What does Implant GRX do?
Implant GRX functions as a non-addictive drug with the same effects as Turbo, slowing down the Courier’s surroundings to give them more time to act, and it is accessed from the inventory in the Aid section of the Pip-Boy, with the supply replenishing every 24 in-game hours. The Implant GRX is a valuable asset for players, especially when combined with the Chemist perk, which can double the duration of its effects, making it an even more potent tool in the player’s arsenal.
Frequently Asked Questions
General Information
- Does the Chemist perk affect Implant GRX?: Yes, the Chemist perk affects Implant GRX by doubling its duration, making it a highly recommended combination for players who utilize Implant GRX regularly.
- What Endurance level is required for Implant GRX?: An Endurance of 8 is required for Implant GRX, emphasizing the importance of balancing attribute points for character development.
- How much endurance do you need to get all implants?: A permanent unmodified Endurance of 9 will guarantee the ability to get every implant, while an Endurance of 7 allows for all SPECIAL increasing implants.
Implants and Their Effects
- What does the subdermal implant do in New Vegas?: The NEMEAN Sub-Dermal Armor implant provides improved protection from damage by bolstering the user’s skin cells with iron, though it does not make the player bulletproof.
- Is the regeneration implant worth it in Fallout: New Vegas?: The monocyte breeder regenerates health so slowly that it is not worth the investment for most players, except in specific scenarios like the Dead Money add-on or Hardcore mode.
- Is Phoenix monocyte breeder worth it?: Yes, the Phoenix monocyte breeder can be worth it, especially in Hardcore mode or during the Dead Money add-on, as it partially counteracts the slow health drain and restores 12 HP every in-game hour.
Gameplay and Strategy
- What are the best implants for a sniper in Fallout New Vegas?: The Optics Enhancer and the Reflex Booster are highly beneficial for a sniper build, as they increase Perception and Agility stats by one point each.
- Should I let Benny live in Fallout?: Letting Benny live has no significant benefits, and killing him can provide the player with Maria, making it a preferable choice for many players.
- Who should I give the platinum chip to in Fallout New Vegas?: Giving the platinum chip to Mr. House can be a strategic choice, especially if the player aims to work more closely with him and receive more Bottle Caps.
Character Development and Perks
- Is finesse worth it in New Vegas?: Yes, Finesse is worth it, especially when combined with Better Criticals, as it grants a 5% increased critical hit chance and can significantly enhance the player’s combat effectiveness.
- Is lead belly worth it in New Vegas?: Lead Belly is not worth it for most players, as it only reduces radiation intake from irradiated water sources, which is generally avoidable.
- Is Silent Running worth it in New Vegas?: Silent Running is beneficial for sneaking characters, as it allows for moving at full speed while sneaking without penalties, particularly when combined with Travel Light.
Implant and Equipment Acquisition
- How many implants can you buy in New Vegas?: The number of implants a player can buy is dependent on their Endurance stat, with one implant allowed per point of Endurance.
- Can you stack implants in Fallout: New Vegas?: While players can stack various items and perks, the effective benefit of implants and other enhancements is capped, ensuring balance in character development.
- How do I get all FNV implants?: All implants in the base game can be purchased from Doctor Usanagi at the New Vegas Medical Clinic, making her a crucial figure for players seeking to enhance their characters with implants.