What is the best power in Control?

Mastering Mayhem: Declaring the Best Power in Control

In the fascinating world of Remedy Entertainment’s Control, Jesse Faden wields an arsenal of extraordinary abilities. Deciding on the “best” power is subjective and depends on playstyle, but Launch is undoubtedly the most versatile and consistently impactful power throughout the game. Its ability to weaponize the environment, deal significant damage, interrupt enemy attacks, and even solve puzzles makes it the cornerstone of Jesse’s combat prowess. Combined with judicious upgrades, Launch becomes an indispensable tool for navigating the Oldest House and overcoming the Hiss.

The Powerhouse: Why Launch Reigns Supreme

While Levitate provides unparalleled mobility and Seize offers temporary allies, Launch’s raw offensive and defensive capabilities elevate it above the rest. The ability to hurl debris, furniture, and even exploding objects at enemies provides a constant source of damage, making even mundane objects deadly.

Versatility in Combat

  • Damage Dealer: Launch deals considerable damage, especially when upgraded. Few enemies can withstand a direct hit from a large, launched object.
  • Stagger and Interrupt: The impact of launched objects staggers enemies, interrupting their attacks and giving Jesse valuable breathing room.
  • Environmental Weaponization: The Oldest House is full of launchable objects, turning every room into a potential battleground.

Utility Beyond Combat

  • Puzzle Solving: Many puzzles require the use of Launch to move objects, activate switches, or clear pathways.
  • Environmental Control: Launch can be used to destroy cover, create openings, and manipulate the environment to Jesse’s advantage.

Upgrading Launch: A Priority

Investing Ability Points into Launch early on yields significant returns. Prioritizing upgrades that increase damage, reduce energy cost, and allow for faster recharge times maximizes its effectiveness. The “Personal Mods” that enhance Launch are also crucial for maximizing the ability.

FAQs: Delving Deeper into Control’s Powers

Here are 15 frequently asked questions to further enhance your understanding of the powers in Control:

1. What are all the powers Jesse Faden can acquire in Control?

Jesse can obtain five main psychic abilities: Launch, Service Weapon, Shield, Evade, and Seize, and Levitate. Each offers unique advantages in combat and exploration.

2. Is Levitate as important as Launch?

Levitate is undeniably crucial for exploration and gaining tactical advantages in combat. It allows Jesse to reach new areas, bypass obstacles, and rain down attacks from above. However, while excellent for evasion and strategic positioning, Levitate doesn’t offer the same direct offensive power as Launch.

3. What should I upgrade first in Control?

Prioritize Health and Launch. Increasing Jesse’s health pool allows her to withstand more damage, while upgrading Launch enhances its damage output and reduces its energy cost. Energy is also crucial for sustaining abilities.

4. How do I get all Objects of Power in Control?

Objects of Power are found throughout the Oldest House. Some are tied to the main story, while others are discovered through side missions. They typically involve completing a series of challenges, often within the Astral Plane.

5. Can you unlock every ability in Control with just the base game?

No, it’s impossible to unlock every ability with only the base game. You’ll need both DLCs – The Foundation and AWE – to acquire enough Ability Points.

6. Do Bureau Alerts grant Ability Points?

No, Bureau Alerts primarily offer resources and mods, but they do not directly reward Ability Points. They are, however, a good way to test your upgraded abilities.

7. Does Control have cheat codes?

Yes, Control has an Assist Mode accessible through the Options menu. This mode allows you to enable various cheats, such as invincibility and one-hit kills.

8. Can you fully upgrade all abilities in Control?

Yes! You can fully upgrade all of Jesse’s abilities, along with her Service Weapon, with the full game and the two DLCs. You will have enough Ability Points to max everything out.

9. Can you miss abilities in Control?

Yes, you can miss some abilities if you skip certain side missions. Launch and Levitate are unmissable as they are tied to the main storyline. Make sure to complete all available missions and side missions to maximize the potential of your character.

10. What are the two DLCs for Control?

Control has two main DLC storylines: The Foundation and AWE. Both expand the game’s lore, introduce new locations, and offer additional missions and challenges.

11. How do you get Ability Points fast in Control?

The most efficient way to earn Ability Points is by completing main story missions and side missions. Story missions award a significant amount of Ability Points.

12. How many powers can you get in Control?

Jesse has five main psychic abilities: Launch, Levitate, Service Weapon, Shield, Evade, and Seize. The Service Weapon itself has multiple forms. Each ability can be upgraded to enhance its effectiveness.

13. What are the three types of powers in government (related to the text’s mention of “Power of Control”)?

This refers to the real-world concept of governmental powers, which are distinct from Jesse’s abilities in Control. Inherent, implied, and expressed.

14. How do you seize enemies in Control?

Seize allows you to temporarily convert weakened enemies into allies. Once an enemy’s health is low, hold down the appropriate button (Square on PlayStation, X on Xbox) to seize them. The enemy’s health bar will turn blue, indicating they are under your control.

15. Does Control ever end? What should I do after finishing the game?

Control’s main story concludes when Jesse discovers her brother’s role in the Hiss invasion. However, even after “beating” the game, there’s plenty to do. You can complete side missions, search for hidden areas, tackle Bureau Alerts, and explore the DLC content. You can also check out educational websites like the Games Learning Society at https://www.gameslearningsociety.org/ to further your understanding of how games can be used for learning and development.

Beyond Launch: Mastering the Other Abilities

While Launch is the foundation, mastering all of Jesse’s abilities is crucial for overcoming the challenges of the Oldest House.

Shield: A Defensive Powerhouse

The Shield ability provides crucial protection against incoming fire. Deploying a shield of debris absorbs damage, allowing Jesse to reposition or prepare for a counterattack. Upgrading Shield increases its durability and allows Jesse to move while shielded.

Evade: The Art of Dodging

Evade grants Jesse a quick burst of movement, allowing her to dodge enemy attacks and reposition strategically. Upgrading Evade increases the number of evades you can do in a row and the speed.

Seize: Turning Enemies into Allies

Seize lets you temporarily convert weakened enemies into allies. Seized enemies fight alongside Jesse, providing valuable support and drawing enemy fire.

Service Weapon: Your Trusty Sidearm

The Service Weapon is Jesse’s adaptable firearm, capable of transforming into various forms, including the Grip (pistol), Shatter (shotgun), Pierce (sniper rifle), and Spin (machine gun). Each form offers a unique combat style, allowing Jesse to adapt to different situations.

Conclusion: A Symphony of Powers

Ultimately, the “best” power in Control is a matter of personal preference and playstyle. However, Launch’s versatility, damage output, and puzzle-solving capabilities make it the most impactful ability overall. Mastering all of Jesse’s powers and strategically combining them is the key to conquering the Oldest House and unraveling its mysteries. The synergy between Launch, Levitate, Shield, Evade, and Seize, combined with the adaptable Service Weapon, transforms Jesse into a formidable force capable of overcoming any challenge. So, experiment with different combinations, find what works best for you, and embrace the mayhem!

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