What does (- 1 /- 1 mean in MTG?

Understanding -1/-1 Counters in Magic: The Gathering

In Magic: The Gathering (MTG), a -1/-1 counter is a marker that represents a reduction in a creature’s power and toughness. Specifically, a creature with a -1/-1 counter has its power and toughness each reduced by 1. For instance, a 3/3 creature with one -1/-1 counter becomes a 2/2 creature. These counters are a fundamental part of MTG’s mechanics and are often used to represent damage, sickness, or other forms of debilitation affecting a creature. Unlike temporary effects, -1/-1 counters stay on a creature unless removed by a specific game action or card effect, and crucially, they interact with their opposing counter type, the +1/+1 counter.

The Impact of -1/-1 Counters

How They Affect Creatures

The primary function of a -1/-1 counter is to reduce a creature’s combat effectiveness. Every -1/-1 counter on a creature subtracts one point from both its power (the amount of damage it deals in combat) and its toughness (the amount of damage it can sustain before being destroyed). This means that a creature that accumulates several -1/-1 counters can quickly become very weak and vulnerable. For example, a creature with base stats of 4/4, after accumulating two -1/-1 counters, will have its power and toughness reduced to 2/2.

Flavor and Design

Flavorfully, -1/-1 counters often represent a creature being scarred, poisoned, infected, or otherwise weakened. This thematic design adds a layer of narrative to the game, making it more engaging than just simple stat reductions. In the history of MTG, the design using counters like these was not always universal. Early game mechanics were different, but the current state of rules reflects a standardized system.

Interaction with +1/+1 Counters

One of the most significant aspects of -1/-1 counters is their interaction with +1/+1 counters. These counters are designed to cancel each other out. Whenever a creature has both +1/+1 and -1/-1 counters, they are removed in pairs as a state-based action. This means that if a creature has one +1/+1 counter and receives a -1/-1 counter, both counters are immediately removed, and neither remains on the creature. Likewise, if a creature has three +1/+1 counters and gains two -1/-1 counters, the creature is left with one +1/+1 counter after the paired removals. This balancing act creates a dynamic environment for card interactions, ensuring counter use isn’t always a one-way downward trend.

When Do -1/-1 Counters Arise?

-1/-1 counters are put onto creatures through a variety of means:

  • Card Effects: Many cards specifically put -1/-1 counters onto creatures as part of their effect. This can be a spell, an ability, or a triggered effect.
  • Combat Damage with Infect or Wither: Some creatures have the Infect or Wither keyword. Instead of dealing damage in the traditional way, these creatures deal damage in the form of -1/-1 counters when they deal damage to other creatures in combat.
  • Specific Abilities: Some creature abilities may involve placing -1/-1 counters on creatures as a cost or trigger.

Key Differences: -1/-1 Counters vs. Damage

It’s essential to understand that -1/-1 counters are different from regular damage. Damage is typically temporary, lasting only until the end of the turn. Also, damage dealt is also not a permanent change to a creature’s stats, only something that occurs during combat. -1/-1 counters, on the other hand, permanently reduce a creature’s power and toughness unless they are specifically removed. Also, if a creature has a toughness of 0, then it will be removed from play.

Frequently Asked Questions (FAQs)

Here are some commonly asked questions about -1/-1 counters:

1. Do -1/-1 counters cancel +1/+1 counters?

Yes, +1/+1 counters and -1/-1 counters cancel each other out. This happens as a state-based action, meaning it occurs automatically any time a player is about to receive priority.

2. What does 1/+1 mean in Magic?

A +1/+1 counter adds one to a creature’s power and one to its toughness. For example, a 2/2 creature with a +1/+1 counter is a 3/3 creature.

3. Can you proliferate a -1/-1 counter?

Yes, if a permanent or player already has a -1/-1 counter, you can use Proliferate to add another -1/-1 counter. However, you can’t put a -1/-1 counter on something that doesn’t already have one, nor a counter of any other kind on a permanent without that kind of counter.

4. Does a +1 counter negate a -1 counter?

Yes, each +1/+1 counter negates or cancels out one -1/-1 counter. This process is automatic and governed by the game rules.

5. Does a -1/-1 counter count as damage?

No, a -1/-1 counter does not count as damage. It is a permanent reduction to a creature’s power and toughness and remains on the creature even after the turn ends. Some abilities like infect may deliver damage as -1/-1 counters, but the counter itself isn’t damage.

6. Can you move -1/-1 counters?

Some cards allow you to move -1/-1 counters from one permanent to another. Moving counters is treated like putting counters on the new creature.

7. How do +1/+1 and -1/-1 counters stack?

Counters stack, meaning if a creature receives multiple +1/+1 and -1/-1 counters, they will cancel each other out. In a situation where a creature has 3 +1/+1 counters and gains 2 -1/-1 counters, it will be left with 1 +1/+1 counter.

8. Do -1/-1 counters work on indestructible creatures?

Indestructible creatures are not immune to -1/-1 counters. Though they can’t be destroyed by damage, -1/-1 counters still reduce their power and toughness and could reduce their toughness to 0, causing it to be removed from the board.

9. Can you put -1/-1 counters on an enchantment?

Yes, there is nothing in the rules that prevents you from putting counters, including -1/-1 counters, on enchantments or any other type of permanent.

10. Does hexproof protect against -1/-1 counters?

Hexproof only prevents spells and abilities your opponents control from targeting the creature, it does not protect against non-targeted -1/-1 counter placement.

11. What is the rule 122 in Magic The Gathering?

Rule 122 defines what a counter is in MTG. According to the rule, a counter is a marker placed on an object or player that modifies its characteristics and/or interacts with a rule, ability, or effect. Counters are not objects and have no characteristics.

12. What happens when a creature with -1/-1 counters has 0 toughness?

If a creature’s toughness is reduced to zero due to -1/-1 counters, it will be removed from play as a state based action.

13. What’s the difference between an effect that gives +1/+1 and a +1/+1 counter?

Effects that give +1/+1 are temporary and typically last until the end of the turn or when the source of the effect leaves the battlefield, whereas a +1/+1 counter is a permanent marker on the creature until removed.

14. Can deathtouch destroy an indestructible creature?

No, deathtouch does not destroy an indestructible creature. Indestructible creatures can’t be destroyed by deathtouch.

15. Does deathtouch give poison counters?

Normally, a creature with deathtouch will not give a player poison counters. However, some specific cards like the enchantment Deathtouch will give a player two poison counters whenever that enchanted creature deals damage to them.

Understanding -1/-1 counters is crucial for mastering many of the mechanics in Magic: The Gathering. By knowing how they interact with other counters, and the ways that they are applied, players can more strategically use them on the battlefield.

Leave a Comment