What are the benefits of being a werewolf in Skyrim?

What are the benefits of being a werewolf in Skyrim?

The benefits of being a werewolf in Skyrim include virtually unlimited carry weight while transformed, super-fast run and sprint speed, and immunity from most diseases, making it a desirable choice for players looking to enhance their gameplay experience. Being a werewolf also offers increased strength and speed, allowing players to deal more damage in combat and move quickly around the game world.

Understanding the Benefits

Practical Advantages

Becoming a werewolf is worth considering for both practical and roleplaying reasons, as it provides a 100 percent disease resistance bonus and allows players to explore the game’s world from a unique perspective.

Frequently Asked Questions

  1. Is it worth it to become a werewolf in Skyrim? Yes, becoming a werewolf is worth it, as it offers several benefits, including increased strength, speed, and disease resistance.
  2. What are the downsides of being a werewolf in Skyrim? The werewolf form has some disadvantages, such as forced third-person perspective and inability to interact with items, but players can choose not to use it and still benefit from the passive disease resistance.
  3. What do you get when you become a werewolf in Skyrim? As a werewolf, players get increased strength, speed, and disease resistance, making them more formidable in combat and able to explore the game world more efficiently.
  4. Is it better to be a vampire or werewolf in Skyrim? The choice between being a vampire or werewolf depends on the player’s style, as werewolves are better suited for melee combat, while vampires are more subtle and use necromantic effects.
  5. Does the Dawnguard accept werewolves? Yes, players can side with the Dawnguard as a werewolf, allowing them to complete the Dawnguard DLC without any restrictions.
  6. Should you join Dawnguard or vampires? Joining the Dawnguard is recommended, as it offers more benefits and a more engaging storyline, but players can choose to side with the vampires if they prefer a more necromantic playstyle.
  7. What is the best race for a werewolf in Skyrim? The best races for a werewolf in Skyrim are Redguard, Argonian, Dunmer/Dark Elf, and Nord, as they offer unique abilities and strengths that complement the werewolf form.
  8. Does becoming a werewolf cure Vampirism in Skyrim? Yes, becoming a werewolf will immediately cure Vampirism, but being a werewolf has its own set of drawbacks and challenges.
  9. What are the downsides of being a werewolf? The downsides of being a werewolf include the risk of losing control and causing harm to innocent people, as well as the need for new clothes due to the destruction of clothing during transformations.
  10. Should I join the Companions and become a werewolf? Joining the Companions and becoming a werewolf is a mandatory part of the questline, but players can choose to cure themselves later in the game if they prefer not to be a werewolf.
  11. What happens if the Dragonborn becomes a werewolf? When the Dragonborn becomes a werewolf, they will gain the benefits of increased strength, speed, and disease resistance, but may also experience some drawbacks, such as forced third-person perspective.
  12. How long do you stay a werewolf in Skyrim? The Beast Form greater power can be used once per day to transform into a werewolf for 150 seconds, and players can extend this time by feeding on humanoid corpses.
  13. How do you become a hybrid in Skyrim? To become a hybrid, players need to complete the Dawnguard DLC and have Serana turn them into a Vampire Lord, then perform the blood ritual for werewolf at the same time.
  14. Can you become a Werebear in Skyrim? No, players cannot become a Werebear in Skyrim, but they can summon one using the power given by the Beast Stone after completing the Cleansing the Stones quest.
  15. Can I still side with the Dawnguard as a vampire? Yes, players can still side with the Dawnguard as a vampire, but they will be kicked out of the Dawnguard until they cure themselves of Vampirism.

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