Unveiling the Mysteries of Familiars in Dungeons & Dragons
In the sprawling world of Dungeons & Dragons (D&D), a familiar is more than just a pet; it’s a magical creature bonded to a spellcaster, acting as an extension of their senses, a scout, and sometimes even a combat assistant. Typically summoned using the Find Familiar spell, these entities take the form of small animals and are infused with a spirit that enhances their abilities and connects them intimately to their master.
Diving Deeper: The Nature of Familiars
The key aspect of a familiar is its spiritual nature. It’s not merely an animal but a spirit that has taken the form of an animal, granting it certain magical properties and a connection to its caster. This link is crucial; the familiar can deliver touch spells, grant advantage on attack rolls through the Help action, and provide vital reconnaissance. The bond created by Find Familiar allows the caster to communicate telepathically with their familiar, sharing sensory experiences as if they were seeing through the familiar’s eyes.
The List of Potential Familiar Forms
The Find Familiar spell explicitly outlines the forms a familiar can assume:
- Bat
- Cat
- Crab
- Frog (Toad)
- Hawk
- Lizard
- Octopus
- Owl
- Poisonous Snake
- Fish (Quipper)
- Rat
- Raven
- Sea Horse
- Spider
- Weasel
These forms are not just cosmetic. Each creature has unique abilities and strengths that can be leveraged for different situations. A hawk is excellent for scouting, while an octopus might be invaluable in an underwater environment.
The Spellcaster’s Companion
While many classes can have animal companions of some kind, familiars are generally limited to spellcasters, especially Wizards, and Warlocks (specifically those with the Pact of the Chain). This is because the Find Familiar spell is typically found on the Wizard’s spell list. However, other classes can also gain access to this spell through feats like Magic Initiate or Ritual Caster, or through certain class features like the Bard’s Magical Secrets.
Mechanics and Management of your Familiar
Casting Find Familiar requires 10 gp worth of incense and a brass brazier, and takes an hour to complete. The spell summons a spirit into an unoccupied space nearby, taking the form of your chosen animal. The familiar follows the caster’s commands and acts on their turn. If the familiar dies, it simply vanishes, and the caster can summon it again by recasting the spell.
The Dungeon Master (DM) is the ultimate arbiter of how a familiar behaves within the game world. While the player controls the actions of their familiar, the DM determines how the world reacts to the familiar and adjudicates the consequences of its actions.
Frequently Asked Questions (FAQs) about Familiars in D&D
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Which classes can have a familiar in D&D 5e?
The primary class associated with familiars is the Wizard, who has the Find Familiar spell readily available. Warlocks who choose the Pact of the Chain can also acquire a familiar. Other classes can gain access to familiars through the Magic Initiate or Ritual Caster feats, or through specific class features like the Bard’s Magical Secrets.
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Can any familiar be chosen, or are there limitations?
The Find Familiar spell specifies a list of animals that can be chosen as familiars. These include bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, and weasel.
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What happens when a familiar dies?
If a familiar dies, it doesn’t stay dead permanently. It simply vanishes, and the caster can summon it again by recasting the Find Familiar spell. This requires another casting time of one hour and the consumption of the required materials.
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Does the DM control my familiar?
The player controls the actions of their familiar, but the DM has the final say on how the world reacts to the familiar and adjudicates the consequences of its actions. The DM can also play the familiar in situations where its actions are more instinctual than strategic.
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Can my familiar be targeted in combat?
Yes, a familiar is a creature and can be targeted by attacks and spells. It has its own stat block, although it’s derived from the base animal stat block and augmented by the spell.
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Can a familiar use the Help action in combat?
Absolutely. Familiars are often used to grant advantage on an ally’s attack roll by using the Help action. This can be a significant boon, especially for classes that rely on a single powerful attack.
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Can I cast spells through my familiar?
You can deliver touch spells through your familiar. If the spell has a range of touch, you can have your familiar deliver the spell to a target within 100 feet of you.
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Can I have more than one familiar at a time?
No, the Find Familiar spell only allows you to have one familiar at a time. If you cast the spell while you already have a familiar, you can instead choose to change its form to another animal on the list.
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Can I turn my familiar into a sidekick?
Yes, with the DM’s permission, your familiar can become a sidekick, using the rules presented in Tasha’s Cauldron of Everything. The limitations on sidekicks are their Challenge Rating (CR), and your familiar typically has a very low CR, making it eligible.
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Can I polymorph my familiar?
Yes, you can cast Polymorph on your familiar, but keep in mind the CR limitations. Since most familiars are CR 0, you can only polymorph them into another creature of CR 0 or lower.
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Are familiars considered allies for flanking or other tactical maneuvers?
Yes, familiars are considered friendly creatures and can contribute to flanking if they are positioned correctly. This can grant advantage to melee attacks.
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How useful is a familiar in D&D 5e?
Familiars are incredibly versatile and useful. They can scout ahead, deliver messages, provide assistance in combat, and even act as distractions. Their utility is limited only by the player’s creativity.
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Can a Bard have a familiar?
Yes, a Bard can gain a familiar by selecting the Magic Initiate feat (choosing the Wizard spell list) or the Ritual Caster feat. They can also use their Magical Secrets class feature to learn the Find Familiar spell.
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Do familiars age, and how long do they live?
Technically, familiars do age, but there are no specific rules governing this. Some DMs may rule that a familiar lives as long as its master or until it reaches its natural lifespan, whichever is longer. However, if the familiar dies, it can be resummoned.
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Are there any variant familiars available in D&D beyond the standard list?
While the Find Familiar spell lists specific animals, some DMs may allow access to more exotic familiars through specific class features (like the Warlock’s Pact of the Chain, which grants access to Imps, Quasits, Sprites, and Pseudodragons). Some settings may also have other unique familiars available with the DM’s approval. It’s always best to consult with your DM regarding these possibilities.
The world of D&D is ever-expanding, and the interpretation and use of familiars can vary greatly from campaign to campaign. Understanding the core rules and consulting with your DM is essential to fully harness the power of these enchanting companions.
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