What happens if you activate the GECK in Vault 87?

What happens if you activate the GECK in Vault 87?

If you activate the GECK in Vault 87, the player character will be ragdolled and pushed backwards before being killed, while the GECK collapses all matter within its given radius. This outcome is a definitive consequence of choosing to activate the Garden of Eden Creation Kit (GECK) instead of picking it up, highlighting the significance of decision-making in the Fallout series.

Understanding the GECK and Vault 87

The GECK is a terraforming device created by Future-Tec, a division of Vault-Tec Corporation, designed to ease the process of harnessing the post-nuclear wasteland for Vault dwellers. To understand the implications of activating the GECK in Vault 87, it’s essential to explore the context and related aspects of the Fallout universe.

Exploring Related Questions

Several questions arise when considering the activation of the GECK in Vault 87, including its effects, the purpose of the GECK, and the specifics of Vault 87. Here are 15 FAQs that provide additional insights:

  1. Q: What does the GECK do in Fallout? A: The GECK (Garden of Eden Creation Kit) is a terraforming device intended to restore the environment to a habitable state for Vault dwellers after a nuclear catastrophe.

  2. Q: Can you pick up the GECK in Vault 87? A: Yes, instead of activating it, you can pick up the GECK to avoid the detrimental effects of its activation.

  3. Q: How do you access Vault 87? A: Accessing Vault 87 is challenging due to its high radiation levels, but it can be reached through the extensive use of RadAway and clothing that provides radiation resistance, along with Rad-X.

  4. Q: Where is the GECK located in Vault 87? A: The room containing the GECK can be found by going left from Fawkes’ cell, and if you release him, he will lead you to it while engaging any remaining enemies.

  5. Q: Did Vault 13 have a GECK? A: Yes, Vault 13 had a GECK, which could be retrieved through various methods, including interacting with Sheriff Dumont in NCR Downtown.

  6. Q: How did Vault 87 acquire the Forced Evolutionary Virus (FEV)? A: Super mutants kidnapped humans and brought them to Vault 87 to be mutated with the FEV, a process that continued for nearly 200 years until their FEV supply began to run out.

  7. Q: Why is Vault 87 highly irradiated? A: The high irradiation in Vault 87 is due to an atomic bomb that directly hit the area outside the vault’s entrance, causing partial collapse of the tunnel and significant radiation leakage.

  8. Q: Are there any bobbleheads in Vault 87? A: While there isn’t a bobblehead directly associated with Vault 87, there are bobbleheads found in other locations, such as Vault 95, which contains the Big Guns Bobblehead.

  9. Q: What should you do before entering Vault 87? A: Before entering, it’s advisable to prepare with high radiation resistance gear, such as RadAway and Rad-X, to mitigate the effects of the vault’s hazardous environment.

  10. Q: Can you go straight to Vault 13 in Fallout 2? A: With a high enough Outdoorsman skill, you can track down Deathclaws behind the raids straight to Vault 13, offering an alternative approach.

  11. Q: Is romance an option in Fallout games? A: Yes, romance and sex play a role in Fallout games, such as Fallout 4, where you can build relationships and flirt with certain companions like Piper, Magnolia, and Preston.

  12. Q: Was a GECK ever used in Fallout? A: Yes, Shady Sands and Vault City were built using a GECK, demonstrating its intended purpose of terraforming and habitability restoration.

  13. Q: Is there a time limit for using the GECK? A: There is no time limit for using the GECK; you can proceed at your own pace without worrying about time constraints.

  14. Q: Who is Sid in Vault 87? A: Sid is an insane human trapped in Isolation Room 03 within Vault 87, adding to the vault’s enigmatic and disturbing atmosphere.

  15. Q: Is there a cure for the FEV in Fallout? A: Yes, there is an experimental serum that serves as a cure for the FEV, which can be retrieved from the Institute and used to reverse the effects of the Forced Evolutionary Virus on certain characters.

Conclusion

In conclusion, activating the GECK in Vault 87 leads to the player’s demise and the collapse of matter within its radius, underscoring the importance of choosing to pick it up instead. The GECK and Vault 87 are integral to the Fallout narrative, offering insights into the world’s lore, the consequences of scientific experimentation, and the player’s role in shaping the Fallout universe. By exploring the FAQs and understanding the context of the GECK and Vault 87, players can deepen their engagement with the Fallout series and uncover more of its secrets and stories.

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