What are the rules for channel divinity?

Channel Divinity: A Comprehensive Guide to Divine Power in D&D 5e

Channel Divinity is a potent and versatile class feature available to Clerics and Paladins (and sometimes Fighters via the Fighting Initiate Feat). It allows these characters to tap directly into the power of their deity or oath, unleashing special abilities that can turn the tide of battle or provide crucial support. Understanding the rules governing Channel Divinity is essential for playing these classes effectively.

At its core, Channel Divinity provides a pool of divine energy that can be expended to activate various Channel Divinity options. These options are specific to the character’s class, subclass (domain for Clerics, oath for Paladins), and sometimes level. The most important rules to keep in mind are:

  • Uses per Rest: Initially, you typically have one use of Channel Divinity per short or long rest. Clerics gain a second use at 6th level and a third at 18th level. Paladins gain additional uses through certain oaths.
  • Action Type: The action required to use Channel Divinity varies. Most options require an action, but some may require a bonus action, a reaction, or no action at all (like the Tempest Cleric’s Destructive Wrath). Always consult the specific Channel Divinity option description.
  • Saving Throws: If a Channel Divinity option requires a saving throw, the DC (Difficulty Class) is equal to your Cleric/Paladin spell save DC. This is typically calculated as 8 + your proficiency bonus + your Wisdom/Charisma modifier.
  • Holy Symbol Requirement: Some, but not all, Channel Divinity options require you to present your holy symbol. Again, the description of the individual option will specify whether this is needed.
  • Recharging: You regain all expended uses of Channel Divinity after completing a short or long rest. It’s a core mechanic that allows for consistent use of your divine abilities.

In short, Channel Divinity grants divine classes access to a range of unique abilities, rechargeable on short rests, providing consistent utility and power throughout an adventuring day. Now, let’s delve into some common questions that arise about this versatile feature.

Frequently Asked Questions (FAQs) About Channel Divinity

1. Does Channel Divinity have a limit?

Yes, Channel Divinity use is limited. Initially, you have one use per short or long rest. This increases to two at 6th level for Clerics and three at 18th level for Clerics. Paladins’ number of uses depends on their chosen oath.

2. Does Channel Divinity require an action?

Not always. The action required depends on the specific Channel Divinity option. Many require an action, but some need a bonus action, a reaction, or no action at all. Always check the description of the individual ability.

3. What determines the charges or uses of Channel Divinity?

The base number of Channel Divinity uses is primarily determined by your class and level. Clerics start with one use per rest, gaining a second at 6th level and a third at 18th level. Paladins typically start with one use, with some oaths granting more. The number of uses resets after a short or long rest.

4. Can I use Channel Divinity twice in one turn?

Generally, no. If the Channel Divinity option requires an action, you can only use one per turn, as you typically only have one action. However, if a Channel Divinity ability does not require an action (like the Tempest Cleric’s Destructive Wrath), it can be used in conjunction with an action or bonus action based option.

5. Do Channel Divinity abilities stack?

No, features with the same name do not stack. If you multiclass and gain Channel Divinity from two different classes (e.g., Cleric and Paladin), you don’t get two separate pools of Channel Divinity uses. You still only have the maximum number of uses allowed by your highest level class.

6. Does Channel Divinity have a cooldown?

Yes, the “cooldown” is determined by the need to complete a short or long rest. Once you use your Channel Divinity, you cannot use it again until you finish a short or long rest to replenish your uses.

7. Can Channel Divinity be used as a bonus action?

Yes, some Channel Divinity options can be used as a bonus action. For example, the Harness Divine Power option available to some Clerics allows you to regain a spell slot as a bonus action by expending a use of Channel Divinity.

8. Is Channel Divinity restored on a short rest?

Yes, all expended uses of Channel Divinity are restored after completing a short or long rest. This makes it a valuable resource to use frequently throughout an adventuring day.

9. Does Channel Divinity require a holy symbol?

Some Channel Divinity options require you to present your holy symbol, while others do not. Always check the description of the specific Channel Divinity ability you are using.

10. How often can I use Channel Divinity at different levels?

As a Cleric:

  • Levels 1-5: Once per short or long rest
  • Levels 6-17: Twice per short or long rest
  • Levels 18+: Three times per short or long rest

Paladin usage varies by Oath.

11. Can you dispel a Channel Divinity effect?

Generally, no. Dispel Magic specifically targets spells, and Channel Divinity is a class feature, not a spell. The effects of a Channel Divinity option might be dispellable if they create a magical effect that is susceptible to dispel magic, but the Channel Divinity itself cannot be dispelled.

12. Can I cast a spell and use Channel Divinity in the same turn?

Yes, provided the Channel Divinity option doesn’t require the same action as the spell. For example, if you cast a spell as an action, you could use a Channel Divinity option that requires a bonus action or no action at all on the same turn.

13. Does Channel Divinity require concentration?

No, Channel Divinity does not require concentration. Once you activate the ability, its effects persist for the duration specified in its description, without requiring you to maintain concentration.

14. Is Channel Divinity visible?

Whether Channel Divinity is visible depends on the specific option being used. Some options, like the Cleric’s Cloak of Shadows, explicitly make you invisible. Others may have visual effects described in their flavor text, but many are subtle and would not be obviously visible.

15. Can I use Channel Divinity while raging?

Yes, you can use Channel Divinity while raging. Raging only prevents you from casting spells or concentrating on them. Since Channel Divinity is a class feature and not a spell, it is not affected by rage.

Channel Divinity and the Power of Narrative

While these rules provide a framework for using Channel Divinity, remember that D&D is a game of storytelling. Don’t be afraid to add flavor to your Channel Divinity activations. Describe how your character presents their holy symbol, what prayers they utter, and how the divine energy manifests. This can enhance the immersion and make your character’s abilities feel truly special. The Games Learning Society is a good resource for gaining a deeper understanding of the narrative power of roleplaying and games in general. You can find them at https://www.gameslearningsociety.org/.

Channel Divinity is a dynamic tool at your disposal. Whether you’re turning undead, healing allies, or unleashing divine wrath, mastering the rules and adding your own creative flair will make your divine character a force to be reckoned with. Embrace the divine power at your fingertips, and let the will of your deity guide your actions!

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