to select one of their own as a human sacrifice each year.

12. What is Vault 81 known for?

Vault 81 is known for being one of the few relatively successful Vault-Tec experiments, where the inhabitants thrived. Curie, a companion character, is found in Vault 81.

13. Can I complete “Brain Dead” without any violence?

Yes, it is possible to resolve the “Brain Dead” quest without resorting to violence. Using your skills in dialogue and investigation, you can present convincing evidence to Maxwell, leading to the arrest of the culprit without bloodshed. However, this requires careful planning.

14. What kind of rewards can I expect from the “Brain Dead” quest?

Besides the satisfaction of solving a murder mystery, you’ll receive Caps and experience points as a reward for completing the “Brain Dead” quest. The exact amount depends on how you resolve the quest.

15. What is the best approach to investigating the “Brain Dead” murder?

The best approach to investigating the “Brain Dead” murder is to carefully gather evidence, talk to all the suspects, and pay attention to details in their testimonies. Don’t rush to judgment; consider all the angles before making your accusation.

Vaults as Learning Tools: Exploring Ethics in Gaming

The Vaults in the Fallout universe offer a fascinating lens through which to explore ethical dilemmas and societal structures. They provide concrete examples of how decisions, even those made with the best intentions, can have unintended consequences.

Understanding the motivations and actions of characters within these environments can foster critical thinking skills and encourage discussions about moral responsibility. This aligns perfectly with the goals of the Games Learning Society, which aims to harness the educational potential of video games. Check out GamesLearningSociety.org to learn more.

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