What did Hasbro do to D&D?

What Did Hasbro Do to D&D? Navigating the Tumultuous Relationship

Hasbro’s relationship with Dungeons & Dragons (D&D), primarily managed through its subsidiary Wizards of the Coast (WotC), has been complex and, at times, fraught with controversy. In short, Hasbro, through WotC, attempted a significant alteration to the Open Game License (OGL), the agreement that allows third-party creators to develop and sell content based on the D&D system. This move, revealed in early 2023, triggered a massive backlash from the D&D community, who saw it as an attempt to exert greater control over the game and its creative ecosystem, ultimately aiming for increased profits. This incident, while the most recent, is not the only instance of Hasbro’s decisions affecting the game and its community. Hasbro has also overseen changes to the game itself, as well as its branding, and attempted to bring D&D to a broader audience, with varying degrees of success.

The 2023 OGL Controversy: A Turning Point

The Proposed Changes

The core of the issue stems from a proposed update to the OGL 1.0a, the license that has governed third-party D&D content since the early 2000s. Leaked documents revealed that WotC intended to introduce a new OGL (termed OGL 1.1), which would have significantly restricted the ability of creators to use the D&D system for their own products. This new license would have introduced a royalty system, requiring creators to share a percentage of their profits with WotC, and also would have granted WotC the power to revoke the license at will.

The community viewed these proposed changes as a blatant attempt to monetize fan-created content and stifle the creativity that had helped the game flourish over the decades. The OGL 1.0a, the community argued, fostered a thriving ecosystem of independent publishers, artists, and writers, who have all contributed greatly to the overall success of D&D. The fear was that the new OGL would undermine this community, potentially driving smaller creators out of business, while also enriching WotC without proper compensation for the creative work of others.

The Fan Backlash

The reaction to these changes was swift and severe. A massive online movement took shape, with players, publishers, and content creators vocally protesting the proposed changes. This included boycotts of D&D products, the cancellation of subscriptions to D&D Beyond (the official digital toolset), and a general shift away from any association with the brand. The backlash was not just confined to online forums; it spilled into real-world gaming communities and conventions, where fans made their disapproval clear.

Reversal and Continued Concerns

Faced with overwhelming opposition, WotC and Hasbro were forced to backtrack. By the end of January 2023, WotC announced that the new OGL was scrapped entirely. Furthermore, the company affirmed that the original OGL 1.0a would remain in effect, and it would not be revoked. However, while this decision was a victory for the community, it left a lingering sense of distrust. Many fans remain wary of Hasbro’s intentions, with many continuing their boycott, particularly of the recent movie, Dungeons & Dragons: Honor Among Thieves. This shows that trust, once broken, can be difficult to repair.

Beyond the OGL: Other Impacts on D&D

The OGL controversy is not the only significant development in Hasbro’s stewardship of D&D.

Shifting Terminology: From Race to Species

In an attempt to be more inclusive and sensitive, Hasbro has overseen a move away from using the term “race” to describe the various playable peoples of D&D, now opting for the term “species.” This change is designed to avoid connotations of real-world racism and to foster a more welcoming environment for all players. While welcomed by many, it also sparked debate, with some arguing that the term “race,” within a fantasy context, was not inherently problematic. This shift highlights the delicate balancing act between appealing to a broader audience and respecting the traditions of the game.

D&D’s Modern Popularity Surge

Under Hasbro’s ownership, D&D has also experienced a remarkable resurgence in popularity. The game has benefited from increased exposure through online streaming shows, popular podcasts, and celebrity endorsements. This renewed interest has led to a more diverse player base and has helped revitalize the tabletop gaming hobby. However, some critics argue that Hasbro is capitalizing on this popularity by releasing more product and merchandise, which in some cases, puts financial pressure on the fans.

The One D&D Initiative

The launch of “One D&D” represents another major step in the game’s evolution. This new iteration of D&D is intended to be a more unified and updated version of the rules, aimed at streamlining gameplay and ensuring compatibility with future digital products. While not a direct response to the OGL controversy, the rollout of One D&D is still carefully watched by the community, who are eager to see how Hasbro will handle the game’s future development.

The Ongoing Balancing Act

Hasbro’s ownership of D&D has been a mixed bag. On one hand, the company has helped propel the game to new heights of popularity and has made efforts to modernize it. On the other hand, its attempts to exert more control and increase profitability have led to deep-seated distrust and controversy. Moving forward, Hasbro faces a significant challenge: it must balance its business goals with the needs and desires of the passionate and engaged D&D community. This challenge will require genuine respect, transparency, and a commitment to collaboration with the very fans who have made D&D the cultural phenomenon it is today.

Frequently Asked Questions (FAQs)

Here are 15 Frequently Asked Questions to provide further insight into Hasbro’s relationship with D&D:

1. Is D&D owned by Hasbro?

Yes, Dungeons & Dragons (D&D) is owned by Hasbro through its subsidiary Wizards of the Coast (WotC).

2. What was the D&D controversy in 2023?

The 2023 controversy centered around a planned change to the Open Game License (OGL), which governs third-party D&D content. Hasbro, through WotC, proposed a new license that would have restricted creators and increased its own control and profits.

3. What is the OGL?

The Open Game License (OGL) is a legal agreement that allows third-party creators to use the D&D system to create and sell their own products (such as adventures, rulebooks, and so on).

4. Did Hasbro try to change the OGL?

Yes, Hasbro, through WotC, proposed a new OGL, which would have imposed stricter rules on third-party creators. However, due to a massive fan backlash, this proposal was abandoned, and the original OGL was retained.

5. Why did fans boycott WotC?

Fans boycotted WotC due to the proposed changes to the OGL, which they saw as a greedy attempt to control fan-made content and stifle creativity. Some still boycott today.

6. What is “One D&D”?

“One D&D” is the name given to the next evolution of the D&D rules and system. It aims to provide a more unified, updated, and digitally compatible experience for players.

7. What is Hasbro’s most profitable segment?

Wizards of the Coast, which makes Magic: The Gathering and D&D, is Hasbro’s most profitable segment.

8. What is the difference between “race” and “species” in D&D?

In D&D, “race” was traditionally used to describe the various playable peoples. Hasbro has decided to change the language, opting for the term “species” instead, to avoid harmful real-world racial connotations.

9. Will “One D&D” make 5th edition obsolete?

No, “One D&D” will not make the current 5th edition obsolete. It is intended as a future evolution of the game rather than a replacement.

10. Is D&D experiencing renewed popularity?

Yes, D&D has seen a significant surge in popularity in recent years, driven by online streaming shows, podcasts, and broader cultural awareness.

11. How did the pandemic affect D&D’s popularity?

The pandemic saw a surge in D&D’s popularity as people looked for new ways to connect and be creative, especially online.

12. Are people still boycotting D&D?

Yes, some D&D fans are still boycotting the game as a result of the OGL controversy, citing a need for a more trustworthy and community-focused approach from WotC.

13. What is the average age of D&D players?

The average age of D&D players varies, but there is a wide range spanning from younger players to adults, with many groups in the middle age range.

14. Is D&D suitable for Christians?

Many Christians find no conflict in playing D&D, seeing it as a form of harmless fantasy and storytelling. However, as with any media, individual views may vary.

15. Why did the D&D movie “flop”?

The D&D movie, Dungeons & Dragons: Honor Among Thieves, had a disappointing performance at the box office, due to a large budget and potentially a lower marketing budget, while also facing boycotts from the fan base.

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