Should I keep or Raze City Civilization 6?
The decision to keep or raze a city in Civilization 6 depends on various factors, including the city’s strategic value, its potential for growth, and the warmonger penalties associated with razing it. Generally, it is recommended to keep a city if it is strategically located, has a high potential for growth, and can provide significant resources and trade routes, while razing a city may be a better option if it is unlikely to be retaken, is too expensive to maintain, or is located in a disadvantageous position.
Understanding the Consequences of Razing a City
Razing a city in Civilization 6 can have significant consequences, including warmonger penalties, loss of resources and trade routes, and potential rebellion. However, it can also prevent the city from being used as a production city and destroy any railroad or infrastructure associated with it.
Evaluating the Benefits of Keeping a City
On the other hand, keeping a city can provide numerous benefits, including access to resources, trade routes, and strategic locations. It can also allow for the city to grow and develop, providing increased production and revenue.
Frequently Asked Questions
1. What is the penalty for razing a city in Civ 6?
The penalty for razing a city in Civ 6 is 3x the base penalty, which can be significant and impact the player’s warmonger score.
2. What is the best city setup in Civ 6?
The best city setup in Civ 6 is to settle cities close to each other, with four tiles in between City Centers, and to go wide with many smaller cities rather than going tall with a few high-population cities.
3. Is it bad to have too many cities in Civ 6?
No, it is not bad to have too many cities in Civ 6, and players should continue to establish them freely for as long as they like.
4. What happens when you raze a city in Civ 5?
When you raze a city in Civ 5, it becomes City Ruins after some turns, and the population decreases by one every turn until it disappears.
5. Should I raze or keep a city?
The decision to raze or keep a city depends on various factors, including the city’s strategic value and potential for growth, as well as the warmonger penalties associated with razing it.
6. Can you raze a city after annexing?
Yes, only annexed cities can be razed, which means that puppet cities must first be annexed before they can be razed.
7. What is the optimal number of cities in Civ 6?
The optimal number of cities in Civ 6 is around 10 cities by turn 100, which can be obtained through settlement and declaring early war.
8. How many cities is optimal in Civ 6?
The optimal number of cities in Civ 6 is around 10 cities, and players should aim to have 3-5 cities by the first 50 turns.
9. How far away should you build cities in Civ 6?
In Civ 6, it is recommended to build cities close to each other, with four tiles in between City Centers.
10. Who is the best governor in Civ 6?
The best governors in Civ 6 are Pingala and Liang, who provide significant benefits for diplomatic and domination victories.
11. Why are hills good in Civ 6?
Hills are good in Civ 6 because they provide defensive ground, ranged unit bonuses, and increased production.
12. What is the strongest start in Civ 6?
The strongest start in Civ 6 is to settle on a coastal tile, with rainforest tiles, mountains, and natural wonders nearby.
13. Can I raze a free city in Civ 6?
Yes, most captured cities can be razed, including free cities, but this can result in grievances penalties.
14. Is it good to take over city-states in Civ 6?
Taking over city-states in Civ 6 can be beneficial, but it can also result in diplomatic penalties and rebellion.
15. Should you build cities close together in Civ 6?
Yes, building cities close together in Civ 6 can provide numerous benefits, including increased production, trade routes, and strategic locations.