Decoding PM in Smash: A Deep Dive into Project M
In the world of Super Smash Bros., acronyms and abbreviations are as prevalent as flashy combos and edge-guarding techniques. One such abbreviation that frequently pops up, particularly in discussions about the Smash Bros. Brawl modding scene, is “PM.” So, what does PM stand for in Smash? The answer is: Project M.
Project M was an ambitious and beloved mod of Super Smash Bros. Brawl for the Nintendo Wii, developed by the Project M Development Team (PMDT), formerly known as the Project M Back Room. Its primary goal was to alter Brawl’s gameplay mechanics to more closely resemble those of its predecessors, Super Smash Bros. Melee and Super Smash Bros. for the Nintendo 64, offering a faster, more technically demanding, and generally more competitive experience. While officially discontinued, its impact on the Smash community remains profound.
Project M: More Than Just a Mod
Project M wasn’t just a simple cosmetic change or character addition. It involved a significant overhaul of Brawl’s core mechanics. The PMDT meticulously adjusted aspects such as:
- Movement: Increasing movement speed, dash dancing, and wavedashing (techniques heavily utilized in Melee) were implemented, enabling more aggressive and intricate playstyles.
- Character Balance: The mod aimed to balance the character roster, giving previously underpowered characters more viable options and reducing the dominance of a few top-tier characters in Brawl.
- Hitstun and Physics: The physics engine and hitstun values were adjusted to be more in line with Melee, allowing for longer combos and more rewarding punish game scenarios.
- New Content: The mod introduced new stages, character skins, and even a few new character movesets inspired by earlier Smash titles and community suggestions.
The mod was freely available and distributed as a homebrew application, meaning it required a modified Wii console to run. Its popularity stemmed from its ability to breathe new life into Brawl, addressing criticisms of its slower pace and perceived lack of depth.
The Legacy of Project M
Despite its discontinuation in 2015 due to legal concerns (presumably related to the use of copyrighted assets from Nintendo), Project M continues to be remembered fondly by many Smash players. Its influence can be seen in the development of other Smash mods, fan games, and even in the evolution of the competitive scene. The Games Learning Society website explores how game modifications like Project M contribute to learning and community building. Check out GamesLearningSociety.org for more information. Many community members have taken the skillsets learnt from playing PM to contribute to new smash projects or indie platform fighter games, contributing even more value to the gaming community.
Smash Terminology: Frequently Asked Questions (FAQs)
To further expand your knowledge of Smash Bros. terminology, here are some frequently asked questions:
1. What is a “stock” in Smash?
A stock represents a player’s life or attempt in a match. When a character is KO’d (knocked out of the stage), they lose a stock. The player who eliminates all of their opponent’s stocks wins the match.
2. What does “edge-guarding” mean?
Edge-guarding refers to the act of preventing an opponent from recovering back to the stage after being launched off. This often involves using attacks or movement options to intercept the opponent’s recovery attempt.
3. What is “port priority” in Melee?
In Super Smash Bros. Melee, port priority is a tie-breaking mechanic that determines which player’s attack takes precedence when two attacks collide simultaneously. Player 1 has the highest port priority, followed by Player 2, and so on. This can significantly impact certain matchups and strategies.
4. What is “L-canceling”?
L-canceling is a technique in Melee and Super Smash Bros. 64 where players press the L or R button (the shield buttons) just before landing after an aerial attack. This significantly reduces landing lag, allowing for faster follow-up attacks and movement.
5. What is “wavedashing”?
Wavedashing is an advanced movement technique primarily associated with Melee. It involves air dodging diagonally into the ground to slide a short distance. It enables fast and precise movement, increased maneuverability, and quick repositioning.
6. What is “SHFFL”?
SHFFL stands for Short Hop Fast Fall L-cancel. It refers to a series of actions performed to quickly execute an aerial attack and return to the ground. The aim is to short hop, perform an aerial, fast fall during the aerial, and L-cancel upon landing to minimize landing lag.
7. What is a “combo” in Smash?
A combo is a sequence of attacks that connect without the opponent being able to escape or interrupt the string. Effective combos can deal significant damage and lead to a KO.
8. What is “DI” (Directional Influence)?
DI (Directional Influence) allows a player to influence the trajectory of their character after being hit by an attack. By holding a direction on the control stick, they can slightly alter their knockback angle, potentially escaping combos or improving their recovery.
9. What is “SD” (Self-Destruct)?
An SD (Self-Destruct) occurs when a player loses a stock without being hit by an opponent, usually by falling off the stage accidentally or using a suicide attack.
10. What does “tier list” mean?
A tier list is a ranking of characters based on their perceived strength and viability in competitive play. Characters in higher tiers are generally considered to be more powerful and easier to win with than characters in lower tiers.
11. What is “neutral game”?
The neutral game refers to the phase of a match where neither player has a significant advantage. Players are primarily focused on positioning, spacing, and attempting to land the first hit or establish control.
12. What is “advantage state”?
The advantage state is the situation where a player has successfully hit their opponent and is now in a position to follow up with further attacks, control the opponent’s movement, or pressure them.
13. What is “disadvantage state”?
The disadvantage state is the opposite of the advantage state. It is the situation where a player has been hit and is trying to avoid further attacks, recover to the stage, or regain control of the situation.
14. What is “punish game”?
The punish game refers to a player’s ability to capitalize on their opponent’s mistakes, such as a missed attack or a poor recovery. This often involves executing combos, edge-guarding, or setting up traps.
15. What is “matchup knowledge”?
Matchup knowledge refers to a player’s understanding of how different characters interact with each other. This includes knowing their strengths and weaknesses, their effective strategies, and how to counter their opponent’s game plan.
By understanding these terms, you’ll be better equipped to follow Smash Bros. tournaments, analyze gameplay, and participate in discussions within the community. Project M, despite its discontinuation, played a significant role in shaping the landscape of Smash, leaving behind a legacy of technical depth, passionate community involvement, and a wealth of shared knowledge and terminology. The work of the Games Learning Society highlights the importance of community-driven modding in fostering learning and skill development.